xwm: Simplify override-redirect handling

This commit is contained in:
Victoria Brekenfeld 2023-01-27 19:51:23 +01:00
parent 4ed3aceefc
commit 5d4afa5641
5 changed files with 55 additions and 210 deletions

View file

@ -3,7 +3,6 @@ use std::{cell::RefCell, collections::HashMap};
use cosmic_protocols::workspace::v1::server::zcosmic_workspace_handle_v1::State as WState;
use smithay::{
backend::renderer::element::Id,
desktop::{
layer_map_for_output, space::SpaceElement, LayerSurface, PopupManager, WindowSurfaceType,
},
@ -61,7 +60,7 @@ pub struct Shell {
pub tiling_enabled: bool,
pub pending_windows: Vec<(CosmicSurface, Seat<State>)>,
pub pending_layers: Vec<(LayerSurface, Output, Seat<State>)>,
pub override_redirect_windows: Vec<OverrideRedirectWindow>,
pub override_redirect_windows: Vec<X11Surface>,
// wayland_state
pub layer_shell_state: WlrLayerShellState,
@ -71,19 +70,6 @@ pub struct Shell {
pub workspace_state: WorkspaceState<State>,
}
#[derive(Debug)]
pub struct OverrideRedirectWindow {
pub surface: X11Surface,
pub above: Ordering,
}
#[derive(Debug, Clone, PartialEq, Eq)]
pub enum Ordering {
Above,
AboveWindow(Id),
Below,
}
#[derive(Debug)]
pub struct WorkspaceSet {
active: usize,
@ -891,8 +877,8 @@ impl Shell {
self.outputs()
.filter(|o| {
self.override_redirect_windows.iter().any(|or| {
if or.surface.wl_surface().as_ref() == Some(surface) {
or.surface.geometry().intersection(o.geometry()).is_some()
if or.wl_surface().as_ref() == Some(surface) {
or.geometry().intersection(o.geometry()).is_some()
} else {
false
}
@ -1038,11 +1024,10 @@ impl Shell {
map.cleanup();
}
self.override_redirect_windows
.retain(|or| or.surface.alive());
self.override_redirect_windows.retain(|or| or.alive());
self.override_redirect_windows
.iter()
.for_each(|or| or.surface.refresh());
.for_each(|or| or.refresh());
self.toplevel_info_state
.refresh(Some(&self.workspace_state));
@ -1122,14 +1107,7 @@ impl Shell {
window.output_enter(&output, overlap);
}
state
.common
.shell
.override_redirect_windows
.push(OverrideRedirectWindow {
surface: window,
above: Ordering::Above,
});
state.common.shell.override_redirect_windows.push(window);
}
pub fn map_layer(state: &mut State, layer_surface: &LayerSurface) {