shell: Fix missing titlebars
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parent
659933b039
commit
5d173a46a6
11 changed files with 208 additions and 38 deletions
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@ -1,7 +1,9 @@
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// SPDX-License-Identifier: GPL-3.0-only
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#[cfg(feature = "debug")]
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use crate::backend::render::element::AsGlowRenderer;
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use crate::{
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backend::render::{element::CosmicElement, workspace_elements, CLEAR_COLOR},
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backend::render::{workspace_elements, CLEAR_COLOR},
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config::OutputConfig,
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shell::Shell,
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state::{BackendData, ClientState, Common, Data, Fps},
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@ -944,15 +946,6 @@ impl Surface {
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return Ok(());
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}
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self.fps.start();
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#[cfg(feature = "debug")]
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if let Some(rd) = self.fps.rd.as_mut() {
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rd.start_frame_capture(
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renderer.glow_renderer().egl_context().get_context_handle(),
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std::ptr::null(),
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);
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}
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let compositor = self.surface.as_mut().unwrap();
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let (render_node, mut renderer) = match render_node {
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Some((render_node, allocator)) => (
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@ -963,8 +956,17 @@ impl Surface {
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None => (target_node, api.single_renderer(&target_node).unwrap()),
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};
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self.fps.start();
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#[cfg(feature = "debug")]
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if let Some(rd) = self.fps.rd.as_mut() {
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rd.start_frame_capture(
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renderer.glow_renderer().egl_context().get_context_handle(),
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std::ptr::null(),
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);
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}
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let handle = state.shell.workspaces.active(&self.output).handle;
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let elements: Vec<CosmicElement<GlMultiRenderer<'_, '_>>> = workspace_elements(
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let elements = workspace_elements(
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Some(&render_node),
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&mut renderer,
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state,
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@ -973,7 +975,10 @@ impl Surface {
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CursorMode::All,
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&mut Some(&mut self.fps),
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false,
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)?;
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)
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.map_err(|err| {
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anyhow::format_err!("Failed to accumulate elements for rendering: {:?}", err)
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})?;
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self.fps.elements();
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let res = compositor.render_frame::<_, _, Gles2Renderbuffer>(
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