Don't unnecessarily use Option in WorkspaceRestoreData
Unless we expect to need this again in the future, it's best not to have an `Option` here unnecessarily.
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9e6d46c17e
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5c0c22988e
2 changed files with 17 additions and 19 deletions
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@ -3251,7 +3251,7 @@ impl Shell {
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toplevel_enter_workspace(window, to);
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// we can't restore to a given position
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if let WorkspaceRestoreData::Tiling(Some(state)) = &mut window_state {
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if let WorkspaceRestoreData::Tiling(state) = &mut window_state {
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state.state.take();
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}
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// update fullscreen state to restore to the new workspace
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@ -3278,7 +3278,7 @@ impl Shell {
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if is_minimized {
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let to_workspace = self.workspaces.space_for_handle_mut(to).unwrap(); // checked above
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let minimized_window = match window_state {
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WorkspaceRestoreData::Floating(Some(previous)) => {
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WorkspaceRestoreData::Floating(previous) => {
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let window = CosmicMapped::from(CosmicWindow::new(
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window.clone(),
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evlh.clone(),
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@ -3288,7 +3288,7 @@ impl Shell {
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window.set_minimized(true);
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MinimizedWindow::Floating { window, previous }
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}
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WorkspaceRestoreData::Tiling(Some(previous)) => {
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WorkspaceRestoreData::Tiling(previous) => {
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let window = CosmicMapped::from(CosmicWindow::new(
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window.clone(),
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evlh.clone(),
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@ -3355,7 +3355,7 @@ impl Shell {
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self.appearance_conf,
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));
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let position = match window_state {
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WorkspaceRestoreData::Floating(Some(data)) => Some(
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WorkspaceRestoreData::Floating(data) => Some(
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data.position_relative(to_workspace.output.geometry().size.as_logical()),
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),
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_ => None,
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@ -3455,7 +3455,7 @@ impl Shell {
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let to_workspace = self.workspaces.space_for_handle_mut(to).unwrap(); // checked above
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if !to_workspace.tiling_enabled {
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let (position, was_maximized, was_snapped) = match &window_state {
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WorkspaceRestoreData::Floating(Some(data)) => (
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WorkspaceRestoreData::Floating(data) => (
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Some(data.position_relative(to_workspace.output.geometry().size.as_logical())),
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data.was_maximized,
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data.was_snapped,
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@ -4883,15 +4883,15 @@ impl Shell {
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&seat,
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match state {
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WorkspaceRestoreData::Floating(floating_state) => {
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floating_state.map(|state| FullscreenRestoreState::Floating {
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Some(FullscreenRestoreState::Floating {
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workspace: handle,
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state,
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state: floating_state,
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})
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}
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WorkspaceRestoreData::Tiling(tiling_state) => {
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tiling_state.map(|state| FullscreenRestoreState::Tiling {
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Some(FullscreenRestoreState::Tiling {
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workspace: handle,
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state,
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state: tiling_state,
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})
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}
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WorkspaceRestoreData::Stack(stack_state) => {
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