shell/elements: Handle clipping and shadows
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2adebb5fe1
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7 changed files with 917 additions and 97 deletions
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@ -1501,6 +1501,14 @@ impl FloatingLayout {
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.unwrap_or_else(|| (self.space.element_geometry(elem).unwrap().as_local(), alpha));
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let render_location = geometry.loc - elem.geometry().loc.as_local();
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let shadow_element = elem.shadow_render_element(
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renderer,
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render_location
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.as_logical()
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.to_physical_precise_round(output_scale),
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output_scale.into(),
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alpha,
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);
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let mut window_elements = elem.render_elements(
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renderer,
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render_location
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@ -1622,6 +1630,7 @@ impl FloatingLayout {
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}
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elements.extend(window_elements);
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elements.extend(shadow_element.into_iter());
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}
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elements
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