stacking: Correctly restore decoration state
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4 changed files with 47 additions and 14 deletions
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@ -505,6 +505,8 @@ impl CosmicMapped {
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outputs: impl Iterator<Item = (&'a Output, Rectangle<i32, Logical>)>,
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) {
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let handle = self.loop_handle();
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surface.try_force_undecorated(false);
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surface.set_tiled(false);
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let window = CosmicWindow::new(surface, handle);
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if let Some(geo) = self.last_geometry.lock().unwrap().clone() {
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