stacking: Correctly restore decoration state
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5cdf614692
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5884e287a5
4 changed files with 47 additions and 14 deletions
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@ -505,6 +505,8 @@ impl CosmicMapped {
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outputs: impl Iterator<Item = (&'a Output, Rectangle<i32, Logical>)>,
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) {
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let handle = self.loop_handle();
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surface.try_force_undecorated(false);
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surface.set_tiled(false);
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let window = CosmicWindow::new(surface, handle);
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if let Some(geo) = self.last_geometry.lock().unwrap().clone() {
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@ -1,4 +1,4 @@
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use std::{cell::RefCell, time::Duration};
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use std::time::Duration;
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use smithay::{
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backend::renderer::{
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@ -38,7 +38,7 @@ use smithay::{
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xwayland::{xwm::X11Relatable, X11Surface},
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};
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use crate::state::SurfaceDmabufFeedback;
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use crate::{state::SurfaceDmabufFeedback, wayland::handlers::decoration::PreferredDecorationMode};
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space_elements! {
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#[derive(Debug, Clone, PartialEq)]
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@ -195,22 +195,14 @@ impl CosmicSurface {
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if enable {
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let previous_decoration_state =
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window.toplevel().current_state().decoration_mode.clone();
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window
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.user_data()
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.insert_if_missing(|| RefCell::new(Option::<DecorationMode>::None));
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*window
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.user_data()
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.get::<RefCell<Option<DecorationMode>>>()
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.unwrap()
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.borrow_mut() = previous_decoration_state;
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if PreferredDecorationMode::is_unset(window) {
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PreferredDecorationMode::update(window, previous_decoration_state);
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}
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window.toplevel().with_pending_state(|pending| {
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pending.decoration_mode = Some(DecorationMode::ServerSide);
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});
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} else {
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let previous_mode = window
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.user_data()
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.get::<RefCell<Option<DecorationMode>>>()
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.and_then(|m| m.borrow().clone());
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let previous_mode = PreferredDecorationMode::mode(window);
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window.toplevel().with_pending_state(|pending| {
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pending.decoration_mode = previous_mode;
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});
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@ -1217,6 +1217,8 @@ impl TilingLayout {
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// map the rest
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for other in surfaces {
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other.try_force_undecorated(false);
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other.set_tiled(false);
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let window =
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CosmicMapped::from(CosmicWindow::new(other, handle.clone()));
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window.output_enter(&output, window.bbox());
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