state: Trigger idle-callbacks on client disconnect
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parent
1a9f976818
commit
568c8032b7
1 changed files with 7 additions and 1 deletions
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@ -98,10 +98,13 @@ pub struct ClientState {
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pub workspace_client_state: WorkspaceClientState,
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pub drm_node: Option<DrmNode>,
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pub privileged: bool,
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pub evls: LoopSignal,
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}
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impl ClientData for ClientState {
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fn initialized(&self, _client_id: ClientId) {}
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fn disconnected(&self, _client_id: ClientId, _reason: DisconnectReason) {}
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fn disconnected(&self, _client_id: ClientId, _reason: DisconnectReason) {
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self.evls.wakeup();
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}
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}
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pub struct Data {
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@ -367,6 +370,7 @@ impl State {
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_ => None,
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},
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privileged: false,
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evls: self.common.event_loop_signal.clone(),
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}
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}
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@ -376,6 +380,7 @@ impl State {
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workspace_client_state: WorkspaceClientState::default(),
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drm_node: Some(drm_node),
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privileged: false,
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evls: self.common.event_loop_signal.clone(),
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}
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}
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@ -388,6 +393,7 @@ impl State {
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_ => None,
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},
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privileged: true,
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evls: self.common.event_loop_signal.clone(),
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}
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}
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}
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