xwayland: Globally track stacking order
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parent
6858238bd6
commit
55eb2fe88e
5 changed files with 102 additions and 150 deletions
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@ -30,9 +30,8 @@ use smithay::{
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renderer::{
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element::{
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memory::MemoryRenderBufferRenderElement, surface::WaylandSurfaceRenderElement,
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AsRenderElements, Element, Id as ElementId, Kind, RenderElement,
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AsRenderElements,
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},
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utils::CommitCounter,
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ImportAll, ImportMem, Renderer,
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},
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},
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@ -49,7 +48,7 @@ use smithay::{
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},
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output::Output,
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render_elements,
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utils::{Buffer, IsAlive, Logical, Physical, Point, Rectangle, Scale, Serial, Size, Transform},
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utils::{Buffer, IsAlive, Logical, Physical, Point, Rectangle, Scale, Serial, Size},
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wayland::seat::WaylandFocus,
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};
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use std::{
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@ -560,30 +559,10 @@ impl CosmicStack {
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let windows = p.windows.lock().unwrap();
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let active = p.active.load(Ordering::SeqCst);
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let (mut window_elements, popup_elements) = windows[active]
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let (window_elements, popup_elements) = windows[active]
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.split_render_elements::<R, CosmicStackRenderElement<R>>(
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renderer, window_loc, scale, alpha,
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);
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// preparing the other windows will fix their x11 stacking order.
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// they won't actually be drawn due to the placeholder element.
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for window in windows
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.iter()
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.enumerate()
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.filter(|(i, _)| *i != active)
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.map(|(_, w)| w)
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{
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let location =
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window_loc + offset - window.geometry().loc.to_physical_precise_round(scale);
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let (elements, _) = window
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.split_render_elements::<R, WaylandSurfaceRenderElement<R>>(
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renderer, location, scale, alpha,
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);
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window_elements.extend(
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elements
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.into_iter()
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.map(|e| PlaceholderElement(e.id().clone()).into()),
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);
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}
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(window_elements, popup_elements)
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});
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@ -1623,69 +1602,8 @@ impl PointerTarget<State> for CosmicStack {
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}
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}
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pub struct PlaceholderElement(ElementId);
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impl Element for PlaceholderElement {
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fn id(&self) -> &ElementId {
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&self.0
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}
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fn current_commit(&self) -> CommitCounter {
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0.into()
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}
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fn src(&self) -> Rectangle<f64, Buffer> {
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Rectangle::from_loc_and_size((0., 0.), (0., 0.))
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}
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fn geometry(&self, _: Scale<f64>) -> Rectangle<i32, Physical> {
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Rectangle::from_loc_and_size((0, 0), (0, 0))
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}
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fn location(&self, _: Scale<f64>) -> Point<i32, Physical> {
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(0, 0).into()
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}
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fn transform(&self) -> Transform {
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Transform::Normal
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}
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fn damage_since(
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&self,
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_: Scale<f64>,
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_: Option<CommitCounter>,
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) -> Vec<Rectangle<i32, Physical>> {
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vec![]
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}
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fn opaque_regions(&self, _scale: Scale<f64>) -> Vec<Rectangle<i32, Physical>> {
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vec![]
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}
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fn alpha(&self) -> f32 {
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1.0
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}
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fn kind(&self) -> Kind {
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Kind::default()
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}
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}
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impl<R: Renderer> RenderElement<R> for PlaceholderElement {
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fn draw(
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&self,
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_: &mut <R as Renderer>::Frame<'_>,
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_: Rectangle<f64, Buffer>,
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_: Rectangle<i32, Physical>,
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_: &[Rectangle<i32, Physical>],
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) -> Result<(), <R as Renderer>::Error> {
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Ok(())
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}
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}
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render_elements! {
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pub CosmicStackRenderElement<R> where R: ImportAll + ImportMem;
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Header = MemoryRenderBufferRenderElement<R>,
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Window = WaylandSurfaceRenderElement<R>,
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Placeholder = PlaceholderElement,
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}
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@ -1178,39 +1178,6 @@ impl Shell {
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set.workspaces[set.active].tiling_layer.cleanup_drag();
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}
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set.activate(idx, workspace_delta, &mut self.workspace_state.update())?;
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if let Some(xwm) = self
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.xwayland_state
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.as_mut()
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.and_then(|state| state.xwm.as_mut())
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{
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{
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for window in set.workspaces[set.active]
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.tiling_layer
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.mapped()
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.map(|(w, _)| w)
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.chain(set.workspaces[set.active].floating_layer.space.elements())
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{
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if let Some(surf) = window.active_window().x11_surface() {
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let _ = xwm.raise_window(surf);
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}
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}
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for window in set.sticky_layer.space.elements() {
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if let Some(surf) = window.active_window().x11_surface() {
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let _ = xwm.raise_window(surf);
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}
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}
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if let Some(surf) = set.workspaces[set.active]
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.fullscreen
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.as_ref()
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.and_then(|f| f.surface.x11_surface())
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{
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let _ = xwm.raise_window(surf);
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}
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}
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for surface in &self.override_redirect_windows {
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let _ = xwm.raise_window(surface);
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}
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}
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let output_geo = output.geometry();
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Ok(Some(
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