xwayland: Globally track stacking order

This commit is contained in:
Victoria Brekenfeld 2024-03-21 12:47:14 +01:00 committed by Victoria Brekenfeld
parent 6858238bd6
commit 55eb2fe88e
5 changed files with 102 additions and 150 deletions

View file

@ -814,24 +814,6 @@ where
}));
}
if let Some(xwm) = state
.shell
.xwayland_state
.as_mut()
.and_then(|state| state.xwm.as_mut())
{
// we don't include the popup elements, which contain the OR windows, because we are not supposed to restack them
if let Err(err) =
xwm.update_stacking_order_upwards(window_elements.iter().rev().map(|e| e.id()))
{
warn!(
wm_id = ?xwm.id(),
?err,
"Failed to update Xwm stacking order.",
);
}
}
elements.extend(window_elements);
Ok(elements)

View file

@ -110,6 +110,7 @@ fn main() -> Result<()> {
}
state.common.shell.refresh();
state::Common::refresh_focus(state);
state.common.update_x11_stacking_order();
if state.common.shell.animations_going() {
for output in state

View file

@ -30,9 +30,8 @@ use smithay::{
renderer::{
element::{
memory::MemoryRenderBufferRenderElement, surface::WaylandSurfaceRenderElement,
AsRenderElements, Element, Id as ElementId, Kind, RenderElement,
AsRenderElements,
},
utils::CommitCounter,
ImportAll, ImportMem, Renderer,
},
},
@ -49,7 +48,7 @@ use smithay::{
},
output::Output,
render_elements,
utils::{Buffer, IsAlive, Logical, Physical, Point, Rectangle, Scale, Serial, Size, Transform},
utils::{Buffer, IsAlive, Logical, Physical, Point, Rectangle, Scale, Serial, Size},
wayland::seat::WaylandFocus,
};
use std::{
@ -560,30 +559,10 @@ impl CosmicStack {
let windows = p.windows.lock().unwrap();
let active = p.active.load(Ordering::SeqCst);
let (mut window_elements, popup_elements) = windows[active]
let (window_elements, popup_elements) = windows[active]
.split_render_elements::<R, CosmicStackRenderElement<R>>(
renderer, window_loc, scale, alpha,
);
// preparing the other windows will fix their x11 stacking order.
// they won't actually be drawn due to the placeholder element.
for window in windows
.iter()
.enumerate()
.filter(|(i, _)| *i != active)
.map(|(_, w)| w)
{
let location =
window_loc + offset - window.geometry().loc.to_physical_precise_round(scale);
let (elements, _) = window
.split_render_elements::<R, WaylandSurfaceRenderElement<R>>(
renderer, location, scale, alpha,
);
window_elements.extend(
elements
.into_iter()
.map(|e| PlaceholderElement(e.id().clone()).into()),
);
}
(window_elements, popup_elements)
});
@ -1623,69 +1602,8 @@ impl PointerTarget<State> for CosmicStack {
}
}
pub struct PlaceholderElement(ElementId);
impl Element for PlaceholderElement {
fn id(&self) -> &ElementId {
&self.0
}
fn current_commit(&self) -> CommitCounter {
0.into()
}
fn src(&self) -> Rectangle<f64, Buffer> {
Rectangle::from_loc_and_size((0., 0.), (0., 0.))
}
fn geometry(&self, _: Scale<f64>) -> Rectangle<i32, Physical> {
Rectangle::from_loc_and_size((0, 0), (0, 0))
}
fn location(&self, _: Scale<f64>) -> Point<i32, Physical> {
(0, 0).into()
}
fn transform(&self) -> Transform {
Transform::Normal
}
fn damage_since(
&self,
_: Scale<f64>,
_: Option<CommitCounter>,
) -> Vec<Rectangle<i32, Physical>> {
vec![]
}
fn opaque_regions(&self, _scale: Scale<f64>) -> Vec<Rectangle<i32, Physical>> {
vec![]
}
fn alpha(&self) -> f32 {
1.0
}
fn kind(&self) -> Kind {
Kind::default()
}
}
impl<R: Renderer> RenderElement<R> for PlaceholderElement {
fn draw(
&self,
_: &mut <R as Renderer>::Frame<'_>,
_: Rectangle<f64, Buffer>,
_: Rectangle<i32, Physical>,
_: &[Rectangle<i32, Physical>],
) -> Result<(), <R as Renderer>::Error> {
Ok(())
}
}
render_elements! {
pub CosmicStackRenderElement<R> where R: ImportAll + ImportMem;
Header = MemoryRenderBufferRenderElement<R>,
Window = WaylandSurfaceRenderElement<R>,
Placeholder = PlaceholderElement,
}

View file

@ -1178,39 +1178,6 @@ impl Shell {
set.workspaces[set.active].tiling_layer.cleanup_drag();
}
set.activate(idx, workspace_delta, &mut self.workspace_state.update())?;
if let Some(xwm) = self
.xwayland_state
.as_mut()
.and_then(|state| state.xwm.as_mut())
{
{
for window in set.workspaces[set.active]
.tiling_layer
.mapped()
.map(|(w, _)| w)
.chain(set.workspaces[set.active].floating_layer.space.elements())
{
if let Some(surf) = window.active_window().x11_surface() {
let _ = xwm.raise_window(surf);
}
}
for window in set.sticky_layer.space.elements() {
if let Some(surf) = window.active_window().x11_surface() {
let _ = xwm.raise_window(surf);
}
}
if let Some(surf) = set.workspaces[set.active]
.fullscreen
.as_ref()
.and_then(|f| f.surface.x11_surface())
{
let _ = xwm.raise_window(surf);
}
}
for surface in &self.override_redirect_windows {
let _ = xwm.raise_window(surface);
}
}
let output_geo = output.geometry();
Ok(Some(

View file

@ -136,6 +136,104 @@ impl State {
}
}
impl Common {
fn is_x_focused(&self, xwm: XwmId) -> bool {
if let Some(keyboard) = self.last_active_seat().get_keyboard() {
if let Some(KeyboardFocusTarget::Element(mapped)) = keyboard.current_focus() {
if let Some(surface) = mapped.active_window().x11_surface() {
return surface.xwm_id().unwrap() == xwm;
}
}
}
false
}
pub fn update_x11_stacking_order(&mut self) {
let active_output = self.last_active_seat().active_output();
if let Some(xwm) = self
.shell
.xwayland_state
.as_mut()
.and_then(|state| state.xwm.as_mut())
{
// front to back, given that is how the workspace enumerates
let order = self
.shell
.workspaces
.sets
.iter()
.filter(|(output, _)| *output == &active_output)
.chain(
self.shell
.workspaces
.sets
.iter()
.filter(|(output, _)| *output != &active_output),
)
.flat_map(|(_, set)| {
set.sticky_layer
.mapped()
.flat_map(|mapped| {
let active = mapped.active_window();
std::iter::once(active.clone()).chain(
mapped
.is_stack()
.then(move || {
mapped
.windows()
.map(|(s, _)| s)
.filter(move |s| s != &active)
})
.into_iter()
.flatten(),
)
})
.chain(
set.workspaces
.iter()
.enumerate()
.filter(|(i, _)| *i == set.active)
.chain(
set.workspaces
.iter()
.enumerate()
.filter(|(i, _)| *i != set.active),
)
.flat_map(|(_, workspace)| {
workspace.get_fullscreen().cloned().into_iter().chain(
workspace.mapped().flat_map(|mapped| {
let active = mapped.active_window();
std::iter::once(active.clone()).chain(
mapped
.is_stack()
.then(move || {
mapped
.windows()
.map(|(s, _)| s)
.filter(move |s| s != &active)
})
.into_iter()
.flatten(),
)
}),
)
}),
)
})
.collect::<Vec<_>>();
// we don't include the popup elements, which contain the OR windows, because we are not supposed to restack them.
// Which is also why we match upwards, to not disturb elements at the top.
//
// But this also means we need to match across all outputs and workspaces at once, to be sure nothing that shouldn't be on top of us is.
if let Err(err) = xwm.update_stacking_order_upwards(order.iter().rev()) {
warn!(wm_id = ?xwm.id(), ?err, "Failed to update Xwm stacking order.");
}
}
}
}
impl XwmHandler for State {
fn xwm_state(&mut self, _xwm: XwmId) -> &mut X11Wm {
self.common
@ -583,17 +681,3 @@ impl XwmHandler for State {
}
}
}
impl Common {
fn is_x_focused(&self, xwm: XwmId) -> bool {
if let Some(keyboard) = self.last_active_seat().get_keyboard() {
if let Some(KeyboardFocusTarget::Element(mapped)) = keyboard.current_focus() {
if let Some(surface) = mapped.active_window().x11_surface() {
return surface.xwm_id().unwrap() == xwm;
}
}
}
false
}
}