input: Rework PointerFocus to operate directly on WlSurface

This commit is contained in:
Victoria Brekenfeld 2024-03-25 21:48:34 +01:00 committed by Victoria Brekenfeld
parent 4579cca6fa
commit 5459f52d5e
12 changed files with 619 additions and 1107 deletions

View file

@ -25,12 +25,6 @@ use smithay::{
desktop::{space::SpaceElement, PopupManager, WindowSurfaceType},
input::{
keyboard::{KeyboardTarget, KeysymHandle, ModifiersState},
pointer::{
AxisFrame, ButtonEvent, GestureHoldBeginEvent, GestureHoldEndEvent,
GesturePinchBeginEvent, GesturePinchEndEvent, GesturePinchUpdateEvent,
GestureSwipeBeginEvent, GestureSwipeEndEvent, GestureSwipeUpdateEvent, MotionEvent,
PointerTarget, RelativeMotionEvent,
},
Seat,
},
output::Output,
@ -72,7 +66,7 @@ use smithay::backend::renderer::{element::texture::TextureRenderElement, gles::G
use tracing::debug;
use super::{
focus::FocusDirection,
focus::{target::PointerFocusTarget, FocusDirection},
layout::{
floating::{ResizeState, TiledCorners},
tiling::NodeDesc,
@ -258,6 +252,20 @@ impl CosmicMapped {
})
}
/// Give the pointer target under a relative offset into this element.
///
/// Returns Target + Offset relative to the target
pub fn focus_under(
&self,
relative_pos: Point<f64, Logical>,
) -> Option<(PointerFocusTarget, Point<i32, Logical>)> {
match &self.element {
CosmicMappedInternal::Stack(stack) => stack.focus_under(relative_pos),
CosmicMappedInternal::Window(window) => window.focus_under(relative_pos),
_ => unreachable!(),
}
}
pub fn handle_move(&self, direction: Direction) -> MoveResult {
if let CosmicMappedInternal::Stack(stack) = &self.element {
stack.handle_move(direction)
@ -918,188 +926,6 @@ impl KeyboardTarget<State> for CosmicMapped {
}
}
impl PointerTarget<State> for CosmicMapped {
fn enter(&self, seat: &Seat<State>, data: &mut State, event: &MotionEvent) {
self.last_cursor_position
.lock()
.unwrap()
.insert(seat.id(), event.location);
match &self.element {
CosmicMappedInternal::Stack(s) => PointerTarget::enter(s, seat, data, event),
CosmicMappedInternal::Window(w) => PointerTarget::enter(w, seat, data, event),
_ => {}
}
}
fn motion(&self, seat: &Seat<State>, data: &mut State, event: &MotionEvent) {
self.last_cursor_position
.lock()
.unwrap()
.insert(seat.id(), event.location);
match &self.element {
CosmicMappedInternal::Stack(s) => PointerTarget::motion(s, seat, data, event),
CosmicMappedInternal::Window(w) => PointerTarget::motion(w, seat, data, event),
_ => {}
}
}
fn relative_motion(&self, seat: &Seat<State>, data: &mut State, event: &RelativeMotionEvent) {
match &self.element {
CosmicMappedInternal::Stack(s) => PointerTarget::relative_motion(s, seat, data, event),
CosmicMappedInternal::Window(w) => PointerTarget::relative_motion(w, seat, data, event),
_ => {}
}
}
fn button(&self, seat: &Seat<State>, data: &mut State, event: &ButtonEvent) {
match &self.element {
CosmicMappedInternal::Stack(s) => PointerTarget::button(s, seat, data, event),
CosmicMappedInternal::Window(w) => PointerTarget::button(w, seat, data, event),
_ => {}
}
}
fn axis(&self, seat: &Seat<State>, data: &mut State, frame: AxisFrame) {
match &self.element {
CosmicMappedInternal::Stack(s) => PointerTarget::axis(s, seat, data, frame),
CosmicMappedInternal::Window(w) => PointerTarget::axis(w, seat, data, frame),
_ => {}
}
}
fn frame(&self, seat: &Seat<State>, data: &mut State) {
match &self.element {
CosmicMappedInternal::Stack(s) => PointerTarget::frame(s, seat, data),
CosmicMappedInternal::Window(w) => PointerTarget::frame(w, seat, data),
_ => {}
}
}
fn leave(&self, seat: &Seat<State>, data: &mut State, serial: Serial, time: u32) {
self.last_cursor_position.lock().unwrap().remove(&seat.id());
match &self.element {
CosmicMappedInternal::Stack(s) => PointerTarget::leave(s, seat, data, serial, time),
CosmicMappedInternal::Window(w) => PointerTarget::leave(w, seat, data, serial, time),
_ => {}
}
}
fn gesture_swipe_begin(
&self,
seat: &Seat<State>,
data: &mut State,
event: &GestureSwipeBeginEvent,
) {
match &self.element {
CosmicMappedInternal::Stack(s) => {
PointerTarget::gesture_swipe_begin(s, seat, data, event)
}
CosmicMappedInternal::Window(w) => {
PointerTarget::gesture_swipe_begin(w, seat, data, event)
}
_ => {}
}
}
fn gesture_swipe_update(
&self,
seat: &Seat<State>,
data: &mut State,
event: &GestureSwipeUpdateEvent,
) {
match &self.element {
CosmicMappedInternal::Stack(s) => {
PointerTarget::gesture_swipe_update(s, seat, data, event)
}
CosmicMappedInternal::Window(w) => {
PointerTarget::gesture_swipe_update(w, seat, data, event)
}
_ => {}
}
}
fn gesture_swipe_end(
&self,
seat: &Seat<State>,
data: &mut State,
event: &GestureSwipeEndEvent,
) {
match &self.element {
CosmicMappedInternal::Stack(s) => {
PointerTarget::gesture_swipe_end(s, seat, data, event)
}
CosmicMappedInternal::Window(w) => {
PointerTarget::gesture_swipe_end(w, seat, data, event)
}
_ => {}
}
}
fn gesture_pinch_begin(
&self,
seat: &Seat<State>,
data: &mut State,
event: &GesturePinchBeginEvent,
) {
match &self.element {
CosmicMappedInternal::Stack(s) => {
PointerTarget::gesture_pinch_begin(s, seat, data, event)
}
CosmicMappedInternal::Window(w) => {
PointerTarget::gesture_pinch_begin(w, seat, data, event)
}
_ => {}
}
}
fn gesture_pinch_update(
&self,
seat: &Seat<State>,
data: &mut State,
event: &GesturePinchUpdateEvent,
) {
match &self.element {
CosmicMappedInternal::Stack(s) => {
PointerTarget::gesture_pinch_update(s, seat, data, event)
}
CosmicMappedInternal::Window(w) => {
PointerTarget::gesture_pinch_update(w, seat, data, event)
}
_ => {}
}
}
fn gesture_pinch_end(
&self,
seat: &Seat<State>,
data: &mut State,
event: &GesturePinchEndEvent,
) {
match &self.element {
CosmicMappedInternal::Stack(s) => {
PointerTarget::gesture_pinch_end(s, seat, data, event)
}
CosmicMappedInternal::Window(w) => {
PointerTarget::gesture_pinch_end(w, seat, data, event)
}
_ => {}
}
}
fn gesture_hold_begin(
&self,
seat: &Seat<State>,
data: &mut State,
event: &GestureHoldBeginEvent,
) {
match &self.element {
CosmicMappedInternal::Stack(s) => {
PointerTarget::gesture_hold_begin(s, seat, data, event)
}
CosmicMappedInternal::Window(w) => {
PointerTarget::gesture_hold_begin(w, seat, data, event)
}
_ => {}
}
}
fn gesture_hold_end(&self, seat: &Seat<State>, data: &mut State, event: &GestureHoldEndEvent) {
match &self.element {
CosmicMappedInternal::Stack(s) => PointerTarget::gesture_hold_end(s, seat, data, event),
CosmicMappedInternal::Window(w) => {
PointerTarget::gesture_hold_end(w, seat, data, event)
}
_ => {}
}
}
}
impl WaylandFocus for CosmicMapped {
fn wl_surface(&self) -> Option<WlSurface> {
match &self.element {