render: Use render_input_order

This commit is contained in:
Victoria Brekenfeld 2024-09-27 23:41:58 +02:00 committed by Victoria Brekenfeld
parent 140d870e7b
commit 51c8588f89
10 changed files with 1154 additions and 763 deletions

View file

@ -24,7 +24,7 @@ use smithay::{
};
use crate::{
backend::render::{element::AsGlowRenderer, IndicatorShader, Key, SplitRenderElements, Usage},
backend::render::{element::AsGlowRenderer, IndicatorShader, Key, Usage},
shell::{
element::{
resize_indicator::ResizeIndicator,
@ -1260,6 +1260,52 @@ impl FloatingLayout {
}
self.refresh(); //fixup any out of bounds elements
}
#[profiling::function]
pub fn render_popups<R>(
&self,
renderer: &mut R,
alpha: f32,
) -> Vec<CosmicMappedRenderElement<R>>
where
R: Renderer + ImportAll + ImportMem + AsGlowRenderer,
<R as Renderer>::TextureId: Send + Clone + 'static,
CosmicMappedRenderElement<R>: RenderElement<R>,
CosmicWindowRenderElement<R>: RenderElement<R>,
CosmicStackRenderElement<R>: RenderElement<R>,
{
let output = self.space.outputs().next().unwrap();
let output_scale = output.current_scale().fractional_scale();
let mut elements = Vec::default();
for elem in self
.animations
.iter()
.filter(|(_, anim)| matches!(anim, Animation::Minimize { .. }))
.map(|(elem, _)| elem)
.chain(self.space.elements().rev())
{
let (geometry, alpha) = self
.animations
.get(elem)
.map(|anim| (*anim.previous_geometry(), alpha * anim.alpha()))
.unwrap_or_else(|| (self.space.element_geometry(elem).unwrap().as_local(), alpha));
let render_location = geometry.loc - elem.geometry().loc.as_local();
elements.extend(
elem.popup_render_elements(
renderer,
render_location
.as_logical()
.to_physical_precise_round(output_scale),
output_scale.into(),
alpha,
),
);
}
elements
}
#[profiling::function]
pub fn render<R>(
@ -1270,7 +1316,7 @@ impl FloatingLayout {
indicator_thickness: u8,
alpha: f32,
theme: &cosmic::theme::CosmicTheme,
) -> SplitRenderElements<CosmicMappedRenderElement<R>>
) -> Vec<CosmicMappedRenderElement<R>>
where
R: Renderer + ImportAll + ImportMem + AsGlowRenderer,
<R as Renderer>::TextureId: Send + Clone + 'static,
@ -1285,7 +1331,7 @@ impl FloatingLayout {
};
let output_scale = output.current_scale().fractional_scale();
let mut elements = SplitRenderElements::default();
let mut elements = Vec::default();
for elem in self
.animations
@ -1301,10 +1347,7 @@ impl FloatingLayout {
.unwrap_or_else(|| (self.space.element_geometry(elem).unwrap().as_local(), alpha));
let render_location = geometry.loc - elem.geometry().loc.as_local();
let SplitRenderElements {
mut w_elements,
p_elements,
} = elem.split_render_elements(
let mut window_elements = elem.render_elements(
renderer,
render_location
.as_logical()
@ -1331,7 +1374,7 @@ impl FloatingLayout {
y: geometry.size.h as f64 / buffer_size.h as f64,
};
w_elements = w_elements
window_elements = window_elements
.into_iter()
.map(|element| match element {
CosmicMappedRenderElement::Stack(elem) => {
@ -1387,7 +1430,7 @@ impl FloatingLayout {
resize.resize(resize_geometry.size.as_logical());
resize.output_enter(output, Rectangle::default() /* unused */);
elements.w_elements.extend(
window_elements.extend(
resize
.render_elements::<CosmicWindowRenderElement<R>>(
renderer,
@ -1419,12 +1462,11 @@ impl FloatingLayout {
active_window_hint.blue,
],
);
elements.w_elements.push(element.into());
window_elements.push(element.into());
}
}
elements.w_elements.extend(w_elements);
elements.p_elements.extend(p_elements);
elements.extend(window_elements);
}
elements