render: Use render_input_order

This commit is contained in:
Victoria Brekenfeld 2024-09-27 23:41:58 +02:00 committed by Victoria Brekenfeld
parent 140d870e7b
commit 51c8588f89
10 changed files with 1154 additions and 763 deletions

View file

@ -24,7 +24,7 @@ use smithay::{
};
use crate::{
backend::render::{element::AsGlowRenderer, IndicatorShader, Key, SplitRenderElements, Usage},
backend::render::{element::AsGlowRenderer, IndicatorShader, Key, Usage},
shell::{
element::{
resize_indicator::ResizeIndicator,
@ -1260,6 +1260,52 @@ impl FloatingLayout {
}
self.refresh(); //fixup any out of bounds elements
}
#[profiling::function]
pub fn render_popups<R>(
&self,
renderer: &mut R,
alpha: f32,
) -> Vec<CosmicMappedRenderElement<R>>
where
R: Renderer + ImportAll + ImportMem + AsGlowRenderer,
<R as Renderer>::TextureId: Send + Clone + 'static,
CosmicMappedRenderElement<R>: RenderElement<R>,
CosmicWindowRenderElement<R>: RenderElement<R>,
CosmicStackRenderElement<R>: RenderElement<R>,
{
let output = self.space.outputs().next().unwrap();
let output_scale = output.current_scale().fractional_scale();
let mut elements = Vec::default();
for elem in self
.animations
.iter()
.filter(|(_, anim)| matches!(anim, Animation::Minimize { .. }))
.map(|(elem, _)| elem)
.chain(self.space.elements().rev())
{
let (geometry, alpha) = self
.animations
.get(elem)
.map(|anim| (*anim.previous_geometry(), alpha * anim.alpha()))
.unwrap_or_else(|| (self.space.element_geometry(elem).unwrap().as_local(), alpha));
let render_location = geometry.loc - elem.geometry().loc.as_local();
elements.extend(
elem.popup_render_elements(
renderer,
render_location
.as_logical()
.to_physical_precise_round(output_scale),
output_scale.into(),
alpha,
),
);
}
elements
}
#[profiling::function]
pub fn render<R>(
@ -1270,7 +1316,7 @@ impl FloatingLayout {
indicator_thickness: u8,
alpha: f32,
theme: &cosmic::theme::CosmicTheme,
) -> SplitRenderElements<CosmicMappedRenderElement<R>>
) -> Vec<CosmicMappedRenderElement<R>>
where
R: Renderer + ImportAll + ImportMem + AsGlowRenderer,
<R as Renderer>::TextureId: Send + Clone + 'static,
@ -1285,7 +1331,7 @@ impl FloatingLayout {
};
let output_scale = output.current_scale().fractional_scale();
let mut elements = SplitRenderElements::default();
let mut elements = Vec::default();
for elem in self
.animations
@ -1301,10 +1347,7 @@ impl FloatingLayout {
.unwrap_or_else(|| (self.space.element_geometry(elem).unwrap().as_local(), alpha));
let render_location = geometry.loc - elem.geometry().loc.as_local();
let SplitRenderElements {
mut w_elements,
p_elements,
} = elem.split_render_elements(
let mut window_elements = elem.render_elements(
renderer,
render_location
.as_logical()
@ -1331,7 +1374,7 @@ impl FloatingLayout {
y: geometry.size.h as f64 / buffer_size.h as f64,
};
w_elements = w_elements
window_elements = window_elements
.into_iter()
.map(|element| match element {
CosmicMappedRenderElement::Stack(elem) => {
@ -1387,7 +1430,7 @@ impl FloatingLayout {
resize.resize(resize_geometry.size.as_logical());
resize.output_enter(output, Rectangle::default() /* unused */);
elements.w_elements.extend(
window_elements.extend(
resize
.render_elements::<CosmicWindowRenderElement<R>>(
renderer,
@ -1419,12 +1462,11 @@ impl FloatingLayout {
active_window_hint.blue,
],
);
elements.w_elements.push(element.into());
window_elements.push(element.into());
}
}
elements.w_elements.extend(w_elements);
elements.p_elements.extend(p_elements);
elements.extend(window_elements);
}
elements

View file

@ -2,8 +2,8 @@
use crate::{
backend::render::{
element::AsGlowRenderer, BackdropShader, IndicatorShader, Key, SplitRenderElements, Usage,
ACTIVE_GROUP_COLOR, GROUP_COLOR,
element::AsGlowRenderer, BackdropShader, IndicatorShader, Key, Usage, ACTIVE_GROUP_COLOR,
GROUP_COLOR,
},
shell::{
element::{
@ -60,7 +60,7 @@ use smithay::{
input::Seat,
output::Output,
reexports::wayland_server::Client,
utils::{IsAlive, Logical, Point, Rectangle, Scale, Size},
utils::{IsAlive, Logical, Physical, Point, Rectangle, Scale, Size},
wayland::{compositor::add_blocker, seat::WaylandFocus},
};
use std::{
@ -3863,7 +3863,7 @@ impl TilingLayout {
resize_indicator: Option<(ResizeMode, ResizeIndicator)>,
indicator_thickness: u8,
theme: &cosmic::theme::CosmicTheme,
) -> Result<SplitRenderElements<CosmicMappedRenderElement<R>>, OutputNotMapped>
) -> Result<Vec<CosmicMappedRenderElement<R>>, OutputNotMapped>
where
R: Renderer + ImportAll + ImportMem + AsGlowRenderer,
<R as Renderer>::TextureId: Send + Clone + 'static,
@ -3896,7 +3896,7 @@ impl TilingLayout {
};
let draw_groups = overview.0.alpha();
let mut elements = SplitRenderElements::default();
let mut elements = Vec::default();
let is_overview = !matches!(overview.0, OverviewMode::None);
let is_mouse_tiling = (matches!(overview.0.trigger(), Some(Trigger::Pointer(_))))
@ -3931,7 +3931,7 @@ impl TilingLayout {
.unzip();
// all old windows we want to fade out
elements.extend(render_old_tree(
elements.extend(render_old_tree_windows(
reference_tree,
target_tree,
renderer,
@ -3969,7 +3969,7 @@ impl TilingLayout {
.unzip();
// all alive windows
elements.extend(render_new_tree(
elements.extend(render_new_tree_windows(
target_tree,
reference_tree,
renderer,
@ -4001,12 +4001,139 @@ impl TilingLayout {
// tiling hints
if let Some(group_elements) = group_elements {
elements.w_elements.extend(group_elements);
elements.extend(group_elements);
}
Ok(elements)
}
#[profiling::function]
pub fn render_popups<R>(
&self,
renderer: &mut R,
seat: Option<&Seat<State>>,
non_exclusive_zone: Rectangle<i32, Local>,
overview: (OverviewMode, Option<(SwapIndicator, Option<&Tree<Data>>)>),
theme: &cosmic::theme::CosmicTheme,
) -> Result<Vec<CosmicMappedRenderElement<R>>, OutputNotMapped>
where
R: Renderer + ImportAll + ImportMem + AsGlowRenderer,
<R as Renderer>::TextureId: Send + Clone + 'static,
CosmicMappedRenderElement<R>: RenderElement<R>,
CosmicWindowRenderElement<R>: RenderElement<R>,
CosmicStackRenderElement<R>: RenderElement<R>,
{
let output_scale = self.output.current_scale().fractional_scale();
let (target_tree, duration, _) = if self.queue.animation_start.is_some() {
self.queue
.trees
.get(1)
.expect("Animation ongoing, should have two trees")
} else {
self.queue.trees.front().unwrap()
};
let reference_tree = self
.queue
.animation_start
.is_some()
.then(|| &self.queue.trees.front().unwrap().0);
let percentage = if let Some(animation_start) = self.queue.animation_start {
let percentage = Instant::now().duration_since(animation_start).as_millis() as f32
/ duration.as_millis() as f32;
ease(EaseInOutCubic, 0.0, 1.0, percentage)
} else {
1.0
};
let draw_groups = overview.0.alpha();
let mut elements = Vec::default();
let is_mouse_tiling = (matches!(overview.0.trigger(), Some(Trigger::Pointer(_))))
.then(|| self.last_overview_hover.as_ref().map(|x| &x.1));
let swap_desc = if let Some(Trigger::KeyboardSwap(_, desc)) = overview.0.trigger() {
Some(desc.clone())
} else {
None
};
// all gone windows and fade them out
let old_geometries = if let Some(reference_tree) = reference_tree.as_ref() {
let (geometries, _) = if let Some(transition) = draw_groups {
Some(geometries_for_groupview(
reference_tree,
&mut *renderer,
non_exclusive_zone,
seat, // TODO: Would be better to be an old focus,
// but for that we have to associate focus with a tree (and animate focus changes properly)
1.0 - transition,
transition,
output_scale,
&self.placeholder_id,
is_mouse_tiling,
swap_desc.clone(),
overview.1.as_ref().and_then(|(_, tree)| tree.clone()),
theme,
))
} else {
None
}
.unzip();
// all old windows we want to fade out
elements.extend(render_old_tree_popups(
reference_tree,
target_tree,
renderer,
geometries.clone(),
output_scale,
percentage,
swap_desc.is_some(),
));
geometries
} else {
None
};
let (geometries, _) = if let Some(transition) = draw_groups {
Some(geometries_for_groupview(
target_tree,
&mut *renderer,
non_exclusive_zone,
seat,
transition,
transition,
output_scale,
&self.placeholder_id,
is_mouse_tiling,
swap_desc.clone(),
overview.1.as_ref().and_then(|(_, tree)| tree.clone()),
theme,
))
} else {
None
}
.unzip();
// all alive windows
elements.extend(render_new_tree_popups(
target_tree,
reference_tree,
renderer,
geometries,
old_geometries,
seat,
&self.output,
percentage,
overview,
swap_desc.clone(),
));
Ok(elements)
}
fn gaps(&self) -> (i32, i32) {
let g = self.theme.cosmic().gaps;
(g.0 as i32, g.1 as i32)
@ -4690,7 +4817,48 @@ where
(geometries, elements)
}
fn render_old_tree<R>(
fn render_old_tree_popups<R>(
reference_tree: &Tree<Data>,
target_tree: &Tree<Data>,
renderer: &mut R,
geometries: Option<HashMap<NodeId, Rectangle<i32, Local>>>,
output_scale: f64,
percentage: f32,
is_swap_mode: bool,
) -> Vec<CosmicMappedRenderElement<R>>
where
R: Renderer + ImportAll + ImportMem + AsGlowRenderer,
<R as Renderer>::TextureId: Send + Clone + 'static,
CosmicMappedRenderElement<R>: RenderElement<R>,
CosmicWindowRenderElement<R>: RenderElement<R>,
CosmicStackRenderElement<R>: RenderElement<R>,
{
let mut elements = Vec::default();
render_old_tree(
reference_tree,
target_tree,
geometries,
output_scale,
percentage,
is_swap_mode,
|mapped, elem_geometry, geo, alpha, _| {
elements.extend(
mapped.popup_render_elements::<R, CosmicMappedRenderElement<R>>(
renderer,
geo.loc.as_logical().to_physical_precise_round(output_scale)
- elem_geometry.loc,
Scale::from(output_scale),
alpha,
),
);
},
);
elements
}
fn render_old_tree_windows<R>(
reference_tree: &Tree<Data>,
target_tree: &Tree<Data>,
renderer: &mut R,
@ -4700,7 +4868,7 @@ fn render_old_tree<R>(
indicator_thickness: u8,
is_swap_mode: bool,
theme: &cosmic::theme::CosmicTheme,
) -> SplitRenderElements<CosmicMappedRenderElement<R>>
) -> Vec<CosmicMappedRenderElement<R>>
where
R: Renderer + ImportAll + ImportMem + AsGlowRenderer,
<R as Renderer>::TextureId: Send + Clone + 'static,
@ -4709,8 +4877,80 @@ where
CosmicStackRenderElement<R>: RenderElement<R>,
{
let window_hint = crate::theme::active_window_hint(theme);
let mut elements = SplitRenderElements::default();
let mut elements = Vec::default();
render_old_tree(
reference_tree,
target_tree,
geometries,
output_scale,
percentage,
is_swap_mode,
|mapped, elem_geometry, geo, alpha, is_minimizing| {
let window_elements = mapped.render_elements::<R, CosmicMappedRenderElement<R>>(
renderer,
geo.loc.as_logical().to_physical_precise_round(output_scale) - elem_geometry.loc,
Scale::from(output_scale),
alpha,
);
elements.extend(window_elements.into_iter().flat_map(|element| {
match element {
CosmicMappedRenderElement::Stack(elem) => constrain_render_elements(
std::iter::once(elem),
geo.loc.as_logical().to_physical_precise_round(output_scale)
- elem_geometry.loc,
geo.as_logical().to_physical_precise_round(output_scale),
elem_geometry,
ConstrainScaleBehavior::Stretch,
ConstrainAlign::CENTER,
output_scale,
)
.next()
.map(CosmicMappedRenderElement::TiledStack),
CosmicMappedRenderElement::Window(elem) => constrain_render_elements(
std::iter::once(elem),
geo.loc.as_logical().to_physical_precise_round(output_scale)
- elem_geometry.loc,
geo.as_logical().to_physical_precise_round(output_scale),
elem_geometry,
ConstrainScaleBehavior::Stretch,
ConstrainAlign::CENTER,
output_scale,
)
.next()
.map(CosmicMappedRenderElement::TiledWindow),
x => Some(x),
}
}));
if is_minimizing && indicator_thickness > 0 {
elements.push(CosmicMappedRenderElement::FocusIndicator(
IndicatorShader::focus_element(
renderer,
Key::Window(Usage::FocusIndicator, mapped.clone().key()),
geo,
indicator_thickness,
output_scale,
alpha,
[window_hint.red, window_hint.green, window_hint.blue],
),
));
}
},
);
elements
}
fn render_old_tree(
reference_tree: &Tree<Data>,
target_tree: &Tree<Data>,
geometries: Option<HashMap<NodeId, Rectangle<i32, Local>>>,
output_scale: f64,
percentage: f32,
is_swap_mode: bool,
mut processor: impl FnMut(&CosmicMapped, Rectangle<i32, Physical>, Rectangle<i32, Local>, f32, bool),
) {
if let Some(root) = reference_tree.root_node_id() {
let geometries = geometries.unwrap_or_default();
reference_tree
@ -4779,71 +5019,71 @@ where
};
let elem_geometry = mapped.geometry().to_physical_precise_round(output_scale);
let SplitRenderElements {
w_elements,
p_elements,
} = mapped.split_render_elements::<R, CosmicMappedRenderElement<R>>(
renderer,
geo.loc.as_logical().to_physical_precise_round(output_scale)
- elem_geometry.loc,
Scale::from(output_scale),
alpha,
);
elements
.w_elements
.extend(w_elements.into_iter().flat_map(|element| {
match element {
CosmicMappedRenderElement::Stack(elem) => constrain_render_elements(
std::iter::once(elem),
geo.loc.as_logical().to_physical_precise_round(output_scale)
- elem_geometry.loc,
geo.as_logical().to_physical_precise_round(output_scale),
elem_geometry,
ConstrainScaleBehavior::Stretch,
ConstrainAlign::CENTER,
output_scale,
)
.next()
.map(CosmicMappedRenderElement::TiledStack),
CosmicMappedRenderElement::Window(elem) => constrain_render_elements(
std::iter::once(elem),
geo.loc.as_logical().to_physical_precise_round(output_scale)
- elem_geometry.loc,
geo.as_logical().to_physical_precise_round(output_scale),
elem_geometry,
ConstrainScaleBehavior::Stretch,
ConstrainAlign::CENTER,
output_scale,
)
.next()
.map(CosmicMappedRenderElement::TiledWindow),
x => Some(x),
}
}));
if minimize_geo.is_some() && indicator_thickness > 0 {
elements
.w_elements
.push(CosmicMappedRenderElement::FocusIndicator(
IndicatorShader::focus_element(
renderer,
Key::Window(Usage::FocusIndicator, mapped.clone().key()),
geo,
indicator_thickness,
output_scale,
alpha,
[window_hint.red, window_hint.green, window_hint.blue],
),
));
}
elements.p_elements.extend(p_elements);
processor(mapped, elem_geometry, geo, alpha, minimize_geo.is_some())
});
}
elements
}
fn render_new_tree<R>(
fn render_new_tree_popups<R>(
target_tree: &Tree<Data>,
reference_tree: Option<&Tree<Data>>,
renderer: &mut R,
geometries: Option<HashMap<NodeId, Rectangle<i32, Local>>>,
old_geometries: Option<HashMap<NodeId, Rectangle<i32, Local>>>,
seat: Option<&Seat<State>>,
output: &Output,
percentage: f32,
overview: (OverviewMode, Option<(SwapIndicator, Option<&Tree<Data>>)>),
swap_desc: Option<NodeDesc>,
) -> Vec<CosmicMappedRenderElement<R>>
where
R: Renderer + ImportAll + ImportMem + AsGlowRenderer,
<R as Renderer>::TextureId: Send + Clone + 'static,
CosmicMappedRenderElement<R>: RenderElement<R>,
CosmicWindowRenderElement<R>: RenderElement<R>,
CosmicStackRenderElement<R>: RenderElement<R>,
{
let mut popup_elements = Vec::new();
let output_scale = output.current_scale().fractional_scale();
let is_active_output = seat
.map(|seat| &seat.active_output() == output)
.unwrap_or(false);
let (_, swap_tree) = overview.1.unzip();
let swap_desc = swap_desc.filter(|_| is_active_output);
let swap_tree = swap_tree.flatten().filter(|_| is_active_output);
render_new_tree(
target_tree,
reference_tree,
geometries,
old_geometries,
percentage,
swap_tree,
swap_desc.as_ref(),
|_node_id, data, geo, _original_geo, alpha, _| {
if let Data::Mapped { mapped, .. } = data {
let elem_geometry = mapped.geometry().to_physical_precise_round(output_scale);
popup_elements.extend(
mapped.popup_render_elements::<R, CosmicMappedRenderElement<R>>(
renderer,
geo.loc.as_logical().to_physical_precise_round(output_scale)
- elem_geometry.loc,
Scale::from(output_scale),
alpha,
),
);
}
},
);
popup_elements
}
fn render_new_tree_windows<R>(
target_tree: &Tree<Data>,
reference_tree: Option<&Tree<Data>>,
renderer: &mut R,
@ -4862,7 +5102,7 @@ fn render_new_tree<R>(
swapping_stack_surface_id: &Id,
placeholder_id: &Id,
theme: &cosmic::theme::CosmicTheme,
) -> SplitRenderElements<CosmicMappedRenderElement<R>>
) -> Vec<CosmicMappedRenderElement<R>>
where
R: Renderer + ImportAll + ImportMem + AsGlowRenderer,
<R as Renderer>::TextureId: Send + Clone + 'static,
@ -4905,7 +5145,6 @@ where
let mut animating_window_elements = Vec::new();
let mut window_elements = Vec::new();
let mut popup_elements = Vec::new();
let mut group_backdrop = None;
let mut indicators = Vec::new();
@ -4916,10 +5155,11 @@ where
let output_scale = output.current_scale().fractional_scale();
let (swap_indicator, swap_tree) = overview.1.unzip();
let swap_tree = swap_tree.flatten().filter(|_| is_active_output);
let swap_desc = swap_desc.filter(|_| is_active_output);
let swap_tree = swap_tree.flatten().filter(|_| is_active_output);
let window_hint = crate::theme::active_window_hint(theme);
let group_color = GROUP_COLOR;
// render placeholder, if we are swapping to an empty workspace
if target_tree.root_node_id().is_none() && swap_desc.is_some() {
window_elements.push(
@ -4968,165 +5208,48 @@ where
(swap_geo.loc.as_logical() - window_geo.loc).to_physical_precise_round(output_scale);
swap_elements.extend(
window
.render_elements::<CosmicWindowRenderElement<R>>(
renderer,
render_loc,
output_scale.into(),
1.0,
)
.into_iter()
.map(|window| {
CosmicMappedRenderElement::GrabbedWindow(RescaleRenderElement::from_element(
window,
swap_geo
.loc
.as_logical()
.to_physical_precise_round(output_scale),
ease(
Linear,
1.0,
swap_factor(window_geo.size),
transition.unwrap_or(1.0),
),
))
}),
AsRenderElements::render_elements::<CosmicWindowRenderElement<R>>(
&window,
renderer,
render_loc,
output_scale.into(),
1.0,
)
.into_iter()
.map(|window| {
CosmicMappedRenderElement::GrabbedWindow(RescaleRenderElement::from_element(
window,
swap_geo
.loc
.as_logical()
.to_physical_precise_round(output_scale),
ease(
Linear,
1.0,
swap_factor(window_geo.size),
transition.unwrap_or(1.0),
),
))
}),
)
}
// render actual tree nodes
let old_geometries = old_geometries.unwrap_or_default();
let geometries = geometries.unwrap_or_default();
target_tree
.root_node_id()
.into_iter()
.flat_map(|root| target_tree.traverse_pre_order_ids(root).unwrap())
.map(|id| (target_tree, id))
.chain(
swap_tree
.into_iter()
.flat_map(|tree| {
let sub_root = &swap_desc.as_ref().unwrap().node;
if swap_desc.as_ref().unwrap().stack_window.is_none() {
Some(
tree.traverse_pre_order_ids(sub_root)
.unwrap()
.map(move |id| (tree, id)),
)
} else {
None
}
})
.flatten(),
)
.for_each(|(target_tree, node_id)| {
let data = target_tree.get(&node_id).unwrap().data();
let (original_geo, scaled_geo) = (data.geometry(), geometries.get(&node_id));
let (old_original_geo, old_scaled_geo) =
if let Some(reference_tree) = reference_tree.as_ref() {
if let Some(root) = reference_tree.root_node_id() {
reference_tree
.traverse_pre_order_ids(root)
.unwrap()
.find(|id| &node_id == id)
.map(|node_id| {
(
reference_tree.get(&node_id).unwrap().data().geometry(),
old_geometries.get(&node_id),
)
})
} else {
None
}
} else {
None
}
.unzip();
let mut old_geo = old_original_geo.map(|original_geo| {
let (scale, offset) = old_scaled_geo
.unwrap()
.map(|adapted_geo| scale_to_center(original_geo, adapted_geo))
.unwrap_or_else(|| (1.0.into(), (0, 0).into()));
(
old_scaled_geo
.unwrap()
.map(|adapted_geo| {
Rectangle::from_loc_and_size(
adapted_geo.loc + offset,
(
(original_geo.size.w as f64 * scale).round() as i32,
(original_geo.size.h as f64 * scale).round() as i32,
),
)
})
.unwrap_or(*original_geo),
1.0,
)
});
let was_minimized = if let Data::Mapped {
minimize_rect: Some(minimize_rect),
..
} = &data
{
old_geo = Some((*minimize_rect, (percentage * 2.0).min(1.0)));
true
} else {
false
};
let (scale, offset) = scaled_geo
.map(|adapted_geo| scale_to_center(original_geo, adapted_geo))
.unwrap_or_else(|| (1.0.into(), (0, 0).into()));
let new_geo = scaled_geo
.map(|adapted_geo| {
Rectangle::from_loc_and_size(
adapted_geo.loc + offset,
(
(original_geo.size.w as f64 * scale).round() as i32,
(original_geo.size.h as f64 * scale).round() as i32,
),
)
})
.unwrap_or(*original_geo);
let (geo, alpha, animating) = if let Some((old_geo, alpha)) = old_geo.filter(|_| {
swap_desc
.as_ref()
.map(|desc| desc.node != node_id && desc.stack_window.is_none())
.unwrap_or(true)
}) {
(
if was_minimized {
ease(
EaseInOutCubic,
EaseRectangle(old_geo),
EaseRectangle(new_geo),
percentage,
)
.unwrap()
} else {
ease(
Linear,
EaseRectangle(old_geo),
EaseRectangle(new_geo),
percentage,
)
.unwrap()
},
alpha,
old_geo != new_geo,
)
} else {
(new_geo, percentage, false)
};
render_new_tree(
target_tree,
reference_tree,
geometries,
old_geometries,
percentage,
swap_tree,
swap_desc.as_ref(),
|node_id, data, geo, original_geo, alpha, animating| {
if swap_desc.as_ref().map(|desc| &desc.node) == Some(&node_id)
|| focused.as_ref() == Some(&node_id)
{
if indicator_thickness > 0 || data.is_group() {
let mut geo = geo.clone();
if data.is_group() {
let outer_gap: i32 = (if is_overview { GAP_KEYBOARD } else { 4 } as f32
* percentage)
@ -5251,10 +5374,8 @@ where
if let Data::Mapped { mapped, .. } = data {
let elem_geometry = mapped.geometry().to_physical_precise_round(output_scale);
let SplitRenderElements {
mut w_elements,
p_elements,
} = mapped.split_render_elements::<R, CosmicMappedRenderElement<R>>(
let mut elements = mapped.render_elements::<R, CosmicMappedRenderElement<R>>(
renderer,
//original_location,
geo.loc.as_logical().to_physical_precise_round(output_scale)
@ -5262,6 +5383,7 @@ where
Scale::from(output_scale),
alpha,
);
if swap_desc
.as_ref()
.filter(|swap_desc| swap_desc.node == node_id)
@ -5284,7 +5406,7 @@ where
{
let mut geo = mapped.active_window_geometry().as_local();
geo.loc += original_geo.loc;
w_elements.insert(
elements.insert(
0,
CosmicMappedRenderElement::Overlay(BackdropShader::element(
renderer,
@ -5305,7 +5427,7 @@ where
(ConstrainScaleBehavior::CutOff, ConstrainAlign::TOP_LEFT)
};
let w_elements = w_elements.into_iter().flat_map(|element| match element {
let elements = elements.into_iter().flat_map(|element| match element {
CosmicMappedRenderElement::Stack(elem) => constrain_render_elements(
std::iter::once(elem),
geo.loc.as_logical().to_physical_precise_round(output_scale)
@ -5344,6 +5466,7 @@ where
.map(CosmicMappedRenderElement::TiledOverlay),
x => Some(x),
});
if swap_desc
.as_ref()
.map(|swap_desc| {
@ -5356,21 +5479,19 @@ where
})
.unwrap_or(false)
{
swap_elements.extend(w_elements);
swap_elements.extend(elements);
} else {
if animating {
animating_window_elements.extend(w_elements);
animating_window_elements.extend(elements);
} else {
window_elements.extend(w_elements);
}
if !mapped.is_maximized(false) {
popup_elements.extend(p_elements);
window_elements.extend(elements);
}
}
}
});
},
);
window_elements = resize_elements
resize_elements
.into_iter()
.flatten()
.chain(swap_elements)
@ -5378,12 +5499,147 @@ where
.chain(window_elements)
.chain(animating_window_elements)
.chain(group_backdrop.into_iter().map(Into::into))
.collect();
.collect()
}
SplitRenderElements {
w_elements: window_elements,
p_elements: popup_elements,
}
fn render_new_tree(
target_tree: &Tree<Data>,
reference_tree: Option<&Tree<Data>>,
geometries: Option<HashMap<NodeId, Rectangle<i32, Local>>>,
old_geometries: Option<HashMap<NodeId, Rectangle<i32, Local>>>,
percentage: f32,
swap_tree: Option<&Tree<Data>>,
swap_desc: Option<&NodeDesc>,
mut processor: impl FnMut(NodeId, &Data, Rectangle<i32, Local>, &Rectangle<i32, Local>, f32, bool),
) {
let old_geometries = old_geometries.unwrap_or_default();
let geometries = geometries.unwrap_or_default();
target_tree
.root_node_id()
.into_iter()
.flat_map(|root| target_tree.traverse_pre_order_ids(root).unwrap())
.map(|id| (target_tree, id))
.chain(
swap_tree
.into_iter()
.flat_map(|tree| {
let sub_root = &swap_desc.unwrap().node;
if swap_desc.unwrap().stack_window.is_none() {
Some(
tree.traverse_pre_order_ids(sub_root)
.unwrap()
.map(move |id| (tree, id)),
)
} else {
None
}
})
.flatten(),
)
.for_each(|(target_tree, node_id)| {
let data = target_tree.get(&node_id).unwrap().data();
let (original_geo, scaled_geo) = (data.geometry(), geometries.get(&node_id));
let (old_original_geo, old_scaled_geo) =
if let Some(reference_tree) = reference_tree.as_ref() {
if let Some(root) = reference_tree.root_node_id() {
reference_tree
.traverse_pre_order_ids(root)
.unwrap()
.find(|id| &node_id == id)
.map(|node_id| {
(
reference_tree.get(&node_id).unwrap().data().geometry(),
old_geometries.get(&node_id),
)
})
} else {
None
}
} else {
None
}
.unzip();
let mut old_geo = old_original_geo.map(|original_geo| {
let (scale, offset) = old_scaled_geo
.unwrap()
.map(|adapted_geo| scale_to_center(original_geo, adapted_geo))
.unwrap_or_else(|| (1.0.into(), (0, 0).into()));
(
old_scaled_geo
.unwrap()
.map(|adapted_geo| {
Rectangle::from_loc_and_size(
adapted_geo.loc + offset,
(
(original_geo.size.w as f64 * scale).round() as i32,
(original_geo.size.h as f64 * scale).round() as i32,
),
)
})
.unwrap_or(*original_geo),
1.0,
)
});
let was_minimized = if let Data::Mapped {
minimize_rect: Some(minimize_rect),
..
} = &data
{
old_geo = Some((*minimize_rect, (percentage * 2.0).min(1.0)));
true
} else {
false
};
let (scale, offset) = scaled_geo
.map(|adapted_geo| scale_to_center(original_geo, adapted_geo))
.unwrap_or_else(|| (1.0.into(), (0, 0).into()));
let new_geo = scaled_geo
.map(|adapted_geo| {
Rectangle::from_loc_and_size(
adapted_geo.loc + offset,
(
(original_geo.size.w as f64 * scale).round() as i32,
(original_geo.size.h as f64 * scale).round() as i32,
),
)
})
.unwrap_or(*original_geo);
let (geo, alpha, animating) = if let Some((old_geo, alpha)) = old_geo.filter(|_| {
swap_desc
.map(|desc| desc.node != node_id && desc.stack_window.is_none())
.unwrap_or(true)
}) {
(
if was_minimized {
ease(
EaseInOutCubic,
EaseRectangle(old_geo),
EaseRectangle(new_geo),
percentage,
)
.unwrap()
} else {
ease(
Linear,
EaseRectangle(old_geo),
EaseRectangle(new_geo),
percentage,
)
.unwrap()
},
alpha,
old_geo != new_geo,
)
} else {
(new_geo, percentage, false)
};
processor(node_id, data, geo, original_geo, alpha, animating)
});
}
fn scale_to_center<C>(