render: Use render_input_order
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10 changed files with 1154 additions and 763 deletions
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@ -2,8 +2,7 @@
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use crate::{
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backend::render::{
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cursor::CursorState, element::AsGlowRenderer, BackdropShader, IndicatorShader, Key,
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SplitRenderElements, Usage,
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cursor::CursorState, element::AsGlowRenderer, BackdropShader, IndicatorShader, Key, Usage,
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},
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shell::{
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element::{
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@ -181,12 +180,18 @@ impl MoveGrabState {
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_ => vec![],
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};
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let SplitRenderElements {
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w_elements,
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p_elements,
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} = self
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let w_elements = self
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.window
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.split_render_elements::<R, CosmicMappedRenderElement<R>>(
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.render_elements::<R, CosmicMappedRenderElement<R>>(
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renderer,
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(render_location - self.window.geometry().loc)
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.to_physical_precise_round(output_scale),
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output_scale,
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alpha,
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);
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let p_elements = self
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.window
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.popup_render_elements::<R, CosmicMappedRenderElement<R>>(
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renderer,
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(render_location - self.window.geometry().loc)
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.to_physical_precise_round(output_scale),
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