render: Use render_input_order
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parent
140d870e7b
commit
51c8588f89
10 changed files with 1154 additions and 763 deletions
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@ -1,5 +1,5 @@
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use crate::{
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backend::render::{cursor::CursorState, SplitRenderElements},
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backend::render::cursor::CursorState,
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shell::{
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focus::target::PointerFocusTarget,
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grabs::{ReleaseMode, ResizeEdge},
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@ -41,7 +41,7 @@ use smithay::{
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output::Output,
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reexports::wayland_server::protocol::wl_surface::WlSurface,
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render_elements,
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utils::{IsAlive, Logical, Point, Rectangle, Serial, Size},
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utils::{IsAlive, Logical, Physical, Point, Rectangle, Scale, Serial, Size},
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wayland::seat::WaylandFocus,
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};
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use std::{
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@ -308,13 +308,13 @@ impl CosmicWindow {
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self.0.loop_handle()
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}
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pub fn split_render_elements<R, C>(
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pub fn popup_render_elements<R, C>(
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&self,
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renderer: &mut R,
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location: smithay::utils::Point<i32, smithay::utils::Physical>,
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scale: smithay::utils::Scale<f64>,
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location: Point<i32, Physical>,
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scale: Scale<f64>,
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alpha: f32,
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) -> SplitRenderElements<C>
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) -> Vec<C>
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where
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R: Renderer + ImportAll + ImportMem,
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<R as Renderer>::TextureId: Send + Clone + 'static,
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@ -328,17 +328,44 @@ impl CosmicWindow {
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location
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};
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let mut elements = SplitRenderElements::default();
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self.0.with_program(|p| {
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p.window
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.popup_render_elements::<R, CosmicWindowRenderElement<R>>(
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renderer, window_loc, scale, alpha,
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)
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.into_iter()
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.map(C::from)
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.collect()
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})
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}
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elements.extend_map(
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self.0.with_program(|p| {
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p.window
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.split_render_elements::<R, CosmicWindowRenderElement<R>>(
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renderer, window_loc, scale, alpha,
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)
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}),
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C::from,
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);
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pub fn render_elements<R, C>(
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&self,
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renderer: &mut R,
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location: Point<i32, Physical>,
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scale: Scale<f64>,
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alpha: f32,
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) -> Vec<C>
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where
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R: Renderer + ImportAll + ImportMem,
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<R as Renderer>::TextureId: Send + Clone + 'static,
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C: From<CosmicWindowRenderElement<R>>,
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{
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let has_ssd = self.0.with_program(|p| p.has_ssd(false));
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let window_loc = if has_ssd {
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location + Point::from((0, (SSD_HEIGHT as f64 * scale.y) as i32))
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} else {
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location
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};
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let mut elements = Vec::new();
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elements.extend(self.0.with_program(|p| {
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p.window.render_elements::<R, CosmicWindowRenderElement<R>>(
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renderer, window_loc, scale, alpha,
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)
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}));
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if has_ssd {
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let ssd_loc = location
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@ -346,16 +373,12 @@ impl CosmicWindow {
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.0
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.with_program(|p| p.window.geometry().loc)
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.to_physical_precise_round(scale);
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elements.w_elements.extend(
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AsRenderElements::<R>::render_elements::<CosmicWindowRenderElement<R>>(
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&self.0, renderer, ssd_loc, scale, alpha,
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)
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.into_iter()
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.map(C::from),
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)
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elements.extend(AsRenderElements::<R>::render_elements::<
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CosmicWindowRenderElement<R>,
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>(&self.0, renderer, ssd_loc, scale, alpha))
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}
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elements
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elements.into_iter().map(C::from).collect()
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}
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pub(crate) fn set_theme(&self, theme: cosmic::Theme) {
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