render: Use render_input_order
This commit is contained in:
parent
140d870e7b
commit
51c8588f89
10 changed files with 1154 additions and 763 deletions
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@ -1,8 +1,5 @@
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use crate::{
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backend::render::{
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element::{AsGlowRenderer, FromGlesError},
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SplitRenderElements,
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},
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backend::render::element::{AsGlowRenderer, FromGlesError},
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state::State,
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utils::{iced::IcedElementInternal, prelude::*},
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};
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@ -657,13 +654,42 @@ impl CosmicMapped {
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}
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}
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pub fn split_render_elements<R, C>(
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pub fn popup_render_elements<R, C>(
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&self,
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renderer: &mut R,
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location: smithay::utils::Point<i32, smithay::utils::Physical>,
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scale: smithay::utils::Scale<f64>,
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alpha: f32,
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) -> SplitRenderElements<C>
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) -> Vec<C>
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where
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R: Renderer + ImportAll + ImportMem + AsGlowRenderer,
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<R as Renderer>::TextureId: Send + Clone + 'static,
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CosmicMappedRenderElement<R>: RenderElement<R>,
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C: From<CosmicMappedRenderElement<R>>,
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{
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match &self.element {
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CosmicMappedInternal::Stack(s) => s
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.popup_render_elements::<R, CosmicMappedRenderElement<R>>(
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renderer, location, scale, alpha,
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),
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CosmicMappedInternal::Window(w) => w
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.popup_render_elements::<R, CosmicMappedRenderElement<R>>(
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renderer, location, scale, alpha,
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),
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_ => unreachable!(),
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}
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.into_iter()
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.map(C::from)
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.collect()
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}
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pub fn render_elements<R, C>(
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&self,
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renderer: &mut R,
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location: smithay::utils::Point<i32, smithay::utils::Physical>,
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scale: smithay::utils::Scale<f64>,
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alpha: f32,
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) -> Vec<C>
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where
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R: Renderer + ImportAll + ImportMem + AsGlowRenderer,
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<R as Renderer>::TextureId: Send + Clone + 'static,
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@ -671,7 +697,7 @@ impl CosmicMapped {
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C: From<CosmicMappedRenderElement<R>>,
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{
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#[cfg(feature = "debug")]
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let debug_elements = if let Some(debug) = self.debug.lock().unwrap().as_mut() {
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let mut elements = if let Some(debug) = self.debug.lock().unwrap().as_mut() {
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let window = self.active_window();
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let window_geo = window.geometry();
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let (min_size, max_size, size) =
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@ -840,30 +866,21 @@ impl CosmicMapped {
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Vec::new()
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};
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#[cfg(not(feature = "debug"))]
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let debug_elements = Vec::new();
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let mut elements = SplitRenderElements {
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w_elements: debug_elements,
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p_elements: Vec::new(),
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};
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let mut elements = Vec::new();
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#[cfg_attr(not(feature = "debug"), allow(unused_mut))]
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elements.extend_map(
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match &self.element {
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CosmicMappedInternal::Stack(s) => s
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.split_render_elements::<R, CosmicMappedRenderElement<R>>(
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renderer, location, scale, alpha,
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),
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CosmicMappedInternal::Window(w) => w
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.split_render_elements::<R, CosmicMappedRenderElement<R>>(
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renderer, location, scale, alpha,
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),
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_ => unreachable!(),
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},
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C::from,
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);
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elements.extend(match &self.element {
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CosmicMappedInternal::Stack(s) => s.render_elements::<R, CosmicMappedRenderElement<R>>(
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renderer, location, scale, alpha,
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),
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CosmicMappedInternal::Window(w) => w
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.render_elements::<R, CosmicMappedRenderElement<R>>(
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renderer, location, scale, alpha,
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),
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_ => unreachable!(),
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});
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elements
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elements.into_iter().map(C::from).collect()
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}
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pub(crate) fn update_theme(&self, theme: cosmic::Theme) {
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@ -1,6 +1,6 @@
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use super::{surface::RESIZE_BORDER, window::Focus, CosmicSurface};
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use crate::{
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backend::render::{cursor::CursorState, SplitRenderElements},
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backend::render::cursor::CursorState,
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shell::{
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focus::target::PointerFocusTarget,
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grabs::{ReleaseMode, ResizeEdge},
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@ -541,13 +541,40 @@ impl CosmicStack {
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self.0.loop_handle()
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}
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pub fn split_render_elements<R, C>(
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pub fn popup_render_elements<R, C>(
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&self,
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renderer: &mut R,
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location: Point<i32, Physical>,
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scale: Scale<f64>,
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alpha: f32,
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) -> SplitRenderElements<C>
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) -> Vec<C>
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where
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R: Renderer + ImportAll + ImportMem,
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<R as Renderer>::TextureId: Send + Clone + 'static,
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C: From<CosmicStackRenderElement<R>>,
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{
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let window_loc = location + Point::from((0, (TAB_HEIGHT as f64 * scale.y) as i32));
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self.0.with_program(|p| {
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let windows = p.windows.lock().unwrap();
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let active = p.active.load(Ordering::SeqCst);
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windows[active]
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.popup_render_elements::<R, CosmicStackRenderElement<R>>(
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renderer, window_loc, scale, alpha,
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)
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.into_iter()
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.map(C::from)
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.collect()
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})
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}
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pub fn render_elements<R, C>(
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&self,
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renderer: &mut R,
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location: Point<i32, Physical>,
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scale: Scale<f64>,
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alpha: f32,
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) -> Vec<C>
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where
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R: Renderer + ImportAll + ImportMem,
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<R as Renderer>::TextureId: Send + Clone + 'static,
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@ -564,28 +591,20 @@ impl CosmicStack {
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let stack_loc = location + offset;
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let window_loc = location + Point::from((0, (TAB_HEIGHT as f64 * scale.y) as i32));
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let w_elements = AsRenderElements::<R>::render_elements::<CosmicStackRenderElement<R>>(
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let mut elements = AsRenderElements::<R>::render_elements::<CosmicStackRenderElement<R>>(
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&self.0, renderer, stack_loc, scale, alpha,
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);
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let mut elements = SplitRenderElements {
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w_elements: w_elements.into_iter().map(C::from).collect(),
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p_elements: Vec::new(),
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};
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elements.extend(self.0.with_program(|p| {
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let windows = p.windows.lock().unwrap();
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let active = p.active.load(Ordering::SeqCst);
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elements.extend_map(
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self.0.with_program(|p| {
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let windows = p.windows.lock().unwrap();
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let active = p.active.load(Ordering::SeqCst);
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windows[active].render_elements::<R, CosmicStackRenderElement<R>>(
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renderer, window_loc, scale, alpha,
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)
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}));
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windows[active].split_render_elements::<R, CosmicStackRenderElement<R>>(
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renderer, window_loc, scale, alpha,
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)
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}),
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C::from,
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);
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elements
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elements.into_iter().map(C::from).collect()
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}
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pub(crate) fn set_theme(&self, theme: cosmic::Theme) {
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@ -35,7 +35,9 @@ use smithay::{
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},
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wayland_server::protocol::wl_surface::WlSurface,
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},
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utils::{user_data::UserDataMap, IsAlive, Logical, Rectangle, Serial, Size},
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utils::{
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user_data::UserDataMap, IsAlive, Logical, Physical, Point, Rectangle, Scale, Serial, Size,
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},
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wayland::{
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compositor::{with_states, SurfaceData},
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seat::WaylandFocus,
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@ -45,7 +47,6 @@ use smithay::{
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};
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use crate::{
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backend::render::SplitRenderElements,
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state::{State, SurfaceDmabufFeedback},
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utils::prelude::*,
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wayland::handlers::decoration::PreferredDecorationMode,
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@ -590,13 +591,13 @@ impl CosmicSurface {
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self.0.user_data()
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}
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pub fn split_render_elements<R, C>(
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pub fn popup_render_elements<R, C>(
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&self,
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renderer: &mut R,
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location: smithay::utils::Point<i32, smithay::utils::Physical>,
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scale: smithay::utils::Scale<f64>,
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location: Point<i32, Physical>,
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scale: Scale<f64>,
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alpha: f32,
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) -> SplitRenderElements<C>
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) -> Vec<C>
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where
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R: Renderer + ImportAll,
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<R as Renderer>::TextureId: Clone + 'static,
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@ -605,9 +606,8 @@ impl CosmicSurface {
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match self.0.underlying_surface() {
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WindowSurface::Wayland(toplevel) => {
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let surface = toplevel.wl_surface();
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let p_elements = PopupManager::popups_for_surface(surface)
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.flat_map(|(popup, popup_offset)| {
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PopupManager::popups_for_surface(surface)
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.flat_map(move |(popup, popup_offset)| {
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let offset = (self.0.geometry().loc + popup_offset - popup.geometry().loc)
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.to_physical_precise_round(scale);
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@ -620,26 +620,40 @@ impl CosmicSurface {
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element::Kind::Unspecified,
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)
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})
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.collect();
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.collect()
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}
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WindowSurface::X11(_) => Vec::new(),
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}
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}
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let w_elements = render_elements_from_surface_tree(
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pub fn render_elements<R, C>(
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&self,
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renderer: &mut R,
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location: Point<i32, Physical>,
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scale: Scale<f64>,
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alpha: f32,
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) -> Vec<C>
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where
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R: Renderer + ImportAll,
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<R as Renderer>::TextureId: Clone + 'static,
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C: From<WaylandSurfaceRenderElement<R>>,
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{
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match self.0.underlying_surface() {
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WindowSurface::Wayland(toplevel) => {
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let surface = toplevel.wl_surface();
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render_elements_from_surface_tree(
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renderer,
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surface,
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location,
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scale,
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alpha,
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element::Kind::Unspecified,
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);
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SplitRenderElements {
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w_elements,
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p_elements,
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}
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)
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}
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WindowSurface::X11(surface) => {
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surface.render_elements(renderer, location, scale, alpha)
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}
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WindowSurface::X11(surface) => SplitRenderElements {
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w_elements: surface.render_elements(renderer, location, scale, alpha),
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p_elements: Vec::new(),
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},
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}
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}
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@ -663,10 +677,7 @@ impl SpaceElement for CosmicSurface {
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SpaceElement::bbox(&self.0)
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}
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fn is_in_input_region(
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&self,
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point: &smithay::utils::Point<f64, smithay::utils::Logical>,
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) -> bool {
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fn is_in_input_region(&self, point: &Point<f64, smithay::utils::Logical>) -> bool {
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SpaceElement::is_in_input_region(&self.0, point)
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}
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@ -784,8 +795,8 @@ where
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fn render_elements<C: From<Self::RenderElement>>(
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&self,
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renderer: &mut R,
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location: smithay::utils::Point<i32, smithay::utils::Physical>,
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scale: smithay::utils::Scale<f64>,
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location: Point<i32, Physical>,
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scale: Scale<f64>,
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alpha: f32,
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) -> Vec<C> {
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self.0.render_elements(renderer, location, scale, alpha)
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@ -1,5 +1,5 @@
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use crate::{
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backend::render::{cursor::CursorState, SplitRenderElements},
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backend::render::cursor::CursorState,
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shell::{
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focus::target::PointerFocusTarget,
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grabs::{ReleaseMode, ResizeEdge},
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@ -41,7 +41,7 @@ use smithay::{
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output::Output,
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reexports::wayland_server::protocol::wl_surface::WlSurface,
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render_elements,
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utils::{IsAlive, Logical, Point, Rectangle, Serial, Size},
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utils::{IsAlive, Logical, Physical, Point, Rectangle, Scale, Serial, Size},
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wayland::seat::WaylandFocus,
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};
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use std::{
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@ -308,13 +308,13 @@ impl CosmicWindow {
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self.0.loop_handle()
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}
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pub fn split_render_elements<R, C>(
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pub fn popup_render_elements<R, C>(
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&self,
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renderer: &mut R,
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location: smithay::utils::Point<i32, smithay::utils::Physical>,
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scale: smithay::utils::Scale<f64>,
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location: Point<i32, Physical>,
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scale: Scale<f64>,
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alpha: f32,
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) -> SplitRenderElements<C>
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) -> Vec<C>
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where
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R: Renderer + ImportAll + ImportMem,
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<R as Renderer>::TextureId: Send + Clone + 'static,
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@ -328,17 +328,44 @@ impl CosmicWindow {
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location
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};
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let mut elements = SplitRenderElements::default();
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self.0.with_program(|p| {
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p.window
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.popup_render_elements::<R, CosmicWindowRenderElement<R>>(
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renderer, window_loc, scale, alpha,
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)
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.into_iter()
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.map(C::from)
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.collect()
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})
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}
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elements.extend_map(
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self.0.with_program(|p| {
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p.window
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.split_render_elements::<R, CosmicWindowRenderElement<R>>(
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renderer, window_loc, scale, alpha,
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)
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}),
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C::from,
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);
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pub fn render_elements<R, C>(
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&self,
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renderer: &mut R,
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location: Point<i32, Physical>,
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scale: Scale<f64>,
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alpha: f32,
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) -> Vec<C>
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where
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R: Renderer + ImportAll + ImportMem,
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<R as Renderer>::TextureId: Send + Clone + 'static,
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C: From<CosmicWindowRenderElement<R>>,
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{
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let has_ssd = self.0.with_program(|p| p.has_ssd(false));
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let window_loc = if has_ssd {
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location + Point::from((0, (SSD_HEIGHT as f64 * scale.y) as i32))
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} else {
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location
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};
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let mut elements = Vec::new();
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elements.extend(self.0.with_program(|p| {
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p.window.render_elements::<R, CosmicWindowRenderElement<R>>(
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renderer, window_loc, scale, alpha,
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)
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}));
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if has_ssd {
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let ssd_loc = location
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@ -346,16 +373,12 @@ impl CosmicWindow {
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.0
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.with_program(|p| p.window.geometry().loc)
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.to_physical_precise_round(scale);
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elements.w_elements.extend(
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AsRenderElements::<R>::render_elements::<CosmicWindowRenderElement<R>>(
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&self.0, renderer, ssd_loc, scale, alpha,
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)
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.into_iter()
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.map(C::from),
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)
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elements.extend(AsRenderElements::<R>::render_elements::<
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CosmicWindowRenderElement<R>,
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>(&self.0, renderer, ssd_loc, scale, alpha))
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}
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elements
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elements.into_iter().map(C::from).collect()
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}
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pub(crate) fn set_theme(&self, theme: cosmic::Theme) {
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|
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