render: Use render_input_order

This commit is contained in:
Victoria Brekenfeld 2024-09-27 23:41:58 +02:00 committed by Victoria Brekenfeld
parent 140d870e7b
commit 51c8588f89
10 changed files with 1154 additions and 763 deletions

View file

@ -1,8 +1,5 @@
use crate::{
backend::render::{
element::{AsGlowRenderer, FromGlesError},
SplitRenderElements,
},
backend::render::element::{AsGlowRenderer, FromGlesError},
state::State,
utils::{iced::IcedElementInternal, prelude::*},
};
@ -657,13 +654,42 @@ impl CosmicMapped {
}
}
pub fn split_render_elements<R, C>(
pub fn popup_render_elements<R, C>(
&self,
renderer: &mut R,
location: smithay::utils::Point<i32, smithay::utils::Physical>,
scale: smithay::utils::Scale<f64>,
alpha: f32,
) -> SplitRenderElements<C>
) -> Vec<C>
where
R: Renderer + ImportAll + ImportMem + AsGlowRenderer,
<R as Renderer>::TextureId: Send + Clone + 'static,
CosmicMappedRenderElement<R>: RenderElement<R>,
C: From<CosmicMappedRenderElement<R>>,
{
match &self.element {
CosmicMappedInternal::Stack(s) => s
.popup_render_elements::<R, CosmicMappedRenderElement<R>>(
renderer, location, scale, alpha,
),
CosmicMappedInternal::Window(w) => w
.popup_render_elements::<R, CosmicMappedRenderElement<R>>(
renderer, location, scale, alpha,
),
_ => unreachable!(),
}
.into_iter()
.map(C::from)
.collect()
}
pub fn render_elements<R, C>(
&self,
renderer: &mut R,
location: smithay::utils::Point<i32, smithay::utils::Physical>,
scale: smithay::utils::Scale<f64>,
alpha: f32,
) -> Vec<C>
where
R: Renderer + ImportAll + ImportMem + AsGlowRenderer,
<R as Renderer>::TextureId: Send + Clone + 'static,
@ -671,7 +697,7 @@ impl CosmicMapped {
C: From<CosmicMappedRenderElement<R>>,
{
#[cfg(feature = "debug")]
let debug_elements = if let Some(debug) = self.debug.lock().unwrap().as_mut() {
let mut elements = if let Some(debug) = self.debug.lock().unwrap().as_mut() {
let window = self.active_window();
let window_geo = window.geometry();
let (min_size, max_size, size) =
@ -840,30 +866,21 @@ impl CosmicMapped {
Vec::new()
};
#[cfg(not(feature = "debug"))]
let debug_elements = Vec::new();
let mut elements = SplitRenderElements {
w_elements: debug_elements,
p_elements: Vec::new(),
};
let mut elements = Vec::new();
#[cfg_attr(not(feature = "debug"), allow(unused_mut))]
elements.extend_map(
match &self.element {
CosmicMappedInternal::Stack(s) => s
.split_render_elements::<R, CosmicMappedRenderElement<R>>(
renderer, location, scale, alpha,
),
CosmicMappedInternal::Window(w) => w
.split_render_elements::<R, CosmicMappedRenderElement<R>>(
renderer, location, scale, alpha,
),
_ => unreachable!(),
},
C::from,
);
elements.extend(match &self.element {
CosmicMappedInternal::Stack(s) => s.render_elements::<R, CosmicMappedRenderElement<R>>(
renderer, location, scale, alpha,
),
CosmicMappedInternal::Window(w) => w
.render_elements::<R, CosmicMappedRenderElement<R>>(
renderer, location, scale, alpha,
),
_ => unreachable!(),
});
elements
elements.into_iter().map(C::from).collect()
}
pub(crate) fn update_theme(&self, theme: cosmic::Theme) {

View file

@ -1,6 +1,6 @@
use super::{surface::RESIZE_BORDER, window::Focus, CosmicSurface};
use crate::{
backend::render::{cursor::CursorState, SplitRenderElements},
backend::render::cursor::CursorState,
shell::{
focus::target::PointerFocusTarget,
grabs::{ReleaseMode, ResizeEdge},
@ -541,13 +541,40 @@ impl CosmicStack {
self.0.loop_handle()
}
pub fn split_render_elements<R, C>(
pub fn popup_render_elements<R, C>(
&self,
renderer: &mut R,
location: Point<i32, Physical>,
scale: Scale<f64>,
alpha: f32,
) -> SplitRenderElements<C>
) -> Vec<C>
where
R: Renderer + ImportAll + ImportMem,
<R as Renderer>::TextureId: Send + Clone + 'static,
C: From<CosmicStackRenderElement<R>>,
{
let window_loc = location + Point::from((0, (TAB_HEIGHT as f64 * scale.y) as i32));
self.0.with_program(|p| {
let windows = p.windows.lock().unwrap();
let active = p.active.load(Ordering::SeqCst);
windows[active]
.popup_render_elements::<R, CosmicStackRenderElement<R>>(
renderer, window_loc, scale, alpha,
)
.into_iter()
.map(C::from)
.collect()
})
}
pub fn render_elements<R, C>(
&self,
renderer: &mut R,
location: Point<i32, Physical>,
scale: Scale<f64>,
alpha: f32,
) -> Vec<C>
where
R: Renderer + ImportAll + ImportMem,
<R as Renderer>::TextureId: Send + Clone + 'static,
@ -564,28 +591,20 @@ impl CosmicStack {
let stack_loc = location + offset;
let window_loc = location + Point::from((0, (TAB_HEIGHT as f64 * scale.y) as i32));
let w_elements = AsRenderElements::<R>::render_elements::<CosmicStackRenderElement<R>>(
let mut elements = AsRenderElements::<R>::render_elements::<CosmicStackRenderElement<R>>(
&self.0, renderer, stack_loc, scale, alpha,
);
let mut elements = SplitRenderElements {
w_elements: w_elements.into_iter().map(C::from).collect(),
p_elements: Vec::new(),
};
elements.extend(self.0.with_program(|p| {
let windows = p.windows.lock().unwrap();
let active = p.active.load(Ordering::SeqCst);
elements.extend_map(
self.0.with_program(|p| {
let windows = p.windows.lock().unwrap();
let active = p.active.load(Ordering::SeqCst);
windows[active].render_elements::<R, CosmicStackRenderElement<R>>(
renderer, window_loc, scale, alpha,
)
}));
windows[active].split_render_elements::<R, CosmicStackRenderElement<R>>(
renderer, window_loc, scale, alpha,
)
}),
C::from,
);
elements
elements.into_iter().map(C::from).collect()
}
pub(crate) fn set_theme(&self, theme: cosmic::Theme) {

View file

@ -35,7 +35,9 @@ use smithay::{
},
wayland_server::protocol::wl_surface::WlSurface,
},
utils::{user_data::UserDataMap, IsAlive, Logical, Rectangle, Serial, Size},
utils::{
user_data::UserDataMap, IsAlive, Logical, Physical, Point, Rectangle, Scale, Serial, Size,
},
wayland::{
compositor::{with_states, SurfaceData},
seat::WaylandFocus,
@ -45,7 +47,6 @@ use smithay::{
};
use crate::{
backend::render::SplitRenderElements,
state::{State, SurfaceDmabufFeedback},
utils::prelude::*,
wayland::handlers::decoration::PreferredDecorationMode,
@ -590,13 +591,13 @@ impl CosmicSurface {
self.0.user_data()
}
pub fn split_render_elements<R, C>(
pub fn popup_render_elements<R, C>(
&self,
renderer: &mut R,
location: smithay::utils::Point<i32, smithay::utils::Physical>,
scale: smithay::utils::Scale<f64>,
location: Point<i32, Physical>,
scale: Scale<f64>,
alpha: f32,
) -> SplitRenderElements<C>
) -> Vec<C>
where
R: Renderer + ImportAll,
<R as Renderer>::TextureId: Clone + 'static,
@ -605,9 +606,8 @@ impl CosmicSurface {
match self.0.underlying_surface() {
WindowSurface::Wayland(toplevel) => {
let surface = toplevel.wl_surface();
let p_elements = PopupManager::popups_for_surface(surface)
.flat_map(|(popup, popup_offset)| {
PopupManager::popups_for_surface(surface)
.flat_map(move |(popup, popup_offset)| {
let offset = (self.0.geometry().loc + popup_offset - popup.geometry().loc)
.to_physical_precise_round(scale);
@ -620,26 +620,40 @@ impl CosmicSurface {
element::Kind::Unspecified,
)
})
.collect();
.collect()
}
WindowSurface::X11(_) => Vec::new(),
}
}
let w_elements = render_elements_from_surface_tree(
pub fn render_elements<R, C>(
&self,
renderer: &mut R,
location: Point<i32, Physical>,
scale: Scale<f64>,
alpha: f32,
) -> Vec<C>
where
R: Renderer + ImportAll,
<R as Renderer>::TextureId: Clone + 'static,
C: From<WaylandSurfaceRenderElement<R>>,
{
match self.0.underlying_surface() {
WindowSurface::Wayland(toplevel) => {
let surface = toplevel.wl_surface();
render_elements_from_surface_tree(
renderer,
surface,
location,
scale,
alpha,
element::Kind::Unspecified,
);
SplitRenderElements {
w_elements,
p_elements,
}
)
}
WindowSurface::X11(surface) => {
surface.render_elements(renderer, location, scale, alpha)
}
WindowSurface::X11(surface) => SplitRenderElements {
w_elements: surface.render_elements(renderer, location, scale, alpha),
p_elements: Vec::new(),
},
}
}
@ -663,10 +677,7 @@ impl SpaceElement for CosmicSurface {
SpaceElement::bbox(&self.0)
}
fn is_in_input_region(
&self,
point: &smithay::utils::Point<f64, smithay::utils::Logical>,
) -> bool {
fn is_in_input_region(&self, point: &Point<f64, smithay::utils::Logical>) -> bool {
SpaceElement::is_in_input_region(&self.0, point)
}
@ -784,8 +795,8 @@ where
fn render_elements<C: From<Self::RenderElement>>(
&self,
renderer: &mut R,
location: smithay::utils::Point<i32, smithay::utils::Physical>,
scale: smithay::utils::Scale<f64>,
location: Point<i32, Physical>,
scale: Scale<f64>,
alpha: f32,
) -> Vec<C> {
self.0.render_elements(renderer, location, scale, alpha)

View file

@ -1,5 +1,5 @@
use crate::{
backend::render::{cursor::CursorState, SplitRenderElements},
backend::render::cursor::CursorState,
shell::{
focus::target::PointerFocusTarget,
grabs::{ReleaseMode, ResizeEdge},
@ -41,7 +41,7 @@ use smithay::{
output::Output,
reexports::wayland_server::protocol::wl_surface::WlSurface,
render_elements,
utils::{IsAlive, Logical, Point, Rectangle, Serial, Size},
utils::{IsAlive, Logical, Physical, Point, Rectangle, Scale, Serial, Size},
wayland::seat::WaylandFocus,
};
use std::{
@ -308,13 +308,13 @@ impl CosmicWindow {
self.0.loop_handle()
}
pub fn split_render_elements<R, C>(
pub fn popup_render_elements<R, C>(
&self,
renderer: &mut R,
location: smithay::utils::Point<i32, smithay::utils::Physical>,
scale: smithay::utils::Scale<f64>,
location: Point<i32, Physical>,
scale: Scale<f64>,
alpha: f32,
) -> SplitRenderElements<C>
) -> Vec<C>
where
R: Renderer + ImportAll + ImportMem,
<R as Renderer>::TextureId: Send + Clone + 'static,
@ -328,17 +328,44 @@ impl CosmicWindow {
location
};
let mut elements = SplitRenderElements::default();
self.0.with_program(|p| {
p.window
.popup_render_elements::<R, CosmicWindowRenderElement<R>>(
renderer, window_loc, scale, alpha,
)
.into_iter()
.map(C::from)
.collect()
})
}
elements.extend_map(
self.0.with_program(|p| {
p.window
.split_render_elements::<R, CosmicWindowRenderElement<R>>(
renderer, window_loc, scale, alpha,
)
}),
C::from,
);
pub fn render_elements<R, C>(
&self,
renderer: &mut R,
location: Point<i32, Physical>,
scale: Scale<f64>,
alpha: f32,
) -> Vec<C>
where
R: Renderer + ImportAll + ImportMem,
<R as Renderer>::TextureId: Send + Clone + 'static,
C: From<CosmicWindowRenderElement<R>>,
{
let has_ssd = self.0.with_program(|p| p.has_ssd(false));
let window_loc = if has_ssd {
location + Point::from((0, (SSD_HEIGHT as f64 * scale.y) as i32))
} else {
location
};
let mut elements = Vec::new();
elements.extend(self.0.with_program(|p| {
p.window.render_elements::<R, CosmicWindowRenderElement<R>>(
renderer, window_loc, scale, alpha,
)
}));
if has_ssd {
let ssd_loc = location
@ -346,16 +373,12 @@ impl CosmicWindow {
.0
.with_program(|p| p.window.geometry().loc)
.to_physical_precise_round(scale);
elements.w_elements.extend(
AsRenderElements::<R>::render_elements::<CosmicWindowRenderElement<R>>(
&self.0, renderer, ssd_loc, scale, alpha,
)
.into_iter()
.map(C::from),
)
elements.extend(AsRenderElements::<R>::render_elements::<
CosmicWindowRenderElement<R>,
>(&self.0, renderer, ssd_loc, scale, alpha))
}
elements
elements.into_iter().map(C::from).collect()
}
pub(crate) fn set_theme(&self, theme: cosmic::Theme) {

View file

@ -2,8 +2,7 @@
use crate::{
backend::render::{
cursor::CursorState, element::AsGlowRenderer, BackdropShader, IndicatorShader, Key,
SplitRenderElements, Usage,
cursor::CursorState, element::AsGlowRenderer, BackdropShader, IndicatorShader, Key, Usage,
},
shell::{
element::{
@ -181,12 +180,18 @@ impl MoveGrabState {
_ => vec![],
};
let SplitRenderElements {
w_elements,
p_elements,
} = self
let w_elements = self
.window
.split_render_elements::<R, CosmicMappedRenderElement<R>>(
.render_elements::<R, CosmicMappedRenderElement<R>>(
renderer,
(render_location - self.window.geometry().loc)
.to_physical_precise_round(output_scale),
output_scale,
alpha,
);
let p_elements = self
.window
.popup_render_elements::<R, CosmicMappedRenderElement<R>>(
renderer,
(render_location - self.window.geometry().loc)
.to_physical_precise_round(output_scale),

View file

@ -24,7 +24,7 @@ use smithay::{
};
use crate::{
backend::render::{element::AsGlowRenderer, IndicatorShader, Key, SplitRenderElements, Usage},
backend::render::{element::AsGlowRenderer, IndicatorShader, Key, Usage},
shell::{
element::{
resize_indicator::ResizeIndicator,
@ -1260,6 +1260,52 @@ impl FloatingLayout {
}
self.refresh(); //fixup any out of bounds elements
}
#[profiling::function]
pub fn render_popups<R>(
&self,
renderer: &mut R,
alpha: f32,
) -> Vec<CosmicMappedRenderElement<R>>
where
R: Renderer + ImportAll + ImportMem + AsGlowRenderer,
<R as Renderer>::TextureId: Send + Clone + 'static,
CosmicMappedRenderElement<R>: RenderElement<R>,
CosmicWindowRenderElement<R>: RenderElement<R>,
CosmicStackRenderElement<R>: RenderElement<R>,
{
let output = self.space.outputs().next().unwrap();
let output_scale = output.current_scale().fractional_scale();
let mut elements = Vec::default();
for elem in self
.animations
.iter()
.filter(|(_, anim)| matches!(anim, Animation::Minimize { .. }))
.map(|(elem, _)| elem)
.chain(self.space.elements().rev())
{
let (geometry, alpha) = self
.animations
.get(elem)
.map(|anim| (*anim.previous_geometry(), alpha * anim.alpha()))
.unwrap_or_else(|| (self.space.element_geometry(elem).unwrap().as_local(), alpha));
let render_location = geometry.loc - elem.geometry().loc.as_local();
elements.extend(
elem.popup_render_elements(
renderer,
render_location
.as_logical()
.to_physical_precise_round(output_scale),
output_scale.into(),
alpha,
),
);
}
elements
}
#[profiling::function]
pub fn render<R>(
@ -1270,7 +1316,7 @@ impl FloatingLayout {
indicator_thickness: u8,
alpha: f32,
theme: &cosmic::theme::CosmicTheme,
) -> SplitRenderElements<CosmicMappedRenderElement<R>>
) -> Vec<CosmicMappedRenderElement<R>>
where
R: Renderer + ImportAll + ImportMem + AsGlowRenderer,
<R as Renderer>::TextureId: Send + Clone + 'static,
@ -1285,7 +1331,7 @@ impl FloatingLayout {
};
let output_scale = output.current_scale().fractional_scale();
let mut elements = SplitRenderElements::default();
let mut elements = Vec::default();
for elem in self
.animations
@ -1301,10 +1347,7 @@ impl FloatingLayout {
.unwrap_or_else(|| (self.space.element_geometry(elem).unwrap().as_local(), alpha));
let render_location = geometry.loc - elem.geometry().loc.as_local();
let SplitRenderElements {
mut w_elements,
p_elements,
} = elem.split_render_elements(
let mut window_elements = elem.render_elements(
renderer,
render_location
.as_logical()
@ -1331,7 +1374,7 @@ impl FloatingLayout {
y: geometry.size.h as f64 / buffer_size.h as f64,
};
w_elements = w_elements
window_elements = window_elements
.into_iter()
.map(|element| match element {
CosmicMappedRenderElement::Stack(elem) => {
@ -1387,7 +1430,7 @@ impl FloatingLayout {
resize.resize(resize_geometry.size.as_logical());
resize.output_enter(output, Rectangle::default() /* unused */);
elements.w_elements.extend(
window_elements.extend(
resize
.render_elements::<CosmicWindowRenderElement<R>>(
renderer,
@ -1419,12 +1462,11 @@ impl FloatingLayout {
active_window_hint.blue,
],
);
elements.w_elements.push(element.into());
window_elements.push(element.into());
}
}
elements.w_elements.extend(w_elements);
elements.p_elements.extend(p_elements);
elements.extend(window_elements);
}
elements

View file

@ -2,8 +2,8 @@
use crate::{
backend::render::{
element::AsGlowRenderer, BackdropShader, IndicatorShader, Key, SplitRenderElements, Usage,
ACTIVE_GROUP_COLOR, GROUP_COLOR,
element::AsGlowRenderer, BackdropShader, IndicatorShader, Key, Usage, ACTIVE_GROUP_COLOR,
GROUP_COLOR,
},
shell::{
element::{
@ -60,7 +60,7 @@ use smithay::{
input::Seat,
output::Output,
reexports::wayland_server::Client,
utils::{IsAlive, Logical, Point, Rectangle, Scale, Size},
utils::{IsAlive, Logical, Physical, Point, Rectangle, Scale, Size},
wayland::{compositor::add_blocker, seat::WaylandFocus},
};
use std::{
@ -3863,7 +3863,7 @@ impl TilingLayout {
resize_indicator: Option<(ResizeMode, ResizeIndicator)>,
indicator_thickness: u8,
theme: &cosmic::theme::CosmicTheme,
) -> Result<SplitRenderElements<CosmicMappedRenderElement<R>>, OutputNotMapped>
) -> Result<Vec<CosmicMappedRenderElement<R>>, OutputNotMapped>
where
R: Renderer + ImportAll + ImportMem + AsGlowRenderer,
<R as Renderer>::TextureId: Send + Clone + 'static,
@ -3896,7 +3896,7 @@ impl TilingLayout {
};
let draw_groups = overview.0.alpha();
let mut elements = SplitRenderElements::default();
let mut elements = Vec::default();
let is_overview = !matches!(overview.0, OverviewMode::None);
let is_mouse_tiling = (matches!(overview.0.trigger(), Some(Trigger::Pointer(_))))
@ -3931,7 +3931,7 @@ impl TilingLayout {
.unzip();
// all old windows we want to fade out
elements.extend(render_old_tree(
elements.extend(render_old_tree_windows(
reference_tree,
target_tree,
renderer,
@ -3969,7 +3969,7 @@ impl TilingLayout {
.unzip();
// all alive windows
elements.extend(render_new_tree(
elements.extend(render_new_tree_windows(
target_tree,
reference_tree,
renderer,
@ -4001,12 +4001,139 @@ impl TilingLayout {
// tiling hints
if let Some(group_elements) = group_elements {
elements.w_elements.extend(group_elements);
elements.extend(group_elements);
}
Ok(elements)
}
#[profiling::function]
pub fn render_popups<R>(
&self,
renderer: &mut R,
seat: Option<&Seat<State>>,
non_exclusive_zone: Rectangle<i32, Local>,
overview: (OverviewMode, Option<(SwapIndicator, Option<&Tree<Data>>)>),
theme: &cosmic::theme::CosmicTheme,
) -> Result<Vec<CosmicMappedRenderElement<R>>, OutputNotMapped>
where
R: Renderer + ImportAll + ImportMem + AsGlowRenderer,
<R as Renderer>::TextureId: Send + Clone + 'static,
CosmicMappedRenderElement<R>: RenderElement<R>,
CosmicWindowRenderElement<R>: RenderElement<R>,
CosmicStackRenderElement<R>: RenderElement<R>,
{
let output_scale = self.output.current_scale().fractional_scale();
let (target_tree, duration, _) = if self.queue.animation_start.is_some() {
self.queue
.trees
.get(1)
.expect("Animation ongoing, should have two trees")
} else {
self.queue.trees.front().unwrap()
};
let reference_tree = self
.queue
.animation_start
.is_some()
.then(|| &self.queue.trees.front().unwrap().0);
let percentage = if let Some(animation_start) = self.queue.animation_start {
let percentage = Instant::now().duration_since(animation_start).as_millis() as f32
/ duration.as_millis() as f32;
ease(EaseInOutCubic, 0.0, 1.0, percentage)
} else {
1.0
};
let draw_groups = overview.0.alpha();
let mut elements = Vec::default();
let is_mouse_tiling = (matches!(overview.0.trigger(), Some(Trigger::Pointer(_))))
.then(|| self.last_overview_hover.as_ref().map(|x| &x.1));
let swap_desc = if let Some(Trigger::KeyboardSwap(_, desc)) = overview.0.trigger() {
Some(desc.clone())
} else {
None
};
// all gone windows and fade them out
let old_geometries = if let Some(reference_tree) = reference_tree.as_ref() {
let (geometries, _) = if let Some(transition) = draw_groups {
Some(geometries_for_groupview(
reference_tree,
&mut *renderer,
non_exclusive_zone,
seat, // TODO: Would be better to be an old focus,
// but for that we have to associate focus with a tree (and animate focus changes properly)
1.0 - transition,
transition,
output_scale,
&self.placeholder_id,
is_mouse_tiling,
swap_desc.clone(),
overview.1.as_ref().and_then(|(_, tree)| tree.clone()),
theme,
))
} else {
None
}
.unzip();
// all old windows we want to fade out
elements.extend(render_old_tree_popups(
reference_tree,
target_tree,
renderer,
geometries.clone(),
output_scale,
percentage,
swap_desc.is_some(),
));
geometries
} else {
None
};
let (geometries, _) = if let Some(transition) = draw_groups {
Some(geometries_for_groupview(
target_tree,
&mut *renderer,
non_exclusive_zone,
seat,
transition,
transition,
output_scale,
&self.placeholder_id,
is_mouse_tiling,
swap_desc.clone(),
overview.1.as_ref().and_then(|(_, tree)| tree.clone()),
theme,
))
} else {
None
}
.unzip();
// all alive windows
elements.extend(render_new_tree_popups(
target_tree,
reference_tree,
renderer,
geometries,
old_geometries,
seat,
&self.output,
percentage,
overview,
swap_desc.clone(),
));
Ok(elements)
}
fn gaps(&self) -> (i32, i32) {
let g = self.theme.cosmic().gaps;
(g.0 as i32, g.1 as i32)
@ -4690,7 +4817,48 @@ where
(geometries, elements)
}
fn render_old_tree<R>(
fn render_old_tree_popups<R>(
reference_tree: &Tree<Data>,
target_tree: &Tree<Data>,
renderer: &mut R,
geometries: Option<HashMap<NodeId, Rectangle<i32, Local>>>,
output_scale: f64,
percentage: f32,
is_swap_mode: bool,
) -> Vec<CosmicMappedRenderElement<R>>
where
R: Renderer + ImportAll + ImportMem + AsGlowRenderer,
<R as Renderer>::TextureId: Send + Clone + 'static,
CosmicMappedRenderElement<R>: RenderElement<R>,
CosmicWindowRenderElement<R>: RenderElement<R>,
CosmicStackRenderElement<R>: RenderElement<R>,
{
let mut elements = Vec::default();
render_old_tree(
reference_tree,
target_tree,
geometries,
output_scale,
percentage,
is_swap_mode,
|mapped, elem_geometry, geo, alpha, _| {
elements.extend(
mapped.popup_render_elements::<R, CosmicMappedRenderElement<R>>(
renderer,
geo.loc.as_logical().to_physical_precise_round(output_scale)
- elem_geometry.loc,
Scale::from(output_scale),
alpha,
),
);
},
);
elements
}
fn render_old_tree_windows<R>(
reference_tree: &Tree<Data>,
target_tree: &Tree<Data>,
renderer: &mut R,
@ -4700,7 +4868,7 @@ fn render_old_tree<R>(
indicator_thickness: u8,
is_swap_mode: bool,
theme: &cosmic::theme::CosmicTheme,
) -> SplitRenderElements<CosmicMappedRenderElement<R>>
) -> Vec<CosmicMappedRenderElement<R>>
where
R: Renderer + ImportAll + ImportMem + AsGlowRenderer,
<R as Renderer>::TextureId: Send + Clone + 'static,
@ -4709,8 +4877,80 @@ where
CosmicStackRenderElement<R>: RenderElement<R>,
{
let window_hint = crate::theme::active_window_hint(theme);
let mut elements = SplitRenderElements::default();
let mut elements = Vec::default();
render_old_tree(
reference_tree,
target_tree,
geometries,
output_scale,
percentage,
is_swap_mode,
|mapped, elem_geometry, geo, alpha, is_minimizing| {
let window_elements = mapped.render_elements::<R, CosmicMappedRenderElement<R>>(
renderer,
geo.loc.as_logical().to_physical_precise_round(output_scale) - elem_geometry.loc,
Scale::from(output_scale),
alpha,
);
elements.extend(window_elements.into_iter().flat_map(|element| {
match element {
CosmicMappedRenderElement::Stack(elem) => constrain_render_elements(
std::iter::once(elem),
geo.loc.as_logical().to_physical_precise_round(output_scale)
- elem_geometry.loc,
geo.as_logical().to_physical_precise_round(output_scale),
elem_geometry,
ConstrainScaleBehavior::Stretch,
ConstrainAlign::CENTER,
output_scale,
)
.next()
.map(CosmicMappedRenderElement::TiledStack),
CosmicMappedRenderElement::Window(elem) => constrain_render_elements(
std::iter::once(elem),
geo.loc.as_logical().to_physical_precise_round(output_scale)
- elem_geometry.loc,
geo.as_logical().to_physical_precise_round(output_scale),
elem_geometry,
ConstrainScaleBehavior::Stretch,
ConstrainAlign::CENTER,
output_scale,
)
.next()
.map(CosmicMappedRenderElement::TiledWindow),
x => Some(x),
}
}));
if is_minimizing && indicator_thickness > 0 {
elements.push(CosmicMappedRenderElement::FocusIndicator(
IndicatorShader::focus_element(
renderer,
Key::Window(Usage::FocusIndicator, mapped.clone().key()),
geo,
indicator_thickness,
output_scale,
alpha,
[window_hint.red, window_hint.green, window_hint.blue],
),
));
}
},
);
elements
}
fn render_old_tree(
reference_tree: &Tree<Data>,
target_tree: &Tree<Data>,
geometries: Option<HashMap<NodeId, Rectangle<i32, Local>>>,
output_scale: f64,
percentage: f32,
is_swap_mode: bool,
mut processor: impl FnMut(&CosmicMapped, Rectangle<i32, Physical>, Rectangle<i32, Local>, f32, bool),
) {
if let Some(root) = reference_tree.root_node_id() {
let geometries = geometries.unwrap_or_default();
reference_tree
@ -4779,71 +5019,71 @@ where
};
let elem_geometry = mapped.geometry().to_physical_precise_round(output_scale);
let SplitRenderElements {
w_elements,
p_elements,
} = mapped.split_render_elements::<R, CosmicMappedRenderElement<R>>(
renderer,
geo.loc.as_logical().to_physical_precise_round(output_scale)
- elem_geometry.loc,
Scale::from(output_scale),
alpha,
);
elements
.w_elements
.extend(w_elements.into_iter().flat_map(|element| {
match element {
CosmicMappedRenderElement::Stack(elem) => constrain_render_elements(
std::iter::once(elem),
geo.loc.as_logical().to_physical_precise_round(output_scale)
- elem_geometry.loc,
geo.as_logical().to_physical_precise_round(output_scale),
elem_geometry,
ConstrainScaleBehavior::Stretch,
ConstrainAlign::CENTER,
output_scale,
)
.next()
.map(CosmicMappedRenderElement::TiledStack),
CosmicMappedRenderElement::Window(elem) => constrain_render_elements(
std::iter::once(elem),
geo.loc.as_logical().to_physical_precise_round(output_scale)
- elem_geometry.loc,
geo.as_logical().to_physical_precise_round(output_scale),
elem_geometry,
ConstrainScaleBehavior::Stretch,
ConstrainAlign::CENTER,
output_scale,
)
.next()
.map(CosmicMappedRenderElement::TiledWindow),
x => Some(x),
}
}));
if minimize_geo.is_some() && indicator_thickness > 0 {
elements
.w_elements
.push(CosmicMappedRenderElement::FocusIndicator(
IndicatorShader::focus_element(
renderer,
Key::Window(Usage::FocusIndicator, mapped.clone().key()),
geo,
indicator_thickness,
output_scale,
alpha,
[window_hint.red, window_hint.green, window_hint.blue],
),
));
}
elements.p_elements.extend(p_elements);
processor(mapped, elem_geometry, geo, alpha, minimize_geo.is_some())
});
}
elements
}
fn render_new_tree<R>(
fn render_new_tree_popups<R>(
target_tree: &Tree<Data>,
reference_tree: Option<&Tree<Data>>,
renderer: &mut R,
geometries: Option<HashMap<NodeId, Rectangle<i32, Local>>>,
old_geometries: Option<HashMap<NodeId, Rectangle<i32, Local>>>,
seat: Option<&Seat<State>>,
output: &Output,
percentage: f32,
overview: (OverviewMode, Option<(SwapIndicator, Option<&Tree<Data>>)>),
swap_desc: Option<NodeDesc>,
) -> Vec<CosmicMappedRenderElement<R>>
where
R: Renderer + ImportAll + ImportMem + AsGlowRenderer,
<R as Renderer>::TextureId: Send + Clone + 'static,
CosmicMappedRenderElement<R>: RenderElement<R>,
CosmicWindowRenderElement<R>: RenderElement<R>,
CosmicStackRenderElement<R>: RenderElement<R>,
{
let mut popup_elements = Vec::new();
let output_scale = output.current_scale().fractional_scale();
let is_active_output = seat
.map(|seat| &seat.active_output() == output)
.unwrap_or(false);
let (_, swap_tree) = overview.1.unzip();
let swap_desc = swap_desc.filter(|_| is_active_output);
let swap_tree = swap_tree.flatten().filter(|_| is_active_output);
render_new_tree(
target_tree,
reference_tree,
geometries,
old_geometries,
percentage,
swap_tree,
swap_desc.as_ref(),
|_node_id, data, geo, _original_geo, alpha, _| {
if let Data::Mapped { mapped, .. } = data {
let elem_geometry = mapped.geometry().to_physical_precise_round(output_scale);
popup_elements.extend(
mapped.popup_render_elements::<R, CosmicMappedRenderElement<R>>(
renderer,
geo.loc.as_logical().to_physical_precise_round(output_scale)
- elem_geometry.loc,
Scale::from(output_scale),
alpha,
),
);
}
},
);
popup_elements
}
fn render_new_tree_windows<R>(
target_tree: &Tree<Data>,
reference_tree: Option<&Tree<Data>>,
renderer: &mut R,
@ -4862,7 +5102,7 @@ fn render_new_tree<R>(
swapping_stack_surface_id: &Id,
placeholder_id: &Id,
theme: &cosmic::theme::CosmicTheme,
) -> SplitRenderElements<CosmicMappedRenderElement<R>>
) -> Vec<CosmicMappedRenderElement<R>>
where
R: Renderer + ImportAll + ImportMem + AsGlowRenderer,
<R as Renderer>::TextureId: Send + Clone + 'static,
@ -4905,7 +5145,6 @@ where
let mut animating_window_elements = Vec::new();
let mut window_elements = Vec::new();
let mut popup_elements = Vec::new();
let mut group_backdrop = None;
let mut indicators = Vec::new();
@ -4916,10 +5155,11 @@ where
let output_scale = output.current_scale().fractional_scale();
let (swap_indicator, swap_tree) = overview.1.unzip();
let swap_tree = swap_tree.flatten().filter(|_| is_active_output);
let swap_desc = swap_desc.filter(|_| is_active_output);
let swap_tree = swap_tree.flatten().filter(|_| is_active_output);
let window_hint = crate::theme::active_window_hint(theme);
let group_color = GROUP_COLOR;
// render placeholder, if we are swapping to an empty workspace
if target_tree.root_node_id().is_none() && swap_desc.is_some() {
window_elements.push(
@ -4968,165 +5208,48 @@ where
(swap_geo.loc.as_logical() - window_geo.loc).to_physical_precise_round(output_scale);
swap_elements.extend(
window
.render_elements::<CosmicWindowRenderElement<R>>(
renderer,
render_loc,
output_scale.into(),
1.0,
)
.into_iter()
.map(|window| {
CosmicMappedRenderElement::GrabbedWindow(RescaleRenderElement::from_element(
window,
swap_geo
.loc
.as_logical()
.to_physical_precise_round(output_scale),
ease(
Linear,
1.0,
swap_factor(window_geo.size),
transition.unwrap_or(1.0),
),
))
}),
AsRenderElements::render_elements::<CosmicWindowRenderElement<R>>(
&window,
renderer,
render_loc,
output_scale.into(),
1.0,
)
.into_iter()
.map(|window| {
CosmicMappedRenderElement::GrabbedWindow(RescaleRenderElement::from_element(
window,
swap_geo
.loc
.as_logical()
.to_physical_precise_round(output_scale),
ease(
Linear,
1.0,
swap_factor(window_geo.size),
transition.unwrap_or(1.0),
),
))
}),
)
}
// render actual tree nodes
let old_geometries = old_geometries.unwrap_or_default();
let geometries = geometries.unwrap_or_default();
target_tree
.root_node_id()
.into_iter()
.flat_map(|root| target_tree.traverse_pre_order_ids(root).unwrap())
.map(|id| (target_tree, id))
.chain(
swap_tree
.into_iter()
.flat_map(|tree| {
let sub_root = &swap_desc.as_ref().unwrap().node;
if swap_desc.as_ref().unwrap().stack_window.is_none() {
Some(
tree.traverse_pre_order_ids(sub_root)
.unwrap()
.map(move |id| (tree, id)),
)
} else {
None
}
})
.flatten(),
)
.for_each(|(target_tree, node_id)| {
let data = target_tree.get(&node_id).unwrap().data();
let (original_geo, scaled_geo) = (data.geometry(), geometries.get(&node_id));
let (old_original_geo, old_scaled_geo) =
if let Some(reference_tree) = reference_tree.as_ref() {
if let Some(root) = reference_tree.root_node_id() {
reference_tree
.traverse_pre_order_ids(root)
.unwrap()
.find(|id| &node_id == id)
.map(|node_id| {
(
reference_tree.get(&node_id).unwrap().data().geometry(),
old_geometries.get(&node_id),
)
})
} else {
None
}
} else {
None
}
.unzip();
let mut old_geo = old_original_geo.map(|original_geo| {
let (scale, offset) = old_scaled_geo
.unwrap()
.map(|adapted_geo| scale_to_center(original_geo, adapted_geo))
.unwrap_or_else(|| (1.0.into(), (0, 0).into()));
(
old_scaled_geo
.unwrap()
.map(|adapted_geo| {
Rectangle::from_loc_and_size(
adapted_geo.loc + offset,
(
(original_geo.size.w as f64 * scale).round() as i32,
(original_geo.size.h as f64 * scale).round() as i32,
),
)
})
.unwrap_or(*original_geo),
1.0,
)
});
let was_minimized = if let Data::Mapped {
minimize_rect: Some(minimize_rect),
..
} = &data
{
old_geo = Some((*minimize_rect, (percentage * 2.0).min(1.0)));
true
} else {
false
};
let (scale, offset) = scaled_geo
.map(|adapted_geo| scale_to_center(original_geo, adapted_geo))
.unwrap_or_else(|| (1.0.into(), (0, 0).into()));
let new_geo = scaled_geo
.map(|adapted_geo| {
Rectangle::from_loc_and_size(
adapted_geo.loc + offset,
(
(original_geo.size.w as f64 * scale).round() as i32,
(original_geo.size.h as f64 * scale).round() as i32,
),
)
})
.unwrap_or(*original_geo);
let (geo, alpha, animating) = if let Some((old_geo, alpha)) = old_geo.filter(|_| {
swap_desc
.as_ref()
.map(|desc| desc.node != node_id && desc.stack_window.is_none())
.unwrap_or(true)
}) {
(
if was_minimized {
ease(
EaseInOutCubic,
EaseRectangle(old_geo),
EaseRectangle(new_geo),
percentage,
)
.unwrap()
} else {
ease(
Linear,
EaseRectangle(old_geo),
EaseRectangle(new_geo),
percentage,
)
.unwrap()
},
alpha,
old_geo != new_geo,
)
} else {
(new_geo, percentage, false)
};
render_new_tree(
target_tree,
reference_tree,
geometries,
old_geometries,
percentage,
swap_tree,
swap_desc.as_ref(),
|node_id, data, geo, original_geo, alpha, animating| {
if swap_desc.as_ref().map(|desc| &desc.node) == Some(&node_id)
|| focused.as_ref() == Some(&node_id)
{
if indicator_thickness > 0 || data.is_group() {
let mut geo = geo.clone();
if data.is_group() {
let outer_gap: i32 = (if is_overview { GAP_KEYBOARD } else { 4 } as f32
* percentage)
@ -5251,10 +5374,8 @@ where
if let Data::Mapped { mapped, .. } = data {
let elem_geometry = mapped.geometry().to_physical_precise_round(output_scale);
let SplitRenderElements {
mut w_elements,
p_elements,
} = mapped.split_render_elements::<R, CosmicMappedRenderElement<R>>(
let mut elements = mapped.render_elements::<R, CosmicMappedRenderElement<R>>(
renderer,
//original_location,
geo.loc.as_logical().to_physical_precise_round(output_scale)
@ -5262,6 +5383,7 @@ where
Scale::from(output_scale),
alpha,
);
if swap_desc
.as_ref()
.filter(|swap_desc| swap_desc.node == node_id)
@ -5284,7 +5406,7 @@ where
{
let mut geo = mapped.active_window_geometry().as_local();
geo.loc += original_geo.loc;
w_elements.insert(
elements.insert(
0,
CosmicMappedRenderElement::Overlay(BackdropShader::element(
renderer,
@ -5305,7 +5427,7 @@ where
(ConstrainScaleBehavior::CutOff, ConstrainAlign::TOP_LEFT)
};
let w_elements = w_elements.into_iter().flat_map(|element| match element {
let elements = elements.into_iter().flat_map(|element| match element {
CosmicMappedRenderElement::Stack(elem) => constrain_render_elements(
std::iter::once(elem),
geo.loc.as_logical().to_physical_precise_round(output_scale)
@ -5344,6 +5466,7 @@ where
.map(CosmicMappedRenderElement::TiledOverlay),
x => Some(x),
});
if swap_desc
.as_ref()
.map(|swap_desc| {
@ -5356,21 +5479,19 @@ where
})
.unwrap_or(false)
{
swap_elements.extend(w_elements);
swap_elements.extend(elements);
} else {
if animating {
animating_window_elements.extend(w_elements);
animating_window_elements.extend(elements);
} else {
window_elements.extend(w_elements);
}
if !mapped.is_maximized(false) {
popup_elements.extend(p_elements);
window_elements.extend(elements);
}
}
}
});
},
);
window_elements = resize_elements
resize_elements
.into_iter()
.flatten()
.chain(swap_elements)
@ -5378,12 +5499,147 @@ where
.chain(window_elements)
.chain(animating_window_elements)
.chain(group_backdrop.into_iter().map(Into::into))
.collect();
.collect()
}
SplitRenderElements {
w_elements: window_elements,
p_elements: popup_elements,
}
fn render_new_tree(
target_tree: &Tree<Data>,
reference_tree: Option<&Tree<Data>>,
geometries: Option<HashMap<NodeId, Rectangle<i32, Local>>>,
old_geometries: Option<HashMap<NodeId, Rectangle<i32, Local>>>,
percentage: f32,
swap_tree: Option<&Tree<Data>>,
swap_desc: Option<&NodeDesc>,
mut processor: impl FnMut(NodeId, &Data, Rectangle<i32, Local>, &Rectangle<i32, Local>, f32, bool),
) {
let old_geometries = old_geometries.unwrap_or_default();
let geometries = geometries.unwrap_or_default();
target_tree
.root_node_id()
.into_iter()
.flat_map(|root| target_tree.traverse_pre_order_ids(root).unwrap())
.map(|id| (target_tree, id))
.chain(
swap_tree
.into_iter()
.flat_map(|tree| {
let sub_root = &swap_desc.unwrap().node;
if swap_desc.unwrap().stack_window.is_none() {
Some(
tree.traverse_pre_order_ids(sub_root)
.unwrap()
.map(move |id| (tree, id)),
)
} else {
None
}
})
.flatten(),
)
.for_each(|(target_tree, node_id)| {
let data = target_tree.get(&node_id).unwrap().data();
let (original_geo, scaled_geo) = (data.geometry(), geometries.get(&node_id));
let (old_original_geo, old_scaled_geo) =
if let Some(reference_tree) = reference_tree.as_ref() {
if let Some(root) = reference_tree.root_node_id() {
reference_tree
.traverse_pre_order_ids(root)
.unwrap()
.find(|id| &node_id == id)
.map(|node_id| {
(
reference_tree.get(&node_id).unwrap().data().geometry(),
old_geometries.get(&node_id),
)
})
} else {
None
}
} else {
None
}
.unzip();
let mut old_geo = old_original_geo.map(|original_geo| {
let (scale, offset) = old_scaled_geo
.unwrap()
.map(|adapted_geo| scale_to_center(original_geo, adapted_geo))
.unwrap_or_else(|| (1.0.into(), (0, 0).into()));
(
old_scaled_geo
.unwrap()
.map(|adapted_geo| {
Rectangle::from_loc_and_size(
adapted_geo.loc + offset,
(
(original_geo.size.w as f64 * scale).round() as i32,
(original_geo.size.h as f64 * scale).round() as i32,
),
)
})
.unwrap_or(*original_geo),
1.0,
)
});
let was_minimized = if let Data::Mapped {
minimize_rect: Some(minimize_rect),
..
} = &data
{
old_geo = Some((*minimize_rect, (percentage * 2.0).min(1.0)));
true
} else {
false
};
let (scale, offset) = scaled_geo
.map(|adapted_geo| scale_to_center(original_geo, adapted_geo))
.unwrap_or_else(|| (1.0.into(), (0, 0).into()));
let new_geo = scaled_geo
.map(|adapted_geo| {
Rectangle::from_loc_and_size(
adapted_geo.loc + offset,
(
(original_geo.size.w as f64 * scale).round() as i32,
(original_geo.size.h as f64 * scale).round() as i32,
),
)
})
.unwrap_or(*original_geo);
let (geo, alpha, animating) = if let Some((old_geo, alpha)) = old_geo.filter(|_| {
swap_desc
.map(|desc| desc.node != node_id && desc.stack_window.is_none())
.unwrap_or(true)
}) {
(
if was_minimized {
ease(
EaseInOutCubic,
EaseRectangle(old_geo),
EaseRectangle(new_geo),
percentage,
)
.unwrap()
} else {
ease(
Linear,
EaseRectangle(old_geo),
EaseRectangle(new_geo),
percentage,
)
.unwrap()
},
alpha,
old_geo != new_geo,
)
} else {
(new_geo, percentage, false)
};
processor(node_id, data, geo, original_geo, alpha, animating)
});
}
fn scale_to_center<C>(

View file

@ -1,7 +1,7 @@
use crate::{
backend::render::{
element::{AsGlowRenderer, FromGlesError},
BackdropShader, SplitRenderElements,
BackdropShader,
},
shell::{
layout::{floating::FloatingLayout, tiling::TilingLayout},
@ -921,10 +921,6 @@ impl Workspace {
.chain(self.tiling_layer.mapped().map(|(w, _)| w))
}
pub fn outputs(&self) -> impl Iterator<Item = &Output> {
self.floating_layer.space.outputs()
}
pub fn is_empty(&self) -> bool {
self.floating_layer.mapped().next().is_none()
&& self.tiling_layer.mapped().next().is_none()
@ -1012,7 +1008,7 @@ impl Workspace {
resize_indicator: Option<(ResizeMode, ResizeIndicator)>,
indicator_thickness: u8,
theme: &CosmicTheme,
) -> Result<SplitRenderElements<WorkspaceRenderElement<R>>, OutputNotMapped>
) -> Result<Vec<WorkspaceRenderElement<R>>, OutputNotMapped>
where
R: Renderer + ImportAll + ImportMem + AsGlowRenderer,
<R as Renderer>::TextureId: Send + Clone + 'static,
@ -1021,7 +1017,7 @@ impl Workspace {
CosmicStackRenderElement<R>: RenderElement<R>,
WorkspaceRenderElement<R>: RenderElement<R>,
{
let mut elements = SplitRenderElements::default();
let mut elements = Vec::default();
let output_scale = self.output.current_scale().fractional_scale();
let zone = {
@ -1104,26 +1100,19 @@ impl Workspace {
y: target_geo.size.h as f64 / bbox.size.h as f64,
};
let SplitRenderElements {
w_elements,
p_elements,
} = fullscreen
.surface
.split_render_elements::<R, CosmicWindowRenderElement<R>>(
renderer,
render_loc,
output_scale.into(),
alpha,
);
elements.w_elements.extend(
w_elements
elements.extend(
fullscreen
.surface
.render_elements::<R, CosmicWindowRenderElement<R>>(
renderer,
render_loc,
output_scale.into(),
alpha,
)
.into_iter()
.map(|elem| RescaleRenderElement::from_element(elem, render_loc, scale))
.map(Into::into),
);
elements
.p_elements
.extend(p_elements.into_iter().map(Into::into))
}
if self
@ -1155,16 +1144,18 @@ impl Workspace {
OverviewMode::None => 1.0,
};
elements.extend_map(
self.floating_layer.render::<R>(
renderer,
focused.as_ref(),
resize_indicator.clone(),
indicator_thickness,
alpha,
theme,
),
WorkspaceRenderElement::from,
elements.extend(
self.floating_layer
.render::<R>(
renderer,
focused.as_ref(),
resize_indicator.clone(),
indicator_thickness,
alpha,
theme,
)
.into_iter()
.map(WorkspaceRenderElement::from),
);
let alpha = match &overview.0 {
@ -1181,21 +1172,23 @@ impl Workspace {
};
//tiling surfaces
elements.extend_map(
self.tiling_layer.render::<R>(
renderer,
draw_focus_indicator,
zone,
overview,
resize_indicator,
indicator_thickness,
theme,
)?,
WorkspaceRenderElement::from,
elements.extend(
self.tiling_layer
.render::<R>(
renderer,
draw_focus_indicator,
zone,
overview,
resize_indicator,
indicator_thickness,
theme,
)?
.into_iter()
.map(WorkspaceRenderElement::from),
);
if let Some(alpha) = alpha {
elements.w_elements.push(
elements.push(
Into::<CosmicMappedRenderElement<R>>::into(BackdropShader::element(
renderer,
self.backdrop_id.clone(),
@ -1214,6 +1207,159 @@ impl Workspace {
Ok(elements)
}
#[profiling::function]
pub fn render_popups<'a, R>(
&self,
renderer: &mut R,
draw_focus_indicator: Option<&Seat<State>>,
overview: (OverviewMode, Option<(SwapIndicator, Option<&Tree<Data>>)>),
theme: &CosmicTheme,
) -> Result<Vec<WorkspaceRenderElement<R>>, OutputNotMapped>
where
R: Renderer + ImportAll + ImportMem + AsGlowRenderer,
<R as Renderer>::TextureId: Send + Clone + 'static,
CosmicMappedRenderElement<R>: RenderElement<R>,
CosmicWindowRenderElement<R>: RenderElement<R>,
CosmicStackRenderElement<R>: RenderElement<R>,
WorkspaceRenderElement<R>: RenderElement<R>,
{
let mut elements = Vec::default();
let output_scale = self.output.current_scale().fractional_scale();
let zone = {
let layer_map = layer_map_for_output(&self.output);
layer_map.non_exclusive_zone().as_local()
};
if let Some(fullscreen) = self.fullscreen.as_ref() {
// fullscreen window
let bbox = fullscreen.surface.bbox().as_local();
let element_geo = Rectangle::from_loc_and_size(
self.element_for_surface(&fullscreen.surface)
.and_then(|elem| {
self.floating_layer
.element_geometry(elem)
.or_else(|| self.tiling_layer.element_geometry(elem))
.map(|mut geo| {
geo.loc -= elem.geometry().loc.as_local();
geo
})
})
.unwrap_or(bbox)
.loc,
fullscreen.original_geometry.size.as_local(),
);
let mut full_geo =
Rectangle::from_loc_and_size((0, 0), self.output.geometry().size.as_local());
if fullscreen.start_at.is_none() {
if bbox != full_geo {
if bbox.size.w < full_geo.size.w {
full_geo.loc.x += (full_geo.size.w - bbox.size.w) / 2;
full_geo.size.w = bbox.size.w;
}
if bbox.size.h < full_geo.size.h {
full_geo.loc.y += (full_geo.size.h - bbox.size.h) / 2;
full_geo.size.h = bbox.size.h;
}
}
}
let (target_geo, alpha) = match (fullscreen.start_at, fullscreen.ended_at) {
(Some(started), _) => {
let duration = Instant::now().duration_since(started).as_secs_f64()
/ FULLSCREEN_ANIMATION_DURATION.as_secs_f64();
(
ease(
EaseInOutCubic,
EaseRectangle(element_geo),
EaseRectangle(full_geo),
duration,
)
.0,
ease(EaseInOutCubic, 0.0, 1.0, duration),
)
}
(_, Some(ended)) => {
let duration = Instant::now().duration_since(ended).as_secs_f64()
/ FULLSCREEN_ANIMATION_DURATION.as_secs_f64();
(
ease(
EaseInOutCubic,
EaseRectangle(full_geo),
EaseRectangle(element_geo),
duration,
)
.0,
ease(EaseInOutCubic, 1.0, 0.0, duration),
)
}
(None, None) => (full_geo, 1.0),
};
let render_loc = target_geo
.loc
.as_logical()
.to_physical_precise_round(output_scale);
elements.extend(
fullscreen
.surface
.popup_render_elements::<R, CosmicWindowRenderElement<R>>(
renderer,
render_loc,
output_scale.into(),
alpha,
)
.into_iter()
.map(Into::into),
);
}
if self
.fullscreen
.as_ref()
.map(|f| f.start_at.is_some() || f.ended_at.is_some())
.unwrap_or(true)
{
// floating surfaces
let alpha = match &overview.0 {
OverviewMode::Started(_, started) => {
(1.0 - (Instant::now().duration_since(*started).as_millis()
/ ANIMATION_DURATION.as_millis()) as f32)
.max(0.0)
* 0.4
+ 0.6
}
OverviewMode::Ended(_, ended) => {
((Instant::now().duration_since(*ended).as_millis()
/ ANIMATION_DURATION.as_millis()) as f32)
* 0.4
+ 0.6
}
OverviewMode::Active(_) => 0.6,
OverviewMode::None => 1.0,
};
elements.extend(
self.floating_layer
.render_popups::<R>(renderer, alpha)
.into_iter()
.map(WorkspaceRenderElement::from),
);
//tiling surfaces
elements.extend(
self.tiling_layer
.render_popups::<R>(renderer, draw_focus_indicator, zone, overview, theme)?
.into_iter()
.map(WorkspaceRenderElement::from),
);
}
Ok(elements)
}
}
impl FocusStacks {