minimize: Slower animation

This commit is contained in:
Victoria Brekenfeld 2024-02-28 19:56:15 +01:00 committed by Victoria Brekenfeld
parent 70cda33481
commit 4f55f4127b
2 changed files with 31 additions and 18 deletions

View file

@ -47,6 +47,7 @@ mod grabs;
pub use self::grabs::*;
pub const ANIMATION_DURATION: Duration = Duration::from_millis(200);
pub const MINIMIZE_ANIMATION_DURATION: Duration = Duration::from_millis(300);
#[derive(Debug, Default)]
pub struct FloatingLayout {
@ -91,16 +92,16 @@ impl Animation {
Animation::Minimize { start, .. } => {
1.0 - (Instant::now()
.duration_since(*start)
.min(ANIMATION_DURATION)
.min(MINIMIZE_ANIMATION_DURATION)
.as_secs_f32()
/ ANIMATION_DURATION.as_secs_f32())
/ MINIMIZE_ANIMATION_DURATION.as_secs_f32())
}
Animation::Unminimize { start, .. } => {
Instant::now()
.duration_since(*start)
.min(ANIMATION_DURATION)
.min(MINIMIZE_ANIMATION_DURATION)
.as_secs_f32()
/ ANIMATION_DURATION.as_secs_f32()
/ MINIMIZE_ANIMATION_DURATION.as_secs_f32()
}
}
}
@ -125,31 +126,29 @@ impl Animation {
current_geometry: Rectangle<i32, Local>,
tiled_state: Option<&TiledCorners>,
) -> Rectangle<i32, Local> {
let target_rect = match self {
let (duration, target_rect) = match self {
Animation::Minimize {
target_geometry, ..
}
| Animation::Unminimize {
target_geometry, ..
} => target_geometry.clone(),
} => (MINIMIZE_ANIMATION_DURATION, target_geometry.clone()),
Animation::Tiled { .. } => {
if let Some(target_rect) =
let target_geometry = if let Some(target_rect) =
tiled_state.map(|state| state.relative_geometry(output_geometry))
{
target_rect
} else {
current_geometry
}
};
(ANIMATION_DURATION, target_geometry)
}
};
let previous_rect = self.previous_geometry().clone();
let start = *self.start();
let now = Instant::now();
let progress = now
.duration_since(start)
.min(ANIMATION_DURATION)
.as_secs_f64()
/ ANIMATION_DURATION.as_secs_f64();
let progress =
now.duration_since(start).min(duration).as_secs_f64() / duration.as_secs_f64();
ease(
EaseInOutCubic,
@ -1107,8 +1106,13 @@ impl FloatingLayout {
pub fn update_animation_state(&mut self) {
let was_empty = self.animations.is_empty();
self.animations
.retain(|_, anim| Instant::now().duration_since(*anim.start()) < ANIMATION_DURATION);
self.animations.retain(|_, anim| {
let duration = match anim {
Animation::Tiled { .. } => ANIMATION_DURATION,
_ => MINIMIZE_ANIMATION_DURATION,
};
Instant::now().duration_since(*anim.start()) < duration
});
if self.animations.is_empty() != was_empty {
self.dirty.store(true, Ordering::SeqCst);
}

View file

@ -68,6 +68,7 @@ pub use self::blocker::*;
pub use self::grabs::*;
pub const ANIMATION_DURATION: Duration = Duration::from_millis(200);
pub const MINIMIZE_ANIMATION_DURATION: Duration = Duration::from_millis(300);
pub const MOUSE_ANIMATION_DELAY: Duration = Duration::from_millis(150);
pub const INITIAL_MOUSE_ANIMATION_DELAY: Duration = Duration::from_millis(500);
@ -395,6 +396,12 @@ impl TilingLayout {
let last_active = focus_stack
.and_then(|focus_stack| TilingLayout::last_active_window(&mut tree, focus_stack))
.map(|(node_id, _)| node_id);
let duration = if minimize_rect.is_some() {
MINIMIZE_ANIMATION_DURATION
} else {
ANIMATION_DURATION
};
TilingLayout::map_to_tree(
&mut tree,
window,
@ -404,7 +411,7 @@ impl TilingLayout {
minimize_rect,
);
let blocker = TilingLayout::update_positions(&self.output, &mut tree, gaps);
self.queue.push_tree(tree, ANIMATION_DURATION, blocker);
self.queue.push_tree(tree, duration, blocker);
}
pub fn remap_minimized<'a>(
@ -469,7 +476,8 @@ impl TilingLayout {
*window.tiling_node_id.lock().unwrap() = Some(new_id);
let blocker = TilingLayout::update_positions(&self.output, &mut tree, gaps);
self.queue.push_tree(tree, ANIMATION_DURATION, blocker);
self.queue
.push_tree(tree, MINIMIZE_ANIMATION_DURATION, blocker);
return;
}
}
@ -507,7 +515,8 @@ impl TilingLayout {
*window.tiling_node_id.lock().unwrap() = Some(new_id);
let blocker = TilingLayout::update_positions(&self.output, &mut tree, gaps);
self.queue.push_tree(tree, ANIMATION_DURATION, blocker);
self.queue
.push_tree(tree, MINIMIZE_ANIMATION_DURATION, blocker);
return;
}
}