Define a advertised_node_for_client instead of duplicating code

Can't use this in `SecurityContextHandler` since it only has a `ClientId`,
not a `Client`.
This commit is contained in:
Ian Douglas Scott 2024-05-14 12:14:04 -07:00 committed by Victoria Brekenfeld
parent 99fa371ffa
commit 47f8c1da38
2 changed files with 8 additions and 15 deletions

View file

@ -14,12 +14,11 @@ use smithay::{
dmabuf::{DmabufFeedbackBuilder, DmabufGlobal},
socket::ListeningSocketSource,
},
xwayland::XWaylandClientData,
};
use std::sync::Arc;
use tracing::{info, warn};
use crate::state::{ClientState, State};
use crate::state::{advertised_node_for_client, ClientState, State};
#[derive(Debug)]
pub struct Socket {
@ -48,17 +47,7 @@ impl State {
);
// initialize globals
let filter = move |client: &Client| {
if let Some(normal_client) = client.get_data::<ClientState>() {
let dev_id = normal_client.advertised_drm_node.unwrap();
return dev_id == render_node;
}
if let Some(xwayland_client) = client.get_data::<XWaylandClientData>() {
let dev_id = xwayland_client.user_data().get::<DrmNode>().unwrap();
return *dev_id == render_node;
}
false
};
let filter = move |client: &Client| advertised_node_for_client(client) == Some(render_node);
let feedback = DmabufFeedbackBuilder::new(render_node.dev_id(), formats.clone())
.build()