Make RenderElement implementations generic to reduce duplication
It would make sense to have a bound like `for<'frame> R::Frame<'frame>: AsGlowFrame<'frame>`. But that appears to not behave properly due to current limitations of the borrow checker: https://blog.rust-lang.org/2022/10/28/gats-stabilization.html#implied-static-requirement-from-higher-ranked-trait-bounds Instead, this makes `glow_frame` and `glow_frame_mut` associated functions of the `AsGlowRenderer` trait. Then it is pretty straightforward to make the `RenderElement` implementations generic using that and `FromGlesError`. It would make sense to make `Self::Error: FromGlessError` a requirement of the `AsGlowRenderer` trait, but due to the lack of implied bounds support, that produces a bunch of errors about missing bounds. If Rustc improves that eventually, some bounds could be cleaned up a bit: https://github.com/rust-lang/rust/issues/44491
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parent
3dd3460ee0
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3 changed files with 63 additions and 222 deletions
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@ -1,7 +1,7 @@
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use crate::{
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backend::render::{
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element::{AsGlowFrame, AsGlowRenderer},
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GlMultiError, GlMultiFrame, GlMultiRenderer, SplitRenderElements,
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element::{AsGlowRenderer, FromGlesError},
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SplitRenderElements,
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},
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state::State,
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utils::{iced::IcedElementInternal, prelude::*},
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@ -1270,90 +1270,20 @@ where
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}
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}
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impl RenderElement<GlowRenderer> for CosmicMappedRenderElement<GlowRenderer> {
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impl<R> RenderElement<R> for CosmicMappedRenderElement<R>
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where
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R: Renderer + ImportAll + ImportMem + AsGlowRenderer,
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<R as Renderer>::TextureId: 'static,
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<R as Renderer>::Error: FromGlesError,
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{
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fn draw<'frame>(
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&self,
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frame: &mut <GlowRenderer as Renderer>::Frame<'frame>,
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frame: &mut R::Frame<'frame>,
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src: Rectangle<f64, BufferCoords>,
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dst: Rectangle<i32, Physical>,
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damage: &[Rectangle<i32, Physical>],
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opaque_regions: &[Rectangle<i32, Physical>],
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) -> Result<(), <GlowRenderer as Renderer>::Error> {
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match self {
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CosmicMappedRenderElement::Stack(elem) => {
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elem.draw(frame, src, dst, damage, opaque_regions)
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}
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CosmicMappedRenderElement::Window(elem) => {
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elem.draw(frame, src, dst, damage, opaque_regions)
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}
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CosmicMappedRenderElement::TiledStack(elem) => {
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elem.draw(frame, src, dst, damage, opaque_regions)
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}
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CosmicMappedRenderElement::TiledWindow(elem) => {
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elem.draw(frame, src, dst, damage, opaque_regions)
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}
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CosmicMappedRenderElement::TiledOverlay(elem) => {
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RenderElement::<GlowRenderer>::draw(elem, frame, src, dst, damage, opaque_regions)
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}
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CosmicMappedRenderElement::MovingStack(elem) => {
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elem.draw(frame, src, dst, damage, opaque_regions)
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}
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CosmicMappedRenderElement::MovingWindow(elem) => {
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elem.draw(frame, src, dst, damage, opaque_regions)
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}
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CosmicMappedRenderElement::GrabbedStack(elem) => {
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elem.draw(frame, src, dst, damage, opaque_regions)
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}
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CosmicMappedRenderElement::GrabbedWindow(elem) => {
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elem.draw(frame, src, dst, damage, opaque_regions)
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}
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CosmicMappedRenderElement::FocusIndicator(elem) => {
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RenderElement::<GlowRenderer>::draw(elem, frame, src, dst, damage, opaque_regions)
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}
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CosmicMappedRenderElement::Overlay(elem) => {
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RenderElement::<GlowRenderer>::draw(elem, frame, src, dst, damage, opaque_regions)
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}
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CosmicMappedRenderElement::StackHoverIndicator(elem) => {
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RenderElement::<GlowRenderer>::draw(elem, frame, src, dst, damage, opaque_regions)
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}
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#[cfg(feature = "debug")]
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CosmicMappedRenderElement::Egui(elem) => {
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RenderElement::<GlowRenderer>::draw(elem, frame, src, dst, damage, opaque_regions)
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}
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}
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}
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fn underlying_storage(&self, renderer: &mut GlowRenderer) -> Option<UnderlyingStorage> {
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match self {
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CosmicMappedRenderElement::Stack(elem) => elem.underlying_storage(renderer),
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CosmicMappedRenderElement::Window(elem) => elem.underlying_storage(renderer),
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CosmicMappedRenderElement::TiledStack(elem) => elem.underlying_storage(renderer),
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CosmicMappedRenderElement::TiledWindow(elem) => elem.underlying_storage(renderer),
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CosmicMappedRenderElement::TiledOverlay(elem) => elem.underlying_storage(renderer),
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CosmicMappedRenderElement::MovingStack(elem) => elem.underlying_storage(renderer),
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CosmicMappedRenderElement::MovingWindow(elem) => elem.underlying_storage(renderer),
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CosmicMappedRenderElement::GrabbedStack(elem) => elem.underlying_storage(renderer),
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CosmicMappedRenderElement::GrabbedWindow(elem) => elem.underlying_storage(renderer),
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CosmicMappedRenderElement::FocusIndicator(elem) => elem.underlying_storage(renderer),
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CosmicMappedRenderElement::Overlay(elem) => elem.underlying_storage(renderer),
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CosmicMappedRenderElement::StackHoverIndicator(elem) => {
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elem.underlying_storage(renderer)
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}
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#[cfg(feature = "debug")]
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CosmicMappedRenderElement::Egui(elem) => elem.underlying_storage(renderer),
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}
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}
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}
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impl<'a> RenderElement<GlMultiRenderer<'a>> for CosmicMappedRenderElement<GlMultiRenderer<'a>> {
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fn draw<'frame>(
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&self,
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frame: &mut GlMultiFrame<'a, 'frame>,
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src: Rectangle<f64, BufferCoords>,
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dst: Rectangle<i32, Physical>,
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damage: &[Rectangle<i32, Physical>],
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opaque_regions: &[Rectangle<i32, Physical>],
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) -> Result<(), GlMultiError> {
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) -> Result<(), R::Error> {
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match self {
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CosmicMappedRenderElement::Stack(elem) => {
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elem.draw(frame, src, dst, damage, opaque_regions)
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@ -1369,13 +1299,13 @@ impl<'a> RenderElement<GlMultiRenderer<'a>> for CosmicMappedRenderElement<GlMult
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}
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CosmicMappedRenderElement::TiledOverlay(elem) => RenderElement::<GlowRenderer>::draw(
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elem,
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frame.glow_frame_mut(),
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R::glow_frame_mut(frame),
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src,
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dst,
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damage,
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opaque_regions,
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)
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.map_err(|err| GlMultiError::Render(err)),
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.map_err(FromGlesError::from_gles_error),
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CosmicMappedRenderElement::MovingStack(elem) => {
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elem.draw(frame, src, dst, damage, opaque_regions)
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}
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@ -1390,28 +1320,28 @@ impl<'a> RenderElement<GlMultiRenderer<'a>> for CosmicMappedRenderElement<GlMult
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}
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CosmicMappedRenderElement::FocusIndicator(elem) => RenderElement::<GlowRenderer>::draw(
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elem,
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frame.glow_frame_mut(),
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R::glow_frame_mut(frame),
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src,
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dst,
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damage,
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opaque_regions,
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)
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.map_err(|err| GlMultiError::Render(err)),
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.map_err(FromGlesError::from_gles_error),
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CosmicMappedRenderElement::Overlay(elem) => RenderElement::<GlowRenderer>::draw(
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elem,
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frame.glow_frame_mut(),
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R::glow_frame_mut(frame),
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src,
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dst,
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damage,
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opaque_regions,
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)
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.map_err(|err| GlMultiError::Render(err)),
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.map_err(FromGlesError::from_gles_error),
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CosmicMappedRenderElement::StackHoverIndicator(elem) => {
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elem.draw(frame, src, dst, damage, opaque_regions)
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}
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#[cfg(feature = "debug")]
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CosmicMappedRenderElement::Egui(elem) => {
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let glow_frame = frame.glow_frame_mut();
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let glow_frame = R::glow_frame_mut(frame);
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RenderElement::<GlowRenderer>::draw(
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elem,
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glow_frame,
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@ -1420,12 +1350,12 @@ impl<'a> RenderElement<GlMultiRenderer<'a>> for CosmicMappedRenderElement<GlMult
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damage,
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opaque_regions,
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)
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.map_err(|err| GlMultiError::Render(err))
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.map_err(FromGlesError::from_gles_error)
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}
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}
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}
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fn underlying_storage(&self, renderer: &mut GlMultiRenderer<'a>) -> Option<UnderlyingStorage> {
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fn underlying_storage(&self, renderer: &mut R) -> Option<UnderlyingStorage> {
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match self {
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CosmicMappedRenderElement::Stack(elem) => elem.underlying_storage(renderer),
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CosmicMappedRenderElement::Window(elem) => elem.underlying_storage(renderer),
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@ -1,7 +1,7 @@
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use crate::{
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backend::render::{
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element::{AsGlowFrame, AsGlowRenderer},
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BackdropShader, GlMultiError, GlMultiFrame, GlMultiRenderer, SplitRenderElements,
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element::{AsGlowRenderer, FromGlesError},
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BackdropShader, SplitRenderElements,
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},
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shell::{
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layout::{floating::FloatingLayout, tiling::TilingLayout},
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@ -29,8 +29,8 @@ use smithay::{
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surface::WaylandSurfaceRenderElement, texture::TextureRenderElement,
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utils::RescaleRenderElement, Element, Id, RenderElement,
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},
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gles::{GlesError, GlesTexture},
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glow::{GlowFrame, GlowRenderer},
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gles::GlesTexture,
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glow::GlowRenderer,
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utils::{DamageSet, OpaqueRegions},
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ImportAll, ImportMem, Renderer,
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},
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@ -1333,57 +1333,20 @@ where
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}
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}
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impl RenderElement<GlowRenderer> for WorkspaceRenderElement<GlowRenderer> {
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impl<R> RenderElement<R> for WorkspaceRenderElement<R>
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where
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R: Renderer + ImportAll + ImportMem + AsGlowRenderer,
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<R as Renderer>::TextureId: 'static,
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<R as Renderer>::Error: FromGlesError,
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{
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fn draw<'frame>(
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&self,
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frame: &mut GlowFrame<'frame>,
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frame: &mut R::Frame<'frame>,
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src: Rectangle<f64, BufferCoords>,
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dst: Rectangle<i32, Physical>,
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damage: &[Rectangle<i32, smithay::utils::Physical>],
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opaque_regions: &[Rectangle<i32, Physical>],
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) -> Result<(), GlesError> {
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match self {
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WorkspaceRenderElement::OverrideRedirect(elem) => {
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elem.draw(frame, src, dst, damage, opaque_regions)
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}
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WorkspaceRenderElement::Fullscreen(elem) => {
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elem.draw(frame, src, dst, damage, opaque_regions)
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}
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WorkspaceRenderElement::FullscreenPopup(elem) => {
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elem.draw(frame, src, dst, damage, opaque_regions)
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}
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WorkspaceRenderElement::Window(elem) => {
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elem.draw(frame, src, dst, damage, opaque_regions)
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}
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WorkspaceRenderElement::Backdrop(elem) => {
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RenderElement::<GlowRenderer>::draw(elem, frame, src, dst, damage, opaque_regions)
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}
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}
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}
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fn underlying_storage(
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&self,
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renderer: &mut GlowRenderer,
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) -> Option<smithay::backend::renderer::element::UnderlyingStorage> {
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match self {
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WorkspaceRenderElement::OverrideRedirect(elem) => elem.underlying_storage(renderer),
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WorkspaceRenderElement::Fullscreen(elem) => elem.underlying_storage(renderer),
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WorkspaceRenderElement::FullscreenPopup(elem) => elem.underlying_storage(renderer),
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WorkspaceRenderElement::Window(elem) => elem.underlying_storage(renderer),
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WorkspaceRenderElement::Backdrop(elem) => elem.underlying_storage(renderer),
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}
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}
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}
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impl<'a> RenderElement<GlMultiRenderer<'a>> for WorkspaceRenderElement<GlMultiRenderer<'a>> {
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fn draw<'frame>(
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&self,
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frame: &mut GlMultiFrame<'a, 'frame>,
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src: Rectangle<f64, BufferCoords>,
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dst: Rectangle<i32, Physical>,
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damage: &[Rectangle<i32, smithay::utils::Physical>],
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opaque_regions: &[Rectangle<i32, Physical>],
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) -> Result<(), GlMultiError> {
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) -> Result<(), R::Error> {
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match self {
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WorkspaceRenderElement::OverrideRedirect(elem) => {
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elem.draw(frame, src, dst, damage, opaque_regions)
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@ -1399,19 +1362,19 @@ impl<'a> RenderElement<GlMultiRenderer<'a>> for WorkspaceRenderElement<GlMultiRe
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}
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WorkspaceRenderElement::Backdrop(elem) => RenderElement::<GlowRenderer>::draw(
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elem,
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frame.glow_frame_mut(),
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R::glow_frame_mut(frame),
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src,
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dst,
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damage,
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opaque_regions,
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)
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.map_err(GlMultiError::Render),
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.map_err(FromGlesError::from_gles_error),
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}
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}
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fn underlying_storage(
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&self,
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renderer: &mut GlMultiRenderer<'a>,
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renderer: &mut R,
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) -> Option<smithay::backend::renderer::element::UnderlyingStorage> {
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match self {
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WorkspaceRenderElement::OverrideRedirect(elem) => elem.underlying_storage(renderer),
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