Fix windows resizing after being moved
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parent
e1e5dd994a
commit
457b000e68
1 changed files with 10 additions and 4 deletions
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@ -110,9 +110,12 @@ impl FloatingLayout {
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mapped.min_size().unwrap_or((0, 0).into()),
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mapped.min_size().unwrap_or((0, 0).into()),
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mapped.max_size().unwrap_or((0, 0).into()),
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mapped.max_size().unwrap_or((0, 0).into()),
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);
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);
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if win_geo.size.w > geometry.size.w / 3 * 2 {
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if win_geo.size.w > max_size.w
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|| win_geo.size.w < min_size.w
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|| win_geo.size.w > geometry.size.w
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{
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// try a more reasonable size
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// try a more reasonable size
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let mut width = geometry.size.w / 3 * 2;
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let mut width = win_geo.size.w;
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if max_size.w != 0 {
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if max_size.w != 0 {
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// don't go larger then the max_size ...
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// don't go larger then the max_size ...
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width = std::cmp::min(max_size.w, width);
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width = std::cmp::min(max_size.w, width);
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@ -124,9 +127,12 @@ impl FloatingLayout {
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// but no matter the supported sizes, don't be larger than our non-exclusive-zone
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// but no matter the supported sizes, don't be larger than our non-exclusive-zone
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win_geo.size.w = std::cmp::min(width, geometry.size.w);
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win_geo.size.w = std::cmp::min(width, geometry.size.w);
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}
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}
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if win_geo.size.h > geometry.size.h / 3 * 2 {
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if win_geo.size.h > max_size.h
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|| win_geo.size.h < min_size.h
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|| win_geo.size.h > geometry.size.h
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{
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// try a more reasonable size
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// try a more reasonable size
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let mut height = geometry.size.h / 3 * 2;
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let mut height = win_geo.size.h;
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if max_size.h != 0 {
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if max_size.h != 0 {
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// don't go larger then the max_size ...
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// don't go larger then the max_size ...
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height = std::cmp::min(max_size.h, height);
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height = std::cmp::min(max_size.h, height);
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