shell: Extract FloatingLayout::snap_to_corner to deduplicate snap restore logic

This commit is contained in:
Ilia Malanin 2026-02-23 17:22:51 +01:00 committed by Victoria Brekenfeld
parent 60ecf70910
commit 3f68eee846
3 changed files with 13 additions and 16 deletions

View file

@ -2596,11 +2596,7 @@ impl Shell {
true,
);
} else if let Some(corners) = was_snapped {
*window.floating_tiled.lock().unwrap() = Some(corners);
window.set_tiled(true);
let snapped_geo = workspace.floating_layer.snapped_geometry(&corners);
window.set_geometry(snapped_geo.to_global(&workspace.output));
window.configure();
workspace.floating_layer.snap_to_corner(&window, &corners);
}
}
Some(FullscreenRestoreState::Tiling {
@ -3371,11 +3367,7 @@ impl Shell {
.floating_layer
.map_maximized(mapped.clone(), geometry, false);
} else if let Some(corners) = was_snapped {
*mapped.floating_tiled.lock().unwrap() = Some(corners);
mapped.set_tiled(true);
let snapped_geo = to_workspace.floating_layer.snapped_geometry(&corners);
mapped.set_geometry(snapped_geo.to_global(&to_workspace.output));
mapped.configure();
to_workspace.floating_layer.snap_to_corner(mapped, &corners);
}
} else {
for mapped in to_workspace