shell: Extract FloatingLayout::snap_to_corner to deduplicate snap restore logic

This commit is contained in:
Ilia Malanin 2026-02-23 17:22:51 +01:00 committed by Victoria Brekenfeld
parent 60ecf70910
commit 3f68eee846
3 changed files with 13 additions and 16 deletions

View file

@ -1641,7 +1641,16 @@ impl FloatingLayout {
elements
}
pub fn snapped_geometry(&self, corners: &TiledCorners) -> Rectangle<i32, Local> {
pub fn snap_to_corner(&self, mapped: &CosmicMapped, corners: &TiledCorners) {
*mapped.floating_tiled.lock().unwrap() = Some(*corners);
mapped.set_tiled(true);
let snapped_geo = self.snapped_geometry(corners);
let output = self.space.outputs().next().unwrap();
mapped.set_geometry(snapped_geo.to_global(output));
mapped.configure();
}
fn snapped_geometry(&self, corners: &TiledCorners) -> Rectangle<i32, Local> {
let output = self.space.outputs().next().unwrap().clone();
let layers = layer_map_for_output(&output);
let non_exclusive = layers.non_exclusive_zone();