shell: implement minimize
This commit is contained in:
parent
fffae1491d
commit
3eb7e5f82e
20 changed files with 1185 additions and 307 deletions
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@ -34,7 +34,7 @@ use smithay::{
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glow::{GlowFrame, GlowRenderer},
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ImportAll, ImportMem, Renderer,
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},
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desktop::{layer_map_for_output, space::SpaceElement},
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desktop::{layer_map_for_output, space::SpaceElement, WindowSurfaceType},
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input::Seat,
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output::Output,
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reexports::wayland_server::{protocol::wl_surface::WlSurface, Client, Resource},
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@ -66,7 +66,7 @@ use super::{
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FocusStack, FocusStackMut,
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},
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grabs::ResizeEdge,
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layout::tiling::{Data, NodeDesc},
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layout::tiling::{Data, MinimizedTilingState, NodeDesc},
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CosmicMappedRenderElement, CosmicSurface, ResizeDirection, ResizeMode,
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};
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@ -94,10 +94,46 @@ pub struct Workspace {
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#[derive(Debug)]
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pub struct MinimizedWindow {
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pub window: CosmicMapped,
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pub previous_layer: ManagedLayer,
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pub was_fullscreen: Option<FullscreenSurface>,
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pub was_maximized: bool,
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pub tiling_state: Option<(id_tree::NodeId, Rectangle<i32, Logical>)>,
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pub previous_state: MinimizedState,
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pub fullscreen: Option<FullscreenSurface>,
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pub output_geo: Rectangle<i32, Global>,
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}
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#[derive(Debug)]
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pub enum MinimizedState {
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Sticky {
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position: Point<i32, Local>,
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},
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Floating {
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position: Point<i32, Local>,
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},
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Tiling {
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tiling_state: Option<MinimizedTilingState>,
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was_maximized: bool,
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},
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}
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impl MinimizedWindow {
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pub(super) fn unmaximize(&mut self, original_geometry: Rectangle<i32, Local>) {
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self.window.set_maximized(false);
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self.window.configure();
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match &mut self.previous_state {
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MinimizedState::Sticky { position } | MinimizedState::Floating { position } => {
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*position = original_geometry.loc;
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}
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MinimizedState::Tiling { was_maximized, .. } => {
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*was_maximized = false;
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}
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}
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}
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fn unfullscreen(&mut self) -> Option<(ManagedLayer, WorkspaceHandle)> {
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let fullscreen = self.fullscreen.take()?;
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self.window.set_fullscreen(false);
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self.window.set_geometry(fullscreen.original_geometry);
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fullscreen.previously
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}
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}
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#[derive(Debug, Clone)]
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@ -338,6 +374,18 @@ impl Workspace {
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.0
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.on_commit();
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}
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if let Some(mapped) = self.minimized_windows.iter().find_map(|m| {
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m.window
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.has_surface(surface, WindowSurfaceType::TOPLEVEL)
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.then_some(&m.window)
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}) {
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mapped
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.windows()
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.find(|(w, _)| w.wl_surface().as_ref() == Some(surface))
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.unwrap()
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.0
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.on_commit();
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}
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}
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pub fn output(&self) -> &Output {
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@ -357,6 +405,12 @@ impl Workspace {
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toplevel_info.toplevel_enter_output(&surface, output);
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}
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}
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for window in self.minimized_windows.iter() {
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for (surface, _) in window.window.windows() {
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toplevel_info.toplevel_leave_output(&surface, &self.output);
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toplevel_info.toplevel_enter_output(&surface, output);
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}
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}
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let output_name = output.name();
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if let Some(pos) = self
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.output_stack
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@ -375,7 +429,7 @@ impl Workspace {
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}
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pub fn unmap(&mut self, mapped: &CosmicMapped) -> Option<ManagedState> {
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let was_fullscreen = self
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let mut was_fullscreen = self
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.fullscreen
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.as_ref()
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.filter(|f| f.ended_at.is_none())
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@ -388,11 +442,27 @@ impl Workspace {
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let _ = self.unmaximize_request(mapped);
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}
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let was_floating = self.floating_layer.unmap(&mapped);
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let was_tiling = self.tiling_layer.unmap(&mapped);
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let mut was_floating = self.floating_layer.unmap(&mapped);
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let mut was_tiling = self.tiling_layer.unmap(&mapped);
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if was_floating || was_tiling {
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assert!(was_floating != was_tiling);
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}
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if let Some(pos) = self
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.minimized_windows
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.iter()
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.position(|m| &m.window == mapped)
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{
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let state = self.minimized_windows.remove(pos);
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match state.previous_state {
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MinimizedState::Sticky { .. } | MinimizedState::Floating { .. } => {
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was_floating = true;
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}
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MinimizedState::Tiling { .. } => {
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was_tiling = true;
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}
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}
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was_fullscreen = state.fullscreen;
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}
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self.focus_stack
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.0
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@ -417,6 +487,7 @@ impl Workspace {
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self.floating_layer
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.mapped()
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.chain(self.tiling_layer.mapped().map(|(w, _)| w))
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.chain(self.minimized_windows.iter().map(|w| &w.window))
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.find(|e| e.windows().any(|(w, _)| &w == surface))
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}
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@ -424,6 +495,7 @@ impl Workspace {
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self.floating_layer
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.mapped()
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.chain(self.tiling_layer.mapped().map(|(w, _)| w))
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.chain(self.minimized_windows.iter().map(|w| &w.window))
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.find(|e| {
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e.windows()
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.any(|(w, _)| w.wl_surface().as_ref() == Some(surface))
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@ -434,6 +506,7 @@ impl Workspace {
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self.floating_layer
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.mapped()
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.chain(self.tiling_layer.mapped().map(|(w, _)| w))
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.chain(self.minimized_windows.iter().map(|w| &w.window))
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.find(|e| e.windows().any(|(w, _)| w.x11_surface() == Some(surface)))
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}
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@ -463,29 +536,38 @@ impl Workspace {
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pub fn unmaximize_request(&mut self, elem: &CosmicMapped) -> Option<Size<i32, Logical>> {
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let mut state = elem.maximized_state.lock().unwrap();
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if let Some(state) = state.take() {
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match state.original_layer {
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ManagedLayer::Tiling if self.tiling_enabled => {
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// should still be mapped in tiling
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self.floating_layer.unmap(&elem);
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elem.output_enter(&self.output, elem.bbox());
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elem.set_maximized(false);
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elem.set_geometry(state.original_geometry.to_global(&self.output));
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elem.configure();
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self.tiling_layer.recalculate();
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self.tiling_layer
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.element_geometry(&elem)
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.map(|geo| geo.size.as_logical())
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}
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ManagedLayer::Sticky => unreachable!(),
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_ => {
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elem.set_maximized(false);
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self.floating_layer.map_internal(
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elem.clone(),
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Some(state.original_geometry.loc),
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Some(state.original_geometry.size.as_logical()),
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None,
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);
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Some(state.original_geometry.size.as_logical())
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if let Some(minimized) = self
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.minimized_windows
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.iter_mut()
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.find(|m| &m.window == elem)
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{
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minimized.unmaximize(state.original_geometry);
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Some(state.original_geometry.size.as_logical())
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} else {
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match state.original_layer {
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ManagedLayer::Tiling if self.tiling_enabled => {
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// should still be mapped in tiling
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self.floating_layer.unmap(&elem);
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elem.output_enter(&self.output, elem.bbox());
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elem.set_maximized(false);
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elem.set_geometry(state.original_geometry.to_global(&self.output));
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elem.configure();
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self.tiling_layer.recalculate();
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self.tiling_layer
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.element_geometry(&elem)
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.map(|geo| geo.size.as_logical())
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}
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ManagedLayer::Sticky => unreachable!(),
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_ => {
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elem.set_maximized(false);
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self.floating_layer.map_internal(
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elem.clone(),
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Some(state.original_geometry.loc),
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Some(state.original_geometry.size.as_logical()),
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None,
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);
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Some(state.original_geometry.size.as_logical())
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}
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}
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}
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} else {
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@ -493,10 +575,156 @@ impl Workspace {
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}
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}
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pub fn minimize(
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&mut self,
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elem: &CosmicMapped,
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to: Rectangle<i32, Local>,
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) -> Option<MinimizedWindow> {
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let fullscreen = if self
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.get_fullscreen()
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.is_some_and(|s| elem.windows().any(|(w, _)| *s == w))
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{
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let fullscreen_state = self.fullscreen.clone().unwrap();
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{
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let f = self.fullscreen.as_mut().unwrap();
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f.ended_at = Some(
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Instant::now()
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- (FULLSCREEN_ANIMATION_DURATION
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- f.start_at
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.take()
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.map(|earlier| {
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Instant::now()
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.duration_since(earlier)
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.min(FULLSCREEN_ANIMATION_DURATION)
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})
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.unwrap_or(FULLSCREEN_ANIMATION_DURATION)),
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);
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}
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Some(fullscreen_state)
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} else {
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None
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};
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if self.is_tiled(elem) {
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let was_maximized = self.floating_layer.unmap(&elem);
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let tiling_state = self.tiling_layer.unmap_minimize(elem, to);
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Some(MinimizedWindow {
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window: elem.clone(),
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previous_state: MinimizedState::Tiling {
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tiling_state,
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was_maximized,
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},
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output_geo: self.output.geometry(),
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fullscreen,
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})
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} else {
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self.floating_layer
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.unmap_minimize(elem, to)
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.map(|(window, position)| MinimizedWindow {
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window,
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previous_state: MinimizedState::Floating { position },
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output_geo: self.output.geometry(),
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fullscreen,
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})
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}
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}
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pub fn unminimize(
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&mut self,
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window: MinimizedWindow,
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from: Rectangle<i32, Local>,
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seat: &Seat<State>,
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) -> Option<(CosmicMapped, ManagedLayer, WorkspaceHandle)> {
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match window.previous_state {
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MinimizedState::Floating { mut position } => {
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let current_output_size = self.output.geometry().size.as_logical();
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if current_output_size != window.output_geo.size.as_logical() {
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position = Point::from((
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(position.x as f64 / window.output_geo.size.w as f64
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* current_output_size.w as f64)
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.floor() as i32,
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(position.y as f64 / window.output_geo.size.h as f64
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* current_output_size.h as f64)
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.floor() as i32,
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))
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};
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self.floating_layer
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.remap_minimized(window.window, from, position);
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}
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MinimizedState::Sticky { .. } => unreachable!(),
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MinimizedState::Tiling {
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tiling_state,
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was_maximized,
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} => {
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if self.tiling_enabled {
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let focus_stack = self.focus_stack.get(seat);
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self.tiling_layer.remap_minimized(
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window.window.clone(),
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from,
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tiling_state,
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Some(focus_stack.iter()),
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);
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if was_maximized {
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let previous_geometry =
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self.tiling_layer.element_geometry(&window.window).unwrap();
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self.floating_layer
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.map_maximized(window.window, previous_geometry);
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}
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} else {
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if was_maximized {
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self.floating_layer.map_maximized(window.window, from);
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} else {
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self.floating_layer.map(window.window.clone(), None);
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// get the right animation
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let geometry = self
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.floating_layer
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.element_geometry(&window.window)
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.unwrap();
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self.floating_layer.remap_minimized(
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window.window.clone(),
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from,
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geometry.loc,
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);
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}
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}
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}
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}
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if let Some(mut fullscreen) = window.fullscreen {
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let old_fullscreen = self.remove_fullscreen();
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fullscreen.start_at = Some(Instant::now());
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let geo = self.output.geometry();
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if geo != window.output_geo {
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fullscreen.animation_signal = if let Some(surface) = fullscreen.surface.wl_surface()
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{
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let signal = Arc::new(AtomicBool::new(false));
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add_blocker(
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&surface,
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FullscreenBlocker {
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signal: signal.clone(),
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},
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);
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Some(signal)
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} else {
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None
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};
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fullscreen.surface.set_geometry(geo);
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fullscreen.surface.send_configure();
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}
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self.fullscreen = Some(fullscreen);
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old_fullscreen
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} else {
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None
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}
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}
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pub fn fullscreen_request(
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&mut self,
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window: &CosmicSurface,
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previously: Option<(ManagedLayer, WorkspaceHandle)>,
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from: Rectangle<i32, Local>,
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seat: &Seat<State>,
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) {
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if self
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.fullscreen
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@ -507,6 +735,15 @@ impl Workspace {
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return;
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}
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if let Some(pos) = self
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.minimized_windows
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.iter()
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.position(|m| m.window.windows().any(|(w, _)| &w == window))
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{
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let minimized = self.minimized_windows.remove(pos);
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let _ = self.unminimize(minimized, from, seat);
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}
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window.set_fullscreen(true);
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let geo = self.output.geometry();
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let original_geometry = window.geometry().as_global();
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@ -540,7 +777,13 @@ impl Workspace {
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&mut self,
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window: &CosmicSurface,
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) -> Option<(ManagedLayer, WorkspaceHandle)> {
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if let Some(f) = self
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if let Some(minimized) = self
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.minimized_windows
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.iter_mut()
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.find(|m| m.fullscreen.as_ref().is_some_and(|f| &f.surface == window))
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{
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minimized.unfullscreen()
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} else if let Some(f) = self
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.fullscreen
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.as_mut()
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.filter(|f| &f.surface == window && f.ended_at.is_none())
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@ -711,24 +954,41 @@ impl Workspace {
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self.floating_layer.space.outputs()
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}
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pub fn windows(&self) -> impl Iterator<Item = CosmicSurface> + '_ {
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self.floating_layer
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.windows()
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.chain(self.tiling_layer.windows().map(|(w, _)| w))
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pub fn is_empty(&self) -> bool {
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self.floating_layer.mapped().next().is_none()
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&& self.tiling_layer.mapped().next().is_none()
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&& self.minimized_windows.is_empty()
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&& self.pending_tokens.is_empty()
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}
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pub fn is_fullscreen(&self, mapped: &CosmicMapped) -> bool {
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self.fullscreen
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.as_ref()
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.is_some_and(|f| f.surface == mapped.active_window())
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|| self
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.minimized_windows
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.iter()
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.any(|m| &m.window == mapped && m.fullscreen.is_some())
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}
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pub fn is_floating(&self, mapped: &CosmicMapped) -> bool {
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!self.is_fullscreen(mapped) && self.floating_layer.mapped().any(|m| m == mapped)
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!self.is_fullscreen(mapped)
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&& (self.floating_layer.mapped().any(|m| m == mapped)
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|| self.minimized_windows.iter().any(|m| {
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&m.window == mapped
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&& matches!(
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m.previous_state,
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MinimizedState::Floating { .. } | MinimizedState::Sticky { .. }
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)
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}))
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}
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pub fn is_tiled(&self, mapped: &CosmicMapped) -> bool {
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!self.is_fullscreen(mapped) && self.tiling_layer.mapped().any(|(m, _)| m == mapped)
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!self.is_fullscreen(mapped)
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&& (self.tiling_layer.mapped().any(|(m, _)| m == mapped)
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|| self.minimized_windows.iter().any(|m| {
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&m.window == mapped && matches!(m.previous_state, MinimizedState::Tiling { .. })
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}))
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}
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pub fn node_desc(&self, focus: KeyboardFocusTarget) -> Option<NodeDesc> {
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|
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