shell: Handle focus shortcuts for floating layer
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parent
63c073e3e5
commit
3d10ca6105
4 changed files with 122 additions and 20 deletions
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@ -5,13 +5,16 @@ use smithay::{
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element::{AsRenderElements, RenderElement},
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ImportAll, ImportMem, Renderer,
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},
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desktop::{layer_map_for_output, space::SpaceElement, Space, WindowSurfaceType},
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desktop::{layer_map_for_output, space::SpaceElement, PopupKind, Space, WindowSurfaceType},
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input::{pointer::GrabStartData as PointerGrabStartData, Seat},
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output::Output,
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utils::{Logical, Point, Rectangle, Size},
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wayland::seat::WaylandFocus,
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};
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use std::collections::HashMap;
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use crate::shell::focus::FocusDirection;
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use crate::shell::FocusResult;
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use crate::{
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backend::render::{element::AsGlowRenderer, IndicatorShader, Key, Usage},
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shell::{
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@ -25,7 +28,9 @@ use crate::{
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},
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state::State,
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utils::prelude::*,
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wayland::protocols::toplevel_info::ToplevelInfoState,
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wayland::{
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handlers::xdg_shell::popup::get_popup_toplevel, protocols::toplevel_info::ToplevelInfoState,
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},
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};
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mod grabs;
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@ -347,6 +352,77 @@ impl FloatingLayout {
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true
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}
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pub fn next_focus<'a>(
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&mut self,
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direction: FocusDirection,
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seat: &Seat<State>,
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_focus_stack: impl Iterator<Item = &'a CosmicMapped> + 'a,
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) -> FocusResult {
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let Some(target) = seat.get_keyboard().unwrap().current_focus() else {
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return FocusResult::None
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};
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let Some(focused) = (match target {
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KeyboardFocusTarget::Popup(popup) => {
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let Some(toplevel_surface) = (match popup {
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PopupKind::Xdg(xdg) => get_popup_toplevel(&xdg),
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}) else {
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return FocusResult::None
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};
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self.space.elements().find(|elem| elem.wl_surface().as_ref() == Some(&toplevel_surface))
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},
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KeyboardFocusTarget::Element(elem) => self.space.elements().find(|e| *e == &elem),
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_ => None,
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}) else {
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return FocusResult::None
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};
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if focused.handle_focus(direction, None) {
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return FocusResult::Handled;
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}
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let geometry = self.space.element_geometry(focused).unwrap();
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let next = match direction {
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FocusDirection::Up => self.space.elements().min_by_key(|other| {
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let res = geometry.loc.y - self.space.element_geometry(other).unwrap().loc.y;
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if res.is_positive() {
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res
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} else {
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i32::MAX
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}
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}),
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FocusDirection::Down => self.space.elements().max_by_key(|other| {
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let res = geometry.loc.y - self.space.element_geometry(other).unwrap().loc.y;
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if res.is_negative() {
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res
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} else {
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i32::MIN
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}
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}),
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FocusDirection::Left => self.space.elements().min_by_key(|other| {
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let res = geometry.loc.x - self.space.element_geometry(other).unwrap().loc.x;
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if res.is_positive() {
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res
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} else {
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i32::MAX
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}
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}),
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FocusDirection::Right => self.space.elements().max_by_key(|other| {
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let res = geometry.loc.x - self.space.element_geometry(other).unwrap().loc.x;
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if res.is_negative() {
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res
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} else {
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i32::MIN
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}
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}),
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_ => return FocusResult::None,
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};
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next.map(|elem| FocusResult::Some(KeyboardFocusTarget::Element(elem.clone())))
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.unwrap_or(FocusResult::None)
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}
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pub fn mapped(&self) -> impl Iterator<Item = &CosmicMapped> {
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self.space.elements().rev()
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}
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@ -22,7 +22,8 @@ use crate::{
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},
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grabs::ResizeEdge,
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layout::Orientation,
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CosmicSurface, OutputNotMapped, OverviewMode, ResizeDirection, ResizeMode, Trigger,
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CosmicSurface, FocusResult, OutputNotMapped, OverviewMode, ResizeDirection, ResizeMode,
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Trigger,
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},
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utils::{prelude::*, tween::EaseRectangle},
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wayland::{
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@ -131,13 +132,6 @@ impl std::ops::Not for Direction {
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}
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}
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#[derive(Debug, Clone, PartialEq)]
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pub enum FocusResult {
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None,
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Handled,
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Some(KeyboardFocusTarget),
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}
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#[derive(Debug, Clone, PartialEq)]
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pub enum MoveResult {
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Done,
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@ -65,7 +65,7 @@ use super::{
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},
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focus::{
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target::{KeyboardFocusTarget, PointerFocusTarget, WindowGroup},
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FocusStack, FocusStackMut,
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FocusDirection, FocusStack, FocusStackMut,
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},
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grabs::{ResizeEdge, ResizeGrab},
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layout::tiling::{Data, NodeDesc},
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@ -133,6 +133,25 @@ pub enum ManagedState {
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Floating,
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}
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#[derive(Debug, Clone, PartialEq)]
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pub enum FocusResult {
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None,
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Handled,
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Some(KeyboardFocusTarget),
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}
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impl FocusResult {
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pub fn or_else<F>(self, f: F) -> FocusResult
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where
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F: FnOnce() -> FocusResult,
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{
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match self {
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FocusResult::None => f(),
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x => x,
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}
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}
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}
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impl Workspace {
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pub fn new(handle: WorkspaceHandle, tiling_enabled: bool, gaps: (u8, u8)) -> Workspace {
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Workspace {
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@ -795,6 +814,25 @@ impl Workspace {
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}
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}
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pub fn next_focus<'a>(
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&mut self,
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direction: FocusDirection,
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seat: &Seat<State>,
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swap_desc: Option<NodeDesc>,
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) -> FocusResult {
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if self.fullscreen.contains_key(&seat.active_output()) {
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return FocusResult::None;
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}
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let focus_stack = self.focus_stack.get(seat);
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self.floating_layer
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.next_focus(direction, seat, focus_stack.iter())
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.or_else(|| {
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self.tiling_layer
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.next_focus(direction, seat, focus_stack.iter(), swap_desc)
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})
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}
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pub fn render_output<'a, R>(
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&self,
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renderer: &mut R,
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