screencopy: Without draw_cursor, omit dnd icon from toplevel capture

It seems https://github.com/pop-os/cosmic-comp/pull/1638 caused an issue
in cosmic-workspaces, where if there are multiple toplevels, when
dragging a toplevel, the drag surface would appear in capture for other
toplevels.

For now, omit drag surface in toplevel capture without `draw_cursor`.
Though I guess ultimately we do want it for metadata cursor capture in
the portal, but not in cosmic-workspaces? Maybe the protocol needs some
additional option for this...
This commit is contained in:
Ian Douglas Scott 2025-10-01 09:43:40 -07:00 committed by Victoria Brekenfeld
parent d2f73a6d6c
commit 3c70263e0f

View file

@ -602,17 +602,21 @@ pub fn render_window_to_buffer(
); );
} }
if let Some(dnd_icon) = get_dnd_icon(&seat) { // TODO cosmic-workspaces wants to omit, but metadata cursor capture in portal should
elements.extend( // still include dnd surface in window capture buffer?
cursor::draw_dnd_icon( if draw_cursor {
renderer, if let Some(dnd_icon) = get_dnd_icon(&seat) {
&dnd_icon.surface, elements.extend(
(location + dnd_icon.offset.to_f64()).to_i32_round(), cursor::draw_dnd_icon(
1.0, renderer,
) &dnd_icon.surface,
.into_iter() (location + dnd_icon.offset.to_f64()).to_i32_round(),
.map(WindowCaptureElement::from), 1.0,
); )
.into_iter()
.map(WindowCaptureElement::from),
);
}
} }
} }