render: Fix cursor rendering for fullscreen surfaces
This commit is contained in:
parent
85d47d1903
commit
3c675d3b37
1 changed files with 1 additions and 2 deletions
|
|
@ -320,13 +320,12 @@ where
|
||||||
}
|
}
|
||||||
for elem in custom_elements {
|
for elem in custom_elements {
|
||||||
let geo = elem.geometry();
|
let geo = elem.geometry();
|
||||||
let location = geo.loc - output_geo.loc;
|
|
||||||
let elem_damage = elem.accumulated_damage(None);
|
let elem_damage = elem.accumulated_damage(None);
|
||||||
elem.draw(
|
elem.draw(
|
||||||
renderer,
|
renderer,
|
||||||
frame,
|
frame,
|
||||||
scale,
|
scale,
|
||||||
location,
|
geo.loc,
|
||||||
&[Rectangle::from_loc_and_size((0, 0), geo.size)],
|
&[Rectangle::from_loc_and_size((0, 0), geo.size)],
|
||||||
&slog_scope::logger(),
|
&slog_scope::logger(),
|
||||||
)?;
|
)?;
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue