render: Fix cursor rendering for fullscreen surfaces
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1 changed files with 1 additions and 2 deletions
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@ -320,13 +320,12 @@ where
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}
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for elem in custom_elements {
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let geo = elem.geometry();
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let location = geo.loc - output_geo.loc;
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let elem_damage = elem.accumulated_damage(None);
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elem.draw(
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renderer,
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frame,
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scale,
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location,
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geo.loc,
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&[Rectangle::from_loc_and_size((0, 0), geo.size)],
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&slog_scope::logger(),
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)?;
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