render: Respect scale for indicator thickness
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d394240fe6
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4 changed files with 18 additions and 2 deletions
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@ -155,6 +155,7 @@ impl IndicatorShader {
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key: impl Into<Key>,
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mut element_geo: Rectangle<i32, Logical>,
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thickness: u8,
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scale: f64,
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alpha: f32,
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) -> PixelShaderElement {
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let t = thickness as i32;
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@ -168,6 +169,7 @@ impl IndicatorShader {
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thickness,
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thickness * 2,
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alpha,
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scale,
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FOCUS_INDICATOR_COLOR,
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)
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}
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@ -179,8 +181,11 @@ impl IndicatorShader {
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thickness: u8,
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radius: u8,
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alpha: f32,
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scale: f64,
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color: [f32; 3],
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) -> PixelShaderElement {
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let thickness = (thickness as f64 * scale).round() as u8;
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let settings = IndicatorSettings {
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thickness,
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radius,
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