debug: Better frame graph

This commit is contained in:
Victoria Brekenfeld 2022-11-18 17:20:52 +01:00
parent 9823b42c20
commit 36cb2ac719
6 changed files with 215 additions and 72 deletions

View file

@ -103,29 +103,6 @@ pub struct Common {
pub viewporter_state: ViewporterState,
}
#[cfg(feature = "debug")]
pub struct Egui {
pub debug_state: smithay_egui::EguiState,
pub active: bool,
pub alpha: f32,
}
#[cfg(feature = "debug")]
pub struct Fps {
pub state: smithay_egui::EguiState,
pub frames: VecDeque<(Instant, Duration)>,
pub start: Instant,
}
#[cfg(feature = "debug")]
pub struct Frame {
start: Instant,
duration_elements: Duration,
duration_render: Duration,
duration_screencopy: Duration,
duration_displayed: Duration,
}
pub enum BackendData {
X11(X11State),
Winit(WinitState),
@ -455,48 +432,158 @@ impl Common {
}
#[cfg(feature = "debug")]
impl Fps {
const WINDOW_SIZE: usize = 1000;
pub struct Egui {
pub debug_state: smithay_egui::EguiState,
pub active: bool,
pub alpha: f32,
}
pub fn start(&mut self) {
self.start = Instant::now();
#[cfg(feature = "debug")]
pub struct Fps {
pub state: smithay_egui::EguiState,
pending_frame: Option<PendingFrame>,
pub frames: VecDeque<Frame>,
}
#[cfg(feature = "debug")]
#[derive(Debug)]
struct PendingFrame {
start: Instant,
duration_elements: Option<Duration>,
duration_render: Option<Duration>,
duration_screencopy: Option<Duration>,
duration_displayed: Option<Duration>,
}
#[cfg(feature = "debug")]
#[derive(Debug)]
pub struct Frame {
pub start: Instant,
pub duration_elements: Duration,
pub duration_render: Duration,
pub duration_screencopy: Option<Duration>,
pub duration_displayed: Duration,
}
impl Frame {
fn frame_time(&self) -> Duration {
self.duration_elements
+ self.duration_render
+ self.duration_screencopy.clone().unwrap_or(Duration::ZERO)
}
pub fn end(&mut self) {
let frame_time = Instant::now().duration_since(self.start);
fn time_to_display(&self) -> Duration {
self.duration_elements
+ self.duration_render
+ self.duration_screencopy.clone().unwrap_or(Duration::ZERO)
+ self.duration_displayed
}
}
self.frames.push_back((self.start, frame_time));
if self.frames.len() > Fps::WINDOW_SIZE {
self.frames.pop_front();
impl From<PendingFrame> for Frame {
fn from(pending: PendingFrame) -> Self {
Frame {
start: pending.start,
duration_elements: pending.duration_elements.unwrap_or(Duration::ZERO),
duration_render: pending.duration_render.unwrap_or(Duration::ZERO),
duration_screencopy: pending.duration_screencopy,
duration_displayed: pending.duration_displayed.unwrap_or(Duration::ZERO),
}
}
}
#[cfg(feature = "debug")]
impl Fps {
const WINDOW_SIZE: usize = 360;
pub fn start(&mut self) {
self.pending_frame = Some(PendingFrame {
start: Instant::now(),
duration_elements: None,
duration_render: None,
duration_screencopy: None,
duration_displayed: None,
});
}
pub fn elements(&mut self) {
if let Some(frame) = self.pending_frame.as_mut() {
frame.duration_elements = Some(Instant::now().duration_since(frame.start));
}
}
pub fn max_frametime(&self) -> &Duration {
self.frames
.iter()
.map(|(_, f)| f)
.max()
.unwrap_or(&Duration::ZERO)
pub fn render(&mut self) {
if let Some(frame) = self.pending_frame.as_mut() {
frame.duration_render = Some(
Instant::now().duration_since(frame.start)
- frame.duration_elements.clone().unwrap_or(Duration::ZERO),
);
}
}
pub fn min_frametime(&self) -> &Duration {
pub fn screencopy(&mut self) {
if let Some(frame) = self.pending_frame.as_mut() {
frame.duration_screencopy = Some(
Instant::now().duration_since(frame.start)
- frame.duration_elements.clone().unwrap_or(Duration::ZERO)
- frame.duration_render.clone().unwrap_or(Duration::ZERO),
);
}
}
pub fn displayed(&mut self) {
if let Some(mut frame) = self.pending_frame.take() {
frame.duration_displayed = Some(
Instant::now().duration_since(frame.start)
- frame.duration_elements.clone().unwrap_or(Duration::ZERO)
- frame.duration_render.clone().unwrap_or(Duration::ZERO)
- frame.duration_screencopy.clone().unwrap_or(Duration::ZERO),
);
self.frames.push_back(frame.into());
if self.frames.len() > Fps::WINDOW_SIZE {
self.frames.pop_front();
}
}
}
pub fn max_frametime(&self) -> Duration {
self.frames
.iter()
.map(|(_, f)| f)
.map(|f| f.frame_time())
.max()
.unwrap_or(Duration::ZERO)
}
pub fn min_frametime(&self) -> Duration {
self.frames
.iter()
.map(|f| f.frame_time())
.min()
.unwrap_or(&Duration::ZERO)
.unwrap_or(Duration::ZERO)
}
pub fn max_time_to_display(&self) -> Duration {
self.frames
.iter()
.map(|f| f.time_to_display())
.max()
.unwrap_or(Duration::ZERO)
}
pub fn min_time_to_display(&self) -> Duration {
self.frames
.iter()
.map(|f| f.time_to_display())
.min()
.unwrap_or(Duration::ZERO)
}
pub fn avg_frametime(&self) -> Duration {
if self.frames.is_empty() {
return Duration::ZERO;
}
self.frames
.iter()
.map(|(_, f)| f)
.cloned()
.sum::<Duration>()
/ (self.frames.len() as u32)
self.frames.iter().map(|f| f.frame_time()).sum::<Duration>() / (self.frames.len() as u32)
}
pub fn avg_fps(&self) -> f64 {
@ -504,7 +591,9 @@ impl Fps {
return 0.0;
}
let secs = match (self.frames.front(), self.frames.back()) {
(Some((start, _)), Some((end, dur))) => end.duration_since(*start) + *dur,
(Some(Frame { start, .. }), Some(end_frame)) => {
end_frame.start.duration_since(*start) + end_frame.frame_time()
}
_ => Duration::ZERO,
}
.as_secs_f64();
@ -524,8 +613,8 @@ impl Default for Fps {
state.context().set_visuals(visuals);
state
},
pending_frame: None,
frames: VecDeque::with_capacity(Fps::WINDOW_SIZE + 1),
start: Instant::now(),
}
}
}