Use monotonic time instead of 0 for motion events
Update to https://github.com/Smithay/smithay/pull/1509, and adopt a similar change.
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7 changed files with 11 additions and 11 deletions
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@ -500,7 +500,7 @@ fn update_pointer_focus(state: &mut State, seat: &Seat<State>) {
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&MotionEvent {
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location: pointer.current_location(),
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serial: SERIAL_COUNTER.next_serial(),
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time: 0,
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time: state.common.clock.now().as_millis(),
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},
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);
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}
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