chore: update smithay + switch to tracing

This commit is contained in:
Victoria Brekenfeld 2023-02-24 17:41:52 +01:00
parent 844ed552b9
commit 35de500c00
35 changed files with 622 additions and 754 deletions

View file

@ -54,6 +54,8 @@ use egui::plot::{Corner, Legend, Plot, PlotPoints, Polygon};
use smithay::backend::renderer::{
element::texture::TextureRenderElement, gles2::Gles2Texture, multigpu::Error as MultiError,
};
#[cfg(feature = "debug")]
use tracing::debug;
use super::{focus::FocusDirection, layout::floating::ResizeState};
@ -750,14 +752,13 @@ impl RenderElement<GlowRenderer> for CosmicMappedRenderElement<GlowRenderer> {
src: Rectangle<f64, BufferCoords>,
dst: Rectangle<i32, Physical>,
damage: &[Rectangle<i32, Physical>],
log: &slog::Logger,
) -> Result<(), <GlowRenderer as Renderer>::Error> {
match self {
CosmicMappedRenderElement::Stack(elem) => elem.draw(frame, src, dst, damage, log),
CosmicMappedRenderElement::Window(elem) => elem.draw(frame, src, dst, damage, log),
CosmicMappedRenderElement::Stack(elem) => elem.draw(frame, src, dst, damage),
CosmicMappedRenderElement::Window(elem) => elem.draw(frame, src, dst, damage),
#[cfg(feature = "debug")]
CosmicMappedRenderElement::Egui(elem) => {
RenderElement::<GlowRenderer>::draw(elem, frame, src, dst, damage, log)
RenderElement::<GlowRenderer>::draw(elem, frame, src, dst, damage)
}
}
}
@ -781,15 +782,14 @@ impl<'a, 'b> RenderElement<GlMultiRenderer<'a, 'b>>
src: Rectangle<f64, BufferCoords>,
dst: Rectangle<i32, Physical>,
damage: &[Rectangle<i32, Physical>],
log: &slog::Logger,
) -> Result<(), <GlMultiRenderer<'a, 'b> as Renderer>::Error> {
match self {
CosmicMappedRenderElement::Stack(elem) => elem.draw(frame, src, dst, damage, log),
CosmicMappedRenderElement::Window(elem) => elem.draw(frame, src, dst, damage, log),
CosmicMappedRenderElement::Stack(elem) => elem.draw(frame, src, dst, damage),
CosmicMappedRenderElement::Window(elem) => elem.draw(frame, src, dst, damage),
#[cfg(feature = "debug")]
CosmicMappedRenderElement::Egui(elem) => {
let glow_frame = frame.glow_frame_mut();
RenderElement::<GlowRenderer>::draw(elem, glow_frame, src, dst, damage, log)
RenderElement::<GlowRenderer>::draw(elem, glow_frame, src, dst, damage)
.map_err(|err| MultiError::Render(err))
}
}
@ -804,7 +804,7 @@ impl<'a, 'b> RenderElement<GlMultiRenderer<'a, 'b>>
CosmicMappedRenderElement::Window(elem) => elem.underlying_storage(renderer),
#[cfg(feature = "debug")]
CosmicMappedRenderElement::Egui(elem) => {
let glow_renderer = renderer.glow_renderer();
let glow_renderer = renderer.glow_renderer_mut();
match elem.underlying_storage(glow_renderer) {
Some(UnderlyingStorage::Wayland(buffer)) => {
Some(UnderlyingStorage::Wayland(buffer))
@ -1015,7 +1015,7 @@ where
) {
Ok(element) => vec![element.into()],
Err(err) => {
slog_scope::debug!("Error rendering debug overlay: {}", err);
debug!(?err, "Error rendering debug overlay.");
Vec::new()
}
}