kms: Use texture for offscreen cursor rendering
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1 changed files with 2 additions and 2 deletions
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@ -34,7 +34,7 @@ use smithay::{
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renderer::{
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renderer::{
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buffer_dimensions,
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buffer_dimensions,
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damage::{Error as RenderError, OutputNoMode},
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damage::{Error as RenderError, OutputNoMode},
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gles::GlesRenderbuffer,
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gles::{GlesRenderbuffer, GlesTexture},
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glow::GlowRenderer,
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glow::GlowRenderer,
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multigpu::{gbm::GbmGlesBackend, Error as MultiError, GpuManager},
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multigpu::{gbm::GbmGlesBackend, Error as MultiError, GpuManager},
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utils::draw_render_elements,
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utils::draw_render_elements,
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@ -1053,7 +1053,7 @@ impl Surface {
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})?;
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})?;
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self.fps.elements();
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self.fps.elements();
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let res = compositor.render_frame::<_, _, GlesRenderbuffer>(
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let res = compositor.render_frame::<_, _, GlesTexture>(
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&mut renderer,
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&mut renderer,
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&elements,
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&elements,
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CLEAR_COLOR,
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CLEAR_COLOR,
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