tiling: Animate tree changes
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23 changed files with 1641 additions and 395 deletions
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@ -567,6 +567,7 @@ where
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renderer: &mut R,
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location: Point<i32, Physical>,
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scale: Scale<f64>,
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alpha: f32,
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) -> Vec<C> {
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let mut internal = self.0.lock().unwrap();
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@ -633,7 +634,7 @@ where
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renderer,
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location.to_f64(),
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&buffer,
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None,
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Some(alpha),
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Some(Rectangle::from_loc_and_size(
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(0., 0.),
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size.to_f64().to_logical(1.0, Transform::Normal),
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