tiling: Animate tree changes
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parent
ea1b976076
commit
331b884f1e
23 changed files with 1641 additions and 395 deletions
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@ -68,6 +68,7 @@ impl MoveGrabState {
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renderer,
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Rectangle::from_loc_and_size(render_location, self.window.geometry().size),
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self.indicator_thickness,
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1.0,
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))
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.into(),
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);
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@ -77,6 +78,7 @@ impl MoveGrabState {
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renderer,
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(render_location - self.window.geometry().loc).to_physical_precise_round(scale),
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scale,
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1.0,
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));
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elements
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}
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@ -266,7 +268,7 @@ impl MoveSurfaceGrab {
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.active_space_mut(&output)
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.floating_layer
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.map_internal(grab_state.window, &output, Some(window_location + offset));
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let pointer_pos = handle.current_location();
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let relative_pos = state.common.shell.map_global_to_space(pointer_pos, &output);
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Some(window_location + offset + (pointer_pos - relative_pos).to_i32_round())
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@ -282,7 +284,10 @@ impl MoveSurfaceGrab {
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if let Some(position) = position {
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handle.motion(
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state,
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Some((PointerFocusTarget::from(self.window.clone()), position - self.window.geometry().loc)),
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Some((
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PointerFocusTarget::from(self.window.clone()),
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position - self.window.geometry().loc,
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)),
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&MotionEvent {
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location: handle.current_location(),
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serial: serial,
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@ -374,6 +374,7 @@ impl FloatingLayout {
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renderer,
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render_location.to_physical_precise_round(output_scale),
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output_scale.into(),
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1.0,
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);
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if focused == Some(elem) {
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if indicator_thickness > 0 {
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@ -384,6 +385,7 @@ impl FloatingLayout {
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elem.geometry().size,
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),
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indicator_thickness,
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1.0,
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);
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elements.insert(0, element.into());
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}
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