tiling: Animate tree changes

This commit is contained in:
Victoria Brekenfeld 2023-05-12 20:01:37 +02:00
parent ea1b976076
commit 331b884f1e
23 changed files with 1641 additions and 395 deletions

View file

@ -640,6 +640,13 @@ where
CosmicWindowRenderElement::Window(w) => w.opaque_regions(scale),
}
}
fn alpha(&self) -> f32 {
match self {
CosmicWindowRenderElement::Header(h) => h.alpha(),
CosmicWindowRenderElement::Window(w) => w.alpha(),
}
}
}
impl RenderElement<GlowRenderer> for CosmicWindowRenderElement<GlowRenderer> {
@ -710,6 +717,7 @@ where
renderer: &mut R,
location: Point<i32, Physical>,
scale: Scale<f64>,
alpha: f32,
) -> Vec<C> {
let has_ssd = self.0.with_program(|p| p.has_ssd());
@ -721,14 +729,18 @@ where
let mut elements = self.0.with_program(|p| {
AsRenderElements::<R>::render_elements::<CosmicWindowRenderElement<R>>(
&p.window, renderer, window_loc, scale,
&p.window, renderer, window_loc, scale, alpha,
)
});
if has_ssd {
elements.extend(AsRenderElements::<GlowRenderer>::render_elements::<
CosmicWindowRenderElement<R>,
>(
&self.0, renderer.glow_renderer_mut(), location, scale
&self.0,
renderer.glow_renderer_mut(),
location,
scale,
alpha,
))
}