tiling: Consider direction when moving across workspaces and outputs

Fixes second case of #113.
This commit is contained in:
Victoria Brekenfeld 2023-05-25 17:51:53 +02:00
parent bf0eb97bea
commit 2f6d4da712
4 changed files with 113 additions and 43 deletions

View file

@ -374,11 +374,12 @@ impl TilingLayout {
window: CosmicMapped,
seat: &Seat<State>,
focus_stack: impl Iterator<Item = &'a CosmicMapped> + 'a,
direction: Option<Direction>,
) {
let output = seat.active_output();
window.output_enter(&output, window.bbox());
window.set_bounds(output.geometry().size);
self.map_internal(window, &output, Some(focus_stack));
self.map_internal(window, &output, Some(focus_stack), direction);
}
fn map_internal<'a>(
@ -386,6 +387,7 @@ impl TilingLayout {
window: impl Into<CosmicMapped>,
output: &Output,
focus_stack: Option<impl Iterator<Item = &'a CosmicMapped> + 'a>,
direction: Option<Direction>,
) {
let queue = self.queues.get_mut(output).expect("Output not mapped?");
let mut tree = queue.trees.back().unwrap().0.copy_clone();
@ -396,37 +398,60 @@ impl TilingLayout {
last_geometry: Rectangle::from_loc_and_size((0, 0), (100, 100)),
});
let last_active = focus_stack
.and_then(|focus_stack| TilingLayout::last_active_window(&mut tree, focus_stack));
let window_id = if let Some((_last_active_window, ref node_id)) = last_active {
let orientation = {
let window_size = tree.get(node_id).unwrap().data().geometry().size;
if window_size.w > window_size.h {
Orientation::Vertical
} else {
Orientation::Horizontal
}
};
let new_id = tree.insert(new_window, InsertBehavior::AsRoot).unwrap();
TilingLayout::new_group(&mut tree, &node_id, &new_id, orientation).unwrap();
new_id
} else {
// nothing? then we add to the root
let window_id = if let Some(direction) = direction {
if let Some(root_id) = tree.root_node_id().cloned() {
let orientation = match direction {
Direction::Left | Direction::Right => Orientation::Vertical,
Direction::Up | Direction::Down => Orientation::Horizontal,
};
let new_id = tree.insert(new_window, InsertBehavior::AsRoot).unwrap();
TilingLayout::new_group(&mut tree, &root_id, &new_id, orientation).unwrap();
tree.make_nth_sibling(
&new_id,
match direction {
Direction::Left | Direction::Up => 1,
Direction::Right | Direction::Down => 0,
},
)
.unwrap();
new_id
} else {
tree.insert(new_window, InsertBehavior::AsRoot).unwrap()
}
} else {
let last_active = focus_stack
.and_then(|focus_stack| TilingLayout::last_active_window(&mut tree, focus_stack));
if let Some((_last_active_window, ref node_id)) = last_active {
let orientation = {
let output_size = output.geometry().size;
if output_size.w > output_size.h {
let window_size = tree.get(node_id).unwrap().data().geometry().size;
if window_size.w > window_size.h {
Orientation::Vertical
} else {
Orientation::Horizontal
}
};
let new_id = tree.insert(new_window, InsertBehavior::AsRoot).unwrap();
TilingLayout::new_group(&mut tree, &root_id, &new_id, orientation).unwrap();
TilingLayout::new_group(&mut tree, &node_id, &new_id, orientation).unwrap();
new_id
} else {
tree.insert(new_window, InsertBehavior::AsRoot).unwrap()
// nothing? then we add to the root
if let Some(root_id) = tree.root_node_id().cloned() {
let orientation = {
let output_size = output.geometry().size;
if output_size.w > output_size.h {
Orientation::Vertical
} else {
Orientation::Horizontal
}
};
let new_id = tree.insert(new_window, InsertBehavior::AsRoot).unwrap();
TilingLayout::new_group(&mut tree, &root_id, &new_id, orientation).unwrap();
new_id
} else {
tree.insert(new_window, InsertBehavior::AsRoot).unwrap()
}
}
};