chore: clippy

This commit is contained in:
Vukašin Vojinović 2026-02-23 16:25:06 +01:00 committed by Victoria Brekenfeld
parent c13e52da04
commit 2ca99c670a
59 changed files with 1974 additions and 2137 deletions

View file

@ -85,8 +85,8 @@ where
};
let buf_translation = Matrix3::from_translation(Vector2::new(
(view.src.loc.x as f64 / buf_size.w as f64) as f32,
(view.src.loc.y as f64 / buf_size.h as f64) as f32,
(view.src.loc.x / buf_size.w as f64) as f32,
(view.src.loc.y / buf_size.h as f64) as f32,
));
let input_to_geo =

View file

@ -528,19 +528,17 @@ where
);
}
if !exclude_dnd_icon {
if let Some(dnd_icon) = get_dnd_icon(seat) {
elements.extend(
cursor::draw_dnd_icon(
renderer,
&dnd_icon.surface,
(location + dnd_icon.offset.to_f64()).to_i32_round(),
scale,
)
.into_iter()
.map(CosmicElement::Dnd),
);
}
if !exclude_dnd_icon && let Some(dnd_icon) = get_dnd_icon(seat) {
elements.extend(
cursor::draw_dnd_icon(
renderer,
&dnd_icon.surface,
(location + dnd_icon.offset.to_f64()).to_i32_round(),
scale,
)
.into_iter()
.map(CosmicElement::Dnd),
);
}
let theme = theme.cosmic();
@ -1102,17 +1100,15 @@ impl PostprocessState {
if let (Some(tex), Some(tracker)) = (
self.cursor_texture.as_ref(),
self.cursor_damage_tracker.as_ref(),
) {
if tex.format().is_some_and(|f| f == format)
&& tracker.mode()
== &(OutputModeSource::Static {
size,
scale,
transform: Transform::Normal,
})
{
return Ok(());
}
) && tex.format().is_some_and(|f| f == format)
&& tracker.mode()
== &(OutputModeSource::Static {
size,
scale,
transform: Transform::Normal,
})
{
return Ok(());
}
let texture = Offscreen::<GlesTexture>::create_buffer(renderer, format, buffer_size)?;

View file

@ -61,10 +61,10 @@ impl ShadowShader {
let mut geo = geo.to_f64();
let fractional_pixel = scale.ceil() / scale;
geo.loc.x = geo.loc.x + fractional_pixel;
geo.loc.y = geo.loc.y + fractional_pixel;
geo.size.w = geo.size.w - fractional_pixel * 2.;
geo.size.h = geo.size.h - fractional_pixel * 2.;
geo.loc.x += fractional_pixel;
geo.loc.y += fractional_pixel;
geo.size.w -= fractional_pixel * 2.;
geo.size.h -= fractional_pixel * 2.;
let user_data = Borrow::<GlesRenderer>::borrow(renderer.glow_renderer())
.egl_context()
@ -125,7 +125,7 @@ impl ShadowShader {
.cast::<f32>()
.unwrap();
let window_geo_loc = Vector2::new(window_geo.loc.x as f64, window_geo.loc.y as f64);
let window_geo_loc = Vector2::new(window_geo.loc.x, window_geo.loc.y);
let window_input_to_geo = (Matrix3::from_nonuniform_scale(area_size.x, area_size.y)
* Matrix3::from_translation(Vector2::new(
-window_geo_loc.x / area_size.x,