Initial touch support for SSD
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18d48665ef
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4 changed files with 224 additions and 15 deletions
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@ -42,6 +42,10 @@ use smithay::{
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GestureSwipeBeginEvent, GestureSwipeEndEvent, GestureSwipeUpdateEvent, MotionEvent,
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PointerTarget, RelativeMotionEvent,
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},
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touch::{
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DownEvent, MotionEvent as TouchMotionEvent, OrientationEvent, ShapeEvent, TouchTarget,
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UpEvent,
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},
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Seat,
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},
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output::Output,
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@ -1428,6 +1432,51 @@ impl PointerTarget<State> for CosmicStack {
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}
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}
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impl TouchTarget<State> for CosmicStack {
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fn down(&self, seat: &Seat<State>, data: &mut State, event: &DownEvent, seq: Serial) {
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let mut event = event.clone();
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let active_window_geo = self.0.with_program(|p| {
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p.windows.lock().unwrap()[p.active.load(Ordering::SeqCst)].geometry()
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});
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event.location -= active_window_geo.loc.to_f64();
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TouchTarget::down(&self.0, seat, data, &event, seq)
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}
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fn up(&self, seat: &Seat<State>, data: &mut State, event: &UpEvent, seq: Serial) {
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TouchTarget::up(&self.0, seat, data, &event, seq)
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}
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fn motion(&self, seat: &Seat<State>, data: &mut State, event: &TouchMotionEvent, seq: Serial) {
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let mut event = event.clone();
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let active_window_geo = self.0.with_program(|p| {
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p.windows.lock().unwrap()[p.active.load(Ordering::SeqCst)].geometry()
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});
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event.location -= active_window_geo.loc.to_f64();
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TouchTarget::motion(&self.0, seat, data, &event, seq)
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}
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fn frame(&self, seat: &Seat<State>, data: &mut State, seq: Serial) {
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TouchTarget::frame(&self.0, seat, data, seq)
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}
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fn cancel(&self, seat: &Seat<State>, data: &mut State, seq: Serial) {
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TouchTarget::cancel(&self.0, seat, data, seq)
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}
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fn shape(&self, seat: &Seat<State>, data: &mut State, event: &ShapeEvent, seq: Serial) {
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TouchTarget::shape(&self.0, seat, data, event, seq)
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}
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fn orientation(
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&self,
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_seat: &Seat<State>,
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_data: &mut State,
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_event: &OrientationEvent,
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_seq: Serial,
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) {
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}
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}
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render_elements! {
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pub CosmicStackRenderElement<R> where R: ImportAll + ImportMem;
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Header = MemoryRenderBufferRenderElement<R>,
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