main: launch main loop and wayland sock

This commit is contained in:
Victoria Brekenfeld 2021-12-15 18:00:28 +01:00
parent b7da65117e
commit 2698c06f50
5 changed files with 318 additions and 2 deletions

View file

@ -1,5 +1,83 @@
// SPDX-License-Identifier: GPL-3.0-only
fn main() {
println!("Hello, world!");
use smithay::reexports::{
calloop::{generic::Generic, EventLoop, Interest, Mode, PostAction},
wayland_server::Display,
};
use anyhow::{Context, Result};
use slog::Drain;
pub mod state;
fn main() -> Result<()> {
// setup logger
let decorator = slog_term::TermDecorator::new().stderr().build();
// usually we would not want to use a Mutex here, but this is usefull for a prototype,
// to make sure we do not miss any in-flight messages, when we crash.
let logger = slog::Logger::root(
std::sync::Mutex::new(
slog_term::CompactFormat::new(decorator)
.build()
.ignore_res(),
)
.fuse(),
slog::o!(),
);
let _guard = slog_scope::set_global_logger(logger);
slog_stdlog::init().unwrap();
slog_scope::info!("Version: {}", std::env!("CARGO_PKG_VERSION"));
if cfg!(debug_assertions) {
slog_scope::debug!(
"Debug build ({})",
std::option_env!("GIT_HASH").unwrap_or("Unknown")
);
}
slog_scope::info!("Cosmic starting up!");
// init event loop
let mut event_loop = EventLoop::try_new().with_context(|| "Failed to initialize event loop")?;
// add wayland socket
let mut display = Display::new();
let socket_name = display.add_socket_auto()?;
event_loop
.handle()
.insert_source(
Generic::from_fd(display.get_poll_fd(), Interest::READ, Mode::Level),
move |_, _, state: &mut state::State| {
let display = state.display.clone();
let mut display = display.borrow_mut();
match display.dispatch(std::time::Duration::from_millis(0), state) {
Ok(_) => Ok(PostAction::Continue),
Err(e) => {
slog_scope::error!("I/O error on the Wayland display: {}", e);
state.should_stop = true;
Err(e)
}
}
},
)
.expect("Failed to init the wayland event source.");
slog_scope::info!("Listening on {:?}", socket_name);
// init state
let mut state = state::State::new(display);
// run the event loop
let signal = event_loop.get_signal();
event_loop.run(None, &mut state, |state| {
// shall we shut down?
if state.should_stop {
signal.stop();
return;
}
// send out events
let display = state.display.clone();
display.borrow_mut().flush_clients(state);
})?;
Ok(())
}