deps: update for new smithay version
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1ab0196502
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25b44fde58
11 changed files with 230 additions and 237 deletions
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@ -3,52 +3,80 @@
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use crate::state::Common;
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#[cfg(feature = "debug")]
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use crate::{
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debug::{debug_ui, fps_ui, log_ui},
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debug::{debug_ui, fps_ui, log_ui, EguiFrame},
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state::Fps,
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};
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use slog::Logger;
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use smithay::{
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backend::renderer::gles2::Gles2Renderer,
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desktop::space::{DynamicRenderElements, RenderError},
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utils::{Logical, Rectangle},
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backend::renderer::{
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gles2::{Gles2Renderbuffer, Gles2Renderer, Gles2Texture},
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ImportAll, Renderer,
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},
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desktop::space::{RenderElement, RenderError, SpaceOutputTuple, SurfaceTree},
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utils::{Logical, Point, Rectangle},
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wayland::output::Output,
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};
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mod cursor;
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use self::cursor::PointerElement;
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pub fn render_output(
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renderer: &mut Gles2Renderer,
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smithay::custom_elements! {
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pub CustomElem<=Gles2Renderer>;
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SurfaceTree=SurfaceTree,
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PointerElement=PointerElement::<Gles2Texture>,
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#[cfg(feature = "debug")]
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EguiFrame=EguiFrame,
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}
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pub trait AsGles2Renderer {
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fn as_gles2(&mut self) -> &mut Gles2Renderer;
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}
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impl AsGles2Renderer for Gles2Renderer {
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fn as_gles2(&mut self) -> &mut Gles2Renderer {
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self
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}
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}
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pub fn render_output<R>(
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renderer: &mut R,
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age: u8,
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state: &mut Common,
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output: &Output,
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hardware_cursor: bool,
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#[cfg(feature = "debug")] fps: &mut Fps,
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) -> Result<Option<Vec<Rectangle<i32, Logical>>>, RenderError<Gles2Renderer>> {
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) -> Result<Option<Vec<Rectangle<i32, Logical>>>, RenderError<R>>
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where
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R: Renderer + ImportAll + AsGles2Renderer,
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<R as Renderer>::TextureId: Clone + 'static,
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CustomElem: RenderElement<R>,
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{
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#[cfg(feature = "debug")]
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{
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fps.start();
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}
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#[allow(unused_mut)]
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let mut custom_elements = Vec::<DynamicRenderElements<Gles2Renderer>>::new();
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let mut custom_elements = Vec::<CustomElem>::new();
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#[cfg(feature = "debug")]
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{
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let space = state.spaces.active_space(output);
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let output_geo = space.output_geometry(output)
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let output_geo = space
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.output_geometry(output)
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.unwrap_or(Rectangle::from_loc_and_size((0, 0), (0, 0)));
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let scale = space.output_scale(output).unwrap();
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let fps_overlay = fps_ui(state, fps, output_geo, scale);
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custom_elements.push(Box::new(fps_overlay));
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custom_elements.push(fps_overlay.into());
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let mut area = state.spaces.global_space();
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area.loc = state.spaces.space_relative_output_geometry((0, 0), output);
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if let Some(log_ui) = log_ui(state, area, scale, output_geo.size.w as f32 * 0.6) {
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custom_elements.push(Box::new(log_ui));
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custom_elements.push(log_ui.into());
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}
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if let Some(debug_overlay) = debug_ui(state, area, scale) {
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custom_elements.push(Box::new(debug_overlay));
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custom_elements.push(debug_overlay.into());
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}
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}
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@ -57,11 +85,17 @@ pub fn render_output(
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Some(ptr) => ptr,
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None => continue,
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};
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let location = state.spaces.space_relative_output_geometry(pointer.current_location().to_i32_round(), output);
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let location = state
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.spaces
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.space_relative_output_geometry(pointer.current_location().to_i32_round(), output);
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if let Some(cursor) =
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cursor::draw_cursor(renderer, seat, location, &state.start_time, !hardware_cursor)
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{
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if let Some(cursor) = cursor::draw_cursor(
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renderer.as_gles2(),
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seat,
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location,
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&state.start_time,
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!hardware_cursor,
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) {
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custom_elements.push(cursor)
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}
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}
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