deps: update for new smithay version

This commit is contained in:
Victoria Brekenfeld 2022-03-16 20:05:24 +01:00
parent 1ab0196502
commit 25b44fde58
11 changed files with 230 additions and 237 deletions

View file

@ -3,52 +3,80 @@
use crate::state::Common;
#[cfg(feature = "debug")]
use crate::{
debug::{debug_ui, fps_ui, log_ui},
debug::{debug_ui, fps_ui, log_ui, EguiFrame},
state::Fps,
};
use slog::Logger;
use smithay::{
backend::renderer::gles2::Gles2Renderer,
desktop::space::{DynamicRenderElements, RenderError},
utils::{Logical, Rectangle},
backend::renderer::{
gles2::{Gles2Renderbuffer, Gles2Renderer, Gles2Texture},
ImportAll, Renderer,
},
desktop::space::{RenderElement, RenderError, SpaceOutputTuple, SurfaceTree},
utils::{Logical, Point, Rectangle},
wayland::output::Output,
};
mod cursor;
use self::cursor::PointerElement;
pub fn render_output(
renderer: &mut Gles2Renderer,
smithay::custom_elements! {
pub CustomElem<=Gles2Renderer>;
SurfaceTree=SurfaceTree,
PointerElement=PointerElement::<Gles2Texture>,
#[cfg(feature = "debug")]
EguiFrame=EguiFrame,
}
pub trait AsGles2Renderer {
fn as_gles2(&mut self) -> &mut Gles2Renderer;
}
impl AsGles2Renderer for Gles2Renderer {
fn as_gles2(&mut self) -> &mut Gles2Renderer {
self
}
}
pub fn render_output<R>(
renderer: &mut R,
age: u8,
state: &mut Common,
output: &Output,
hardware_cursor: bool,
#[cfg(feature = "debug")] fps: &mut Fps,
) -> Result<Option<Vec<Rectangle<i32, Logical>>>, RenderError<Gles2Renderer>> {
) -> Result<Option<Vec<Rectangle<i32, Logical>>>, RenderError<R>>
where
R: Renderer + ImportAll + AsGles2Renderer,
<R as Renderer>::TextureId: Clone + 'static,
CustomElem: RenderElement<R>,
{
#[cfg(feature = "debug")]
{
fps.start();
}
#[allow(unused_mut)]
let mut custom_elements = Vec::<DynamicRenderElements<Gles2Renderer>>::new();
let mut custom_elements = Vec::<CustomElem>::new();
#[cfg(feature = "debug")]
{
let space = state.spaces.active_space(output);
let output_geo = space.output_geometry(output)
let output_geo = space
.output_geometry(output)
.unwrap_or(Rectangle::from_loc_and_size((0, 0), (0, 0)));
let scale = space.output_scale(output).unwrap();
let fps_overlay = fps_ui(state, fps, output_geo, scale);
custom_elements.push(Box::new(fps_overlay));
custom_elements.push(fps_overlay.into());
let mut area = state.spaces.global_space();
area.loc = state.spaces.space_relative_output_geometry((0, 0), output);
if let Some(log_ui) = log_ui(state, area, scale, output_geo.size.w as f32 * 0.6) {
custom_elements.push(Box::new(log_ui));
custom_elements.push(log_ui.into());
}
if let Some(debug_overlay) = debug_ui(state, area, scale) {
custom_elements.push(Box::new(debug_overlay));
custom_elements.push(debug_overlay.into());
}
}
@ -57,11 +85,17 @@ pub fn render_output(
Some(ptr) => ptr,
None => continue,
};
let location = state.spaces.space_relative_output_geometry(pointer.current_location().to_i32_round(), output);
let location = state
.spaces
.space_relative_output_geometry(pointer.current_location().to_i32_round(), output);
if let Some(cursor) =
cursor::draw_cursor(renderer, seat, location, &state.start_time, !hardware_cursor)
{
if let Some(cursor) = cursor::draw_cursor(
renderer.as_gles2(),
seat,
location,
&state.start_time,
!hardware_cursor,
) {
custom_elements.push(cursor)
}
}