deps: update for new smithay version

This commit is contained in:
Victoria Brekenfeld 2022-03-16 20:05:24 +01:00
parent 1ab0196502
commit 25b44fde58
11 changed files with 230 additions and 237 deletions

View file

@ -2,19 +2,22 @@
use crate::state::get_dnd_icon;
use smithay::{
backend::{
renderer::{gles2, Frame, ImportAll, Renderer, Texture},
SwapBuffersError,
},
desktop::space::{DynamicRenderElements, RenderElement, SpaceOutputTuple, SurfaceTree},
backend::renderer::{Frame, ImportAll, ImportMem, Renderer, Texture},
desktop::space::{RenderElement, SpaceOutputTuple, SurfaceTree},
reexports::wayland_server::protocol::wl_surface,
utils::{Buffer, Logical, Point, Rectangle, Size, Transform},
utils::{Logical, Point, Rectangle, Size, Transform},
wayland::{
compositor::{get_role, with_states},
seat::{CursorImageAttributes, CursorImageStatus, Seat},
},
};
use std::{cell::RefCell, io::Read, rc::Rc, sync::Mutex};
use std::{
any::{Any, TypeId},
cell::RefCell,
collections::HashMap,
io::Read,
sync::Mutex,
};
use xcursor::{
parser::{parse_xcursor, Image},
CursorTheme,
@ -115,15 +118,11 @@ fn load_icon(theme: &CursorTheme) -> Result<Vec<Image>, Error> {
parse_xcursor(&cursor_data).ok_or(Error::Parse)
}
pub fn draw_surface_cursor<R, F, E, T>(
pub fn draw_surface_cursor(
surface: wl_surface::WlSurface,
location: impl Into<Point<i32, Logical>>,
) -> impl RenderElement<R, F, E, T>
) -> SurfaceTree
where
R: Renderer<Error = E, TextureId = T, Frame = F> + ImportAll + 'static,
F: Frame<Error = E, TextureId = T> + 'static,
E: std::error::Error + Into<SwapBuffersError> + 'static,
T: Texture + 'static,
{
let mut position = location.into();
let ret = with_states(&surface, |states| {
@ -150,16 +149,10 @@ where
SurfaceTree { surface, position }
}
pub fn draw_dnd_icon<R, F, E, T>(
pub fn draw_dnd_icon(
surface: wl_surface::WlSurface,
location: impl Into<Point<i32, Logical>>,
) -> impl RenderElement<R, F, E, T>
where
R: Renderer<Error = E, TextureId = T, Frame = F> + ImportAll + 'static,
F: Frame<Error = E, TextureId = T> + 'static,
E: std::error::Error + Into<SwapBuffersError> + 'static,
T: Texture + 'static,
{
) -> SurfaceTree {
if get_role(&surface) != Some("dnd_icon") {
slog_scope::warn!(
"Trying to display as a dnd icon a surface that does not have the DndIcon role."
@ -194,12 +187,10 @@ impl<T: Texture> PointerElement<T> {
}
}
impl<R, F, E, T> RenderElement<R, F, E, T> for PointerElement<T>
impl<R> RenderElement<R> for PointerElement<<R as Renderer>::TextureId>
where
R: Renderer<Error = E, TextureId = T, Frame = F> + ImportAll + 'static,
F: Frame<Error = E, TextureId = T> + 'static,
E: std::error::Error + Into<SwapBuffersError> + 'static,
T: Texture + 'static,
R: Renderer + ImportAll,
<R as Renderer>::TextureId: 'static,
{
fn id(&self) -> usize {
0
@ -223,12 +214,12 @@ where
fn draw(
&self,
_renderer: &mut R,
frame: &mut F,
frame: &mut <R as Renderer>::Frame,
scale: f64,
position: Point<i32, Logical>,
damage: &[Rectangle<i32, Logical>],
_log: &slog::Logger,
) -> Result<(), R::Error> {
) -> Result<(), <R as Renderer>::Error> {
frame.render_texture_at(
&self.texture,
position.to_f64().to_physical(scale as f64).to_i32_round(),
@ -245,26 +236,39 @@ where
}
}
#[derive(Debug, Default)]
struct CursorState {
cursor: Cursor,
current_image: RefCell<Option<Image>>,
image_cache: RefCell<HashMap<(TypeId, usize), Vec<(Image, Box<dyn Any + 'static>)>>>,
}
pub type Textures = Vec<(Image, gles2::Gles2Texture)>;
impl Default for CursorState {
fn default() -> CursorState {
CursorState {
cursor: Cursor::default(),
current_image: RefCell::new(None),
image_cache: RefCell::new(HashMap::new()),
}
}
}
pub fn draw_cursor(
renderer: &mut gles2::Gles2Renderer,
pub fn draw_cursor<R, I>(
renderer: &mut R,
seat: &Seat,
location: Point<i32, Logical>,
start_time: &std::time::Instant,
draw_default: bool,
) -> Option<DynamicRenderElements<gles2::Gles2Renderer>> {
) -> Option<I>
where
I: From<SurfaceTree> + From<PointerElement<<R as Renderer>::TextureId>>,
R: Renderer + ImportAll + ImportMem,
<R as Renderer>::TextureId: Clone + 'static,
{
// draw the dnd icon if applicable
{
if let Some(wl_surface) = get_dnd_icon(seat) {
if wl_surface.as_ref().is_alive() {
return Some(Box::new(draw_dnd_icon(wl_surface, location)));
return Some(draw_dnd_icon(wl_surface, location).into());
}
}
}
@ -287,10 +291,7 @@ pub fn draw_cursor(
.unwrap_or(CursorImageStatus::Default);
if let CursorImageStatus::Image(wl_surface) = cursor_status {
Some(Box::new(draw_surface_cursor(
wl_surface.clone(),
location,
)))
Some(draw_surface_cursor(wl_surface.clone(), location).into())
} else if draw_default {
let seat_userdata = seat.user_data();
seat_userdata.insert_if_missing(CursorState::default);
@ -300,75 +301,35 @@ pub fn draw_cursor(
.get_image(1, start_time.elapsed().as_millis() as u32);
let new_frame = state.current_image.borrow().as_ref() != Some(&frame);
let egl_userdata = renderer.egl_context().user_data();
egl_userdata.insert_if_missing(|| Rc::new(RefCell::new(Textures::new())));
let pointer_images = egl_userdata.get::<Rc<RefCell<Textures>>>().unwrap().clone();
let pointer_images_ref = &mut *pointer_images.borrow_mut();
let pointer_image = pointer_images_ref
let mut cache = state.image_cache.borrow_mut();
let pointer_images = cache
.entry((TypeId::of::<<R as Renderer>::TextureId>(), renderer.id()))
.or_default();
let pointer_image = pointer_images
.iter()
.find_map(|(image, texture)| if image == &frame { Some(texture) } else { None })
.cloned()
.and_then(|texture| {
texture
.downcast_ref::<<R as Renderer>::TextureId>()
.cloned()
})
.unwrap_or_else(|| {
let texture = import_bitmap(
renderer,
&frame.pixels_rgba,
gles2::ffi::RGBA,
(frame.width as i32, frame.height as i32),
)
.expect("Failed to import cursor bitmap");
pointer_images_ref.push((frame.clone(), texture.clone()));
let texture = renderer
.import_memory(
&frame.pixels_rgba,
(frame.width as i32, frame.height as i32).into(),
false,
)
.expect("Failed to import cursor bitmap");
pointer_images.push((frame.clone(), Box::new(texture.clone())));
texture
});
let hotspot = Point::<i32, Logical>::from((frame.xhot as i32, frame.yhot as i32));
*state.current_image.borrow_mut() = Some(frame);
Some(Box::new(PointerElement::new(
pointer_image.clone(),
location - hotspot,
new_frame,
)))
Some(PointerElement::new(pointer_image.clone(), location - hotspot, new_frame).into())
} else {
None
}
}
}
pub fn import_bitmap(
renderer: &mut gles2::Gles2Renderer,
image: impl std::convert::AsRef<[u8]>,
format: gles2::ffi::types::GLenum,
size: impl Into<Size<i32, Buffer>>,
) -> Result<gles2::Gles2Texture, gles2::Gles2Error> {
use smithay::backend::renderer::gles2::ffi;
let size = size.into();
renderer.with_context(|renderer, gl| unsafe {
let mut tex = 0;
gl.GenTextures(1, &mut tex);
gl.BindTexture(ffi::TEXTURE_2D, tex);
gl.TexParameteri(
ffi::TEXTURE_2D,
ffi::TEXTURE_WRAP_S,
ffi::CLAMP_TO_EDGE as i32,
);
gl.TexParameteri(
ffi::TEXTURE_2D,
ffi::TEXTURE_WRAP_T,
ffi::CLAMP_TO_EDGE as i32,
);
gl.TexImage2D(
ffi::TEXTURE_2D,
0,
format as i32,
size.w,
size.h,
0,
format,
ffi::UNSIGNED_BYTE as u32,
image.as_ref().as_ptr() as *const _,
);
gl.BindTexture(ffi::TEXTURE_2D, 0);
gles2::Gles2Texture::from_raw(renderer, tex, size)
})
}