deps: update for new smithay version

This commit is contained in:
Victoria Brekenfeld 2022-03-16 20:05:24 +01:00
parent 1ab0196502
commit 25b44fde58
11 changed files with 230 additions and 237 deletions

View file

@ -2,19 +2,22 @@
use crate::state::get_dnd_icon;
use smithay::{
backend::{
renderer::{gles2, Frame, ImportAll, Renderer, Texture},
SwapBuffersError,
},
desktop::space::{DynamicRenderElements, RenderElement, SpaceOutputTuple, SurfaceTree},
backend::renderer::{Frame, ImportAll, ImportMem, Renderer, Texture},
desktop::space::{RenderElement, SpaceOutputTuple, SurfaceTree},
reexports::wayland_server::protocol::wl_surface,
utils::{Buffer, Logical, Point, Rectangle, Size, Transform},
utils::{Logical, Point, Rectangle, Size, Transform},
wayland::{
compositor::{get_role, with_states},
seat::{CursorImageAttributes, CursorImageStatus, Seat},
},
};
use std::{cell::RefCell, io::Read, rc::Rc, sync::Mutex};
use std::{
any::{Any, TypeId},
cell::RefCell,
collections::HashMap,
io::Read,
sync::Mutex,
};
use xcursor::{
parser::{parse_xcursor, Image},
CursorTheme,
@ -115,15 +118,11 @@ fn load_icon(theme: &CursorTheme) -> Result<Vec<Image>, Error> {
parse_xcursor(&cursor_data).ok_or(Error::Parse)
}
pub fn draw_surface_cursor<R, F, E, T>(
pub fn draw_surface_cursor(
surface: wl_surface::WlSurface,
location: impl Into<Point<i32, Logical>>,
) -> impl RenderElement<R, F, E, T>
) -> SurfaceTree
where
R: Renderer<Error = E, TextureId = T, Frame = F> + ImportAll + 'static,
F: Frame<Error = E, TextureId = T> + 'static,
E: std::error::Error + Into<SwapBuffersError> + 'static,
T: Texture + 'static,
{
let mut position = location.into();
let ret = with_states(&surface, |states| {
@ -150,16 +149,10 @@ where
SurfaceTree { surface, position }
}
pub fn draw_dnd_icon<R, F, E, T>(
pub fn draw_dnd_icon(
surface: wl_surface::WlSurface,
location: impl Into<Point<i32, Logical>>,
) -> impl RenderElement<R, F, E, T>
where
R: Renderer<Error = E, TextureId = T, Frame = F> + ImportAll + 'static,
F: Frame<Error = E, TextureId = T> + 'static,
E: std::error::Error + Into<SwapBuffersError> + 'static,
T: Texture + 'static,
{
) -> SurfaceTree {
if get_role(&surface) != Some("dnd_icon") {
slog_scope::warn!(
"Trying to display as a dnd icon a surface that does not have the DndIcon role."
@ -194,12 +187,10 @@ impl<T: Texture> PointerElement<T> {
}
}
impl<R, F, E, T> RenderElement<R, F, E, T> for PointerElement<T>
impl<R> RenderElement<R> for PointerElement<<R as Renderer>::TextureId>
where
R: Renderer<Error = E, TextureId = T, Frame = F> + ImportAll + 'static,
F: Frame<Error = E, TextureId = T> + 'static,
E: std::error::Error + Into<SwapBuffersError> + 'static,
T: Texture + 'static,
R: Renderer + ImportAll,
<R as Renderer>::TextureId: 'static,
{
fn id(&self) -> usize {
0
@ -223,12 +214,12 @@ where
fn draw(
&self,
_renderer: &mut R,
frame: &mut F,
frame: &mut <R as Renderer>::Frame,
scale: f64,
position: Point<i32, Logical>,
damage: &[Rectangle<i32, Logical>],
_log: &slog::Logger,
) -> Result<(), R::Error> {
) -> Result<(), <R as Renderer>::Error> {
frame.render_texture_at(
&self.texture,
position.to_f64().to_physical(scale as f64).to_i32_round(),
@ -245,26 +236,39 @@ where
}
}
#[derive(Debug, Default)]
struct CursorState {
cursor: Cursor,
current_image: RefCell<Option<Image>>,
image_cache: RefCell<HashMap<(TypeId, usize), Vec<(Image, Box<dyn Any + 'static>)>>>,
}
pub type Textures = Vec<(Image, gles2::Gles2Texture)>;
impl Default for CursorState {
fn default() -> CursorState {
CursorState {
cursor: Cursor::default(),
current_image: RefCell::new(None),
image_cache: RefCell::new(HashMap::new()),
}
}
}
pub fn draw_cursor(
renderer: &mut gles2::Gles2Renderer,
pub fn draw_cursor<R, I>(
renderer: &mut R,
seat: &Seat,
location: Point<i32, Logical>,
start_time: &std::time::Instant,
draw_default: bool,
) -> Option<DynamicRenderElements<gles2::Gles2Renderer>> {
) -> Option<I>
where
I: From<SurfaceTree> + From<PointerElement<<R as Renderer>::TextureId>>,
R: Renderer + ImportAll + ImportMem,
<R as Renderer>::TextureId: Clone + 'static,
{
// draw the dnd icon if applicable
{
if let Some(wl_surface) = get_dnd_icon(seat) {
if wl_surface.as_ref().is_alive() {
return Some(Box::new(draw_dnd_icon(wl_surface, location)));
return Some(draw_dnd_icon(wl_surface, location).into());
}
}
}
@ -287,10 +291,7 @@ pub fn draw_cursor(
.unwrap_or(CursorImageStatus::Default);
if let CursorImageStatus::Image(wl_surface) = cursor_status {
Some(Box::new(draw_surface_cursor(
wl_surface.clone(),
location,
)))
Some(draw_surface_cursor(wl_surface.clone(), location).into())
} else if draw_default {
let seat_userdata = seat.user_data();
seat_userdata.insert_if_missing(CursorState::default);
@ -300,75 +301,35 @@ pub fn draw_cursor(
.get_image(1, start_time.elapsed().as_millis() as u32);
let new_frame = state.current_image.borrow().as_ref() != Some(&frame);
let egl_userdata = renderer.egl_context().user_data();
egl_userdata.insert_if_missing(|| Rc::new(RefCell::new(Textures::new())));
let pointer_images = egl_userdata.get::<Rc<RefCell<Textures>>>().unwrap().clone();
let pointer_images_ref = &mut *pointer_images.borrow_mut();
let pointer_image = pointer_images_ref
let mut cache = state.image_cache.borrow_mut();
let pointer_images = cache
.entry((TypeId::of::<<R as Renderer>::TextureId>(), renderer.id()))
.or_default();
let pointer_image = pointer_images
.iter()
.find_map(|(image, texture)| if image == &frame { Some(texture) } else { None })
.cloned()
.and_then(|texture| {
texture
.downcast_ref::<<R as Renderer>::TextureId>()
.cloned()
})
.unwrap_or_else(|| {
let texture = import_bitmap(
renderer,
&frame.pixels_rgba,
gles2::ffi::RGBA,
(frame.width as i32, frame.height as i32),
)
.expect("Failed to import cursor bitmap");
pointer_images_ref.push((frame.clone(), texture.clone()));
let texture = renderer
.import_memory(
&frame.pixels_rgba,
(frame.width as i32, frame.height as i32).into(),
false,
)
.expect("Failed to import cursor bitmap");
pointer_images.push((frame.clone(), Box::new(texture.clone())));
texture
});
let hotspot = Point::<i32, Logical>::from((frame.xhot as i32, frame.yhot as i32));
*state.current_image.borrow_mut() = Some(frame);
Some(Box::new(PointerElement::new(
pointer_image.clone(),
location - hotspot,
new_frame,
)))
Some(PointerElement::new(pointer_image.clone(), location - hotspot, new_frame).into())
} else {
None
}
}
}
pub fn import_bitmap(
renderer: &mut gles2::Gles2Renderer,
image: impl std::convert::AsRef<[u8]>,
format: gles2::ffi::types::GLenum,
size: impl Into<Size<i32, Buffer>>,
) -> Result<gles2::Gles2Texture, gles2::Gles2Error> {
use smithay::backend::renderer::gles2::ffi;
let size = size.into();
renderer.with_context(|renderer, gl| unsafe {
let mut tex = 0;
gl.GenTextures(1, &mut tex);
gl.BindTexture(ffi::TEXTURE_2D, tex);
gl.TexParameteri(
ffi::TEXTURE_2D,
ffi::TEXTURE_WRAP_S,
ffi::CLAMP_TO_EDGE as i32,
);
gl.TexParameteri(
ffi::TEXTURE_2D,
ffi::TEXTURE_WRAP_T,
ffi::CLAMP_TO_EDGE as i32,
);
gl.TexImage2D(
ffi::TEXTURE_2D,
0,
format as i32,
size.w,
size.h,
0,
format,
ffi::UNSIGNED_BYTE as u32,
image.as_ref().as_ptr() as *const _,
);
gl.BindTexture(ffi::TEXTURE_2D, 0);
gles2::Gles2Texture::from_raw(renderer, tex, size)
})
}

View file

@ -3,52 +3,80 @@
use crate::state::Common;
#[cfg(feature = "debug")]
use crate::{
debug::{debug_ui, fps_ui, log_ui},
debug::{debug_ui, fps_ui, log_ui, EguiFrame},
state::Fps,
};
use slog::Logger;
use smithay::{
backend::renderer::gles2::Gles2Renderer,
desktop::space::{DynamicRenderElements, RenderError},
utils::{Logical, Rectangle},
backend::renderer::{
gles2::{Gles2Renderbuffer, Gles2Renderer, Gles2Texture},
ImportAll, Renderer,
},
desktop::space::{RenderElement, RenderError, SpaceOutputTuple, SurfaceTree},
utils::{Logical, Point, Rectangle},
wayland::output::Output,
};
mod cursor;
use self::cursor::PointerElement;
pub fn render_output(
renderer: &mut Gles2Renderer,
smithay::custom_elements! {
pub CustomElem<=Gles2Renderer>;
SurfaceTree=SurfaceTree,
PointerElement=PointerElement::<Gles2Texture>,
#[cfg(feature = "debug")]
EguiFrame=EguiFrame,
}
pub trait AsGles2Renderer {
fn as_gles2(&mut self) -> &mut Gles2Renderer;
}
impl AsGles2Renderer for Gles2Renderer {
fn as_gles2(&mut self) -> &mut Gles2Renderer {
self
}
}
pub fn render_output<R>(
renderer: &mut R,
age: u8,
state: &mut Common,
output: &Output,
hardware_cursor: bool,
#[cfg(feature = "debug")] fps: &mut Fps,
) -> Result<Option<Vec<Rectangle<i32, Logical>>>, RenderError<Gles2Renderer>> {
) -> Result<Option<Vec<Rectangle<i32, Logical>>>, RenderError<R>>
where
R: Renderer + ImportAll + AsGles2Renderer,
<R as Renderer>::TextureId: Clone + 'static,
CustomElem: RenderElement<R>,
{
#[cfg(feature = "debug")]
{
fps.start();
}
#[allow(unused_mut)]
let mut custom_elements = Vec::<DynamicRenderElements<Gles2Renderer>>::new();
let mut custom_elements = Vec::<CustomElem>::new();
#[cfg(feature = "debug")]
{
let space = state.spaces.active_space(output);
let output_geo = space.output_geometry(output)
let output_geo = space
.output_geometry(output)
.unwrap_or(Rectangle::from_loc_and_size((0, 0), (0, 0)));
let scale = space.output_scale(output).unwrap();
let fps_overlay = fps_ui(state, fps, output_geo, scale);
custom_elements.push(Box::new(fps_overlay));
custom_elements.push(fps_overlay.into());
let mut area = state.spaces.global_space();
area.loc = state.spaces.space_relative_output_geometry((0, 0), output);
if let Some(log_ui) = log_ui(state, area, scale, output_geo.size.w as f32 * 0.6) {
custom_elements.push(Box::new(log_ui));
custom_elements.push(log_ui.into());
}
if let Some(debug_overlay) = debug_ui(state, area, scale) {
custom_elements.push(Box::new(debug_overlay));
custom_elements.push(debug_overlay.into());
}
}
@ -57,11 +85,17 @@ pub fn render_output(
Some(ptr) => ptr,
None => continue,
};
let location = state.spaces.space_relative_output_geometry(pointer.current_location().to_i32_round(), output);
let location = state
.spaces
.space_relative_output_geometry(pointer.current_location().to_i32_round(), output);
if let Some(cursor) =
cursor::draw_cursor(renderer, seat, location, &state.start_time, !hardware_cursor)
{
if let Some(cursor) = cursor::draw_cursor(
renderer.as_gles2(),
seat,
location,
&state.start_time,
!hardware_cursor,
) {
custom_elements.push(cursor)
}
}

View file

@ -173,7 +173,7 @@ fn init_egl_client_side(
renderer
.borrow_mut()
.renderer()
.import_dmabuf(buffer)
.import_dmabuf(buffer, None)
.is_ok()
},
None,

View file

@ -10,7 +10,6 @@ use anyhow::{Context, Result};
use smithay::{
backend::{
allocator::dmabuf::Dmabuf,
drm::DrmNode,
egl::{EGLContext, EGLDisplay},
input::{Event, InputEvent},
renderer::{gles2::Gles2Renderer, Bind, ImportDma, ImportEgl},
@ -19,7 +18,7 @@ use smithay::{
desktop::layer_map_for_output,
reexports::{
calloop::{ping, EventLoop, LoopHandle},
gbm::Device as GbmDevice,
gbm::{Device as GbmDevice, FdWrapper},
wayland_server::{
protocol::wl_output::{Subpixel, WlOutput},
Display,
@ -40,7 +39,7 @@ use std::{
use crate::state::Fps;
pub struct X11State {
allocator: Arc<Mutex<GbmDevice<DrmNode>>>,
allocator: Arc<Mutex<GbmDevice<FdWrapper>>>,
_egl: EGLDisplay,
renderer: Rc<RefCell<Gles2Renderer>>,
surfaces: Vec<Surface>,
@ -196,12 +195,13 @@ pub fn init_backend(event_loop: &mut EventLoop<State>, state: &mut State) -> Res
let handle = backend.handle();
// Obtain the DRM node the X server uses for direct rendering.
let drm_node = handle
let (_drm_node, fd) = handle
.drm_node()
.with_context(|| "Could not get DRM node used by X server")?;
// Create the gbm device for buffer allocation.
let device = GbmDevice::new(drm_node).with_context(|| "Failed to create GBM device")?;
let device =
unsafe { GbmDevice::new_from_fd(fd) }.with_context(|| "Failed to create GBM device")?;
// Initialize EGL using the GBM device.
let egl = EGLDisplay::new(&device, None).with_context(|| "Failed to create EGL display")?;
// Create the OpenGL context
@ -276,7 +276,7 @@ pub fn init_backend(event_loop: &mut EventLoop<State>, state: &mut State) -> Res
surface.render.ping();
}
}
},
}
X11Event::Refresh { window_id } | X11Event::PresentCompleted { window_id } => {
if let Some(surface) = state
.backend
@ -291,7 +291,7 @@ pub fn init_backend(event_loop: &mut EventLoop<State>, state: &mut State) -> Res
surface.pending = false;
}
}
},
}
X11Event::Input(event) => state.process_x11_event(event),
})
.map_err(|_| anyhow::anyhow!("Failed to insert X11 Backend into event loop"))?;
@ -312,7 +312,7 @@ fn init_egl_client_side(display: &mut Display, renderer: Rc<RefCell<Gles2Rendere
init_dmabuf_global(
display,
dmabuf_formats,
move |buffer, _| renderer.borrow_mut().import_dmabuf(buffer).is_ok(),
move |buffer, _| renderer.borrow_mut().import_dmabuf(buffer, None).is_ok(),
None,
);
}

View file

@ -2,7 +2,7 @@
use crate::state::{Common, Fps};
use smithay::utils::{Logical, Rectangle};
use smithay_egui::EguiFrame;
pub use smithay_egui::EguiFrame;
pub fn fps_ui(
state: &Common,
@ -167,10 +167,13 @@ pub fn debug_ui(
ui.collapsing(format!("Windows"), |ui| {
for window in space.windows() {
ui.collapsing(format!("{:?}", window.toplevel()), |ui| {
ui.label(format!(
"Rect: {:?}",
space.window_geometry(window)
));
ui.label(format!("Rect: {:?}", {
let mut geo = window.geometry();
geo.loc += space
.window_location(window)
.unwrap_or((0, 0).into());
geo
}));
ui.label(format!(
"Bounding box: {:?}",
space.window_bbox(window)
@ -246,8 +249,6 @@ pub fn log_ui(
stroke: egui::Stroke::none(),
})
.default_width(default_width)
.default_width(default_width)
.default_width(default_width)
.show(ctx, |ui| {
egui::ScrollArea::vertical()
.always_show_scroll(true)

View file

@ -458,8 +458,7 @@ impl Common {
.map(|(s, _)| s);
}
} else if let Some(window) = space.window_under(pos).cloned() {
let window_loc =
space.window_geometry(&window).unwrap().loc;
let window_loc = space.window_location(&window).unwrap();
under = window
.surface_under(
pos - window_loc.to_f64(),
@ -614,7 +613,7 @@ impl Common {
)
.map(|(s, loc)| (s, loc + layer_loc))
} else if let Some(window) = space.window_under(pos) {
let window_loc = space.window_geometry(window).unwrap().loc;
let window_loc = space.window_location(window).unwrap();
window
.surface_under(pos - window_loc.to_f64(), WindowSurfaceType::ALL)
.map(|(s, loc)| (s, loc + window_loc))

View file

@ -6,7 +6,7 @@ use smithay::{
wayland_protocols::xdg_shell::server::xdg_toplevel,
wayland_server::protocol::{wl_pointer::ButtonState, wl_surface},
},
utils::{Logical, Point, Rectangle, Size},
utils::{Logical, Point, Size},
wayland::{
compositor::with_states,
seat::{AxisFrame, PointerGrab, PointerGrabStartData, PointerInnerHandle},
@ -306,10 +306,9 @@ impl ResizeSurfaceGrab {
start_data: PointerGrabStartData,
window: Window,
edges: xdg_toplevel::ResizeEdge,
initial_window_geometry: Rectangle<i32, Logical>,
initial_window_location: Point<i32, Logical>,
initial_window_size: Size<i32, Logical>,
) -> ResizeSurfaceGrab {
let (initial_window_location, initial_window_size) =
(initial_window_geometry.loc, initial_window_geometry.size);
let resize_state = ResizeState::Resizing(ResizeData {
edges: edges.into(),
initial_window_location,
@ -393,7 +392,8 @@ impl ResizeSurfaceGrab {
pub fn apply_resize_state(
window: &Window,
geometry: Rectangle<i32, Logical>,
mut location: Point<i32, Logical>,
size: Size<i32, Logical>,
) -> Option<Point<i32, Logical>> {
let mut new_location = None;
@ -413,15 +413,13 @@ impl ResizeSurfaceGrab {
} = resize_data;
if edges.intersects(ResizeEdge::TOP_LEFT) {
let mut location = geometry.loc;
if edges.intersects(ResizeEdge::LEFT) {
location.x = initial_window_location.x
+ (initial_window_size.w - geometry.size.w);
location.x =
initial_window_location.x + (initial_window_size.w - size.w);
}
if edges.intersects(ResizeEdge::TOP) {
location.y = initial_window_location.y
+ (initial_window_size.h - geometry.size.h);
location.y =
initial_window_location.y + (initial_window_size.h - size.h);
}
new_location = Some(location);

View file

@ -110,8 +110,7 @@ pub fn init_shell(display: &mut Display) -> ShellStates {
.window_for_surface(surface.get_surface().unwrap())
.unwrap()
.clone();
let mut initial_window_location =
space.window_geometry(&window).unwrap().loc;
let mut initial_window_location = space.window_location(&window).unwrap();
// If surface is maximized then unmaximize it
if let Some(current_state) = surface.current_state() {
@ -172,10 +171,12 @@ pub fn init_shell(display: &mut Display) -> ShellStates {
.window_for_surface(surface.get_surface().unwrap())
.unwrap()
.clone();
let geometry = space.window_geometry(&window).unwrap();
let location = space.window_location(&window).unwrap();
let size = window.geometry().size;
let grab =
grabs::ResizeSurfaceGrab::new(start_data, window, edges, geometry);
let grab = grabs::ResizeSurfaceGrab::new(
start_data, window, edges, location, size,
);
pointer.set_grab(grab, serial, 0);
}
@ -415,7 +416,8 @@ fn commit(surface: &WlSurface, state: &mut State) {
{
let new_location = grabs::ResizeSurfaceGrab::apply_resize_state(
&window,
space.window_geometry(&window).unwrap(),
space.window_location(&window).unwrap(),
window.geometry().size,
);
if let Some(location) = new_location {
space.map_window(&window, location, true);

View file

@ -6,6 +6,7 @@ use crate::{
shell::{init_shell, workspaces::Workspaces, ShellStates},
};
use smithay::{
backend::drm::DrmNode,
reexports::{
calloop::LoopHandle,
wayland_server::{protocol::wl_surface::WlSurface, Display},
@ -38,6 +39,7 @@ pub struct Common {
pub display: Rc<RefCell<Display>>,
pub socket: OsString,
pub event_loop_handle: LoopHandle<'static, State>,
pub primary_gpu: Option<DrmNode>,
pub spaces: Workspaces,
pub shell: ShellStates,
@ -166,11 +168,16 @@ impl State {
#[cfg(feature = "debug")]
let dirty_flag = log.dirty_flag.clone();
let primary_gpu = std::env::var("COSMIC_RENDER_DEVICE")
.ok()
.and_then(|device| DrmNode::from_path(device).ok());
State {
common: Common {
display: Rc::new(RefCell::new(display)),
socket,
event_loop_handle: handle,
primary_gpu,
spaces: Workspaces::new(),
shell: shell_handles,