chore: Upgrade to latest libcosmic

This commit is contained in:
Victoria Brekenfeld 2023-05-31 20:02:39 +02:00
parent 1d51da4ed3
commit 20f4dcb466
5 changed files with 910 additions and 653 deletions

View file

@ -5,25 +5,28 @@ use std::{
sync::{mpsc::Receiver, Arc, Mutex},
};
pub use cosmic::Renderer as IcedRenderer;
use cosmic::Theme;
use cosmic::{
iced_native::{
command::Action,
iced::{
event::Event,
keyboard::{Event as KeyboardEvent, Modifiers as IcedModifiers},
mouse::{Button as MouseButton, Event as MouseEvent, ScrollDelta},
program::{Program as IcedProgram, State},
renderer::Style,
window::{Event as WindowEvent, Id},
Command, Debug, Point as IcedPoint, Size as IcedSize,
Command, Point as IcedPoint, Rectangle as IcedRectangle, Size as IcedSize,
},
Element,
iced_runtime::{
command::Action,
program::{Program as IcedProgram, State},
Debug,
},
Renderer as IcedRenderer, Theme,
};
use iced_softbuffer::{
native::{raqote::DrawTarget, *},
use iced_core::{renderer::Style, Color};
use iced_renderer::Backend as BackendWrapper;
use iced_tiny_skia::{
graphics::{damage, Primitive, Viewport},
Backend,
};
pub type Element<'a, Message> = cosmic::iced::Element<'a, Message, IcedRenderer>;
use ordered_float::OrderedFloat;
use smithay::{
@ -47,7 +50,10 @@ use smithay::{
output::Output,
reexports::calloop::RegistrationToken,
reexports::calloop::{self, futures::Scheduler, LoopHandle},
utils::{IsAlive, Logical, Physical, Point, Rectangle, Scale, Serial, Size, Transform},
utils::{
Buffer as BufferCoords, IsAlive, Logical, Physical, Point, Rectangle, Scale, Serial, Size,
Transform,
},
};
#[derive(Debug)]
@ -88,11 +94,15 @@ pub trait Program {
}
fn view(&self) -> Element<'_, Self::Message>;
fn background(&self, target: &mut DrawTarget<&mut [u32]>) {
let _ = target;
}
fn foreground(&self, target: &mut DrawTarget<&mut [u32]>) {
let _ = target;
fn clip_mask(&self, size: Size<i32, BufferCoords>, scale: f32) -> tiny_skia::Mask;
fn background_color(&self) -> Color;
fn foreground(
&self,
pixels: &mut tiny_skia::PixmapMut<'_>,
damage: &[Rectangle<i32, BufferCoords>],
) {
let _ = (pixels, damage);
}
}
@ -105,7 +115,7 @@ impl<P: Program> IcedProgram for ProgramWrapper<P> {
self.0.update(message, &self.1)
}
fn view(&self) -> Element<'_, Self::Message> {
fn view(&self, _id: Id) -> Element<'_, Self::Message> {
self.0.view()
}
}
@ -113,7 +123,7 @@ impl<P: Program> IcedProgram for ProgramWrapper<P> {
struct IcedElementInternal<P: Program + Send + 'static> {
// draw buffer
outputs: Vec<Output>,
buffers: HashMap<OrderedFloat<f64>, (MemoryRenderBuffer, bool)>,
buffers: HashMap<OrderedFloat<f64>, (MemoryRenderBuffer, Option<(Vec<Primitive>, Color)>)>,
// state
size: Size<i32, Logical>,
@ -163,10 +173,12 @@ impl<P: Program + Send + 'static> IcedElement<P> {
handle: LoopHandle<'static, crate::state::Data>,
) -> IcedElement<P> {
let size = size.into();
let mut renderer = IcedRenderer::new(Backend::new());
let mut renderer =
IcedRenderer::new(BackendWrapper::TinySkia(Backend::new(Default::default())));
let mut debug = Debug::new();
let state = State::new(
Id(0),
ProgramWrapper(program, handle.clone()),
IcedSize::new(size.w as f32, size.h as f32),
&mut renderer,
@ -217,7 +229,7 @@ impl<P: Program + Send + 'static> IcedElement<P> {
}
internal_ref.size = size;
for (scale, (buffer, needs_redraw)) in internal_ref.buffers.iter_mut() {
for (scale, (buffer, old_primitives)) in internal_ref.buffers.iter_mut() {
let buffer_size = internal_ref
.size
.to_f64()
@ -225,15 +237,19 @@ impl<P: Program + Send + 'static> IcedElement<P> {
.to_i32_round();
*buffer =
MemoryRenderBuffer::new(Fourcc::Argb8888, buffer_size, 1, Transform::Normal, None);
*needs_redraw = true;
*old_primitives = None;
}
internal_ref.update(true);
}
pub fn force_update(&self) {
self.0.lock().unwrap().update(true);
}
pub fn force_redraw(&self) {
let mut internal = self.0.lock().unwrap();
for (_buffer, ref mut needs_redraw) in internal.buffers.values_mut() {
*needs_redraw = true;
for (_buffer, ref mut old_primitives) in internal.buffers.values_mut() {
*old_primitives = None;
}
internal.update(true);
}
@ -255,6 +271,7 @@ impl<P: Program + Send + 'static> IcedElementInternal<P> {
let actions = self
.state
.update(
Id(0),
IcedSize::new(self.size.w as f32, self.size.h as f32),
IcedPoint::new(cursor_pos.x as f32, cursor_pos.y as f32),
&mut self.renderer,
@ -262,17 +279,12 @@ impl<P: Program + Send + 'static> IcedElementInternal<P> {
&Style {
text_color: self.theme.cosmic().on_bg_color().into(),
},
&mut cosmic::iced_native::clipboard::Null,
&mut iced_core::clipboard::Null,
&mut self.debug,
)
.1
.map(|command| command.actions());
if actions.is_some() {
for (_buffer, ref mut needs_redraw) in self.buffers.values_mut() {
*needs_redraw = true;
}
}
let actions = actions.unwrap_or_default();
actions
.into_iter()
@ -468,7 +480,7 @@ impl<P: Program + Send + 'static> SpaceElement for IcedElement<P> {
fn set_activate(&self, activated: bool) {
let mut internal = self.0.lock().unwrap();
internal.state.queue_event(Event::Window(
Id::MAIN,
Id(0),
if activated {
WindowEvent::Focused
} else {
@ -497,7 +509,7 @@ impl<P: Program + Send + 'static> SpaceElement for IcedElement<P> {
Transform::Normal,
None,
),
true,
None,
),
);
}
@ -547,7 +559,7 @@ impl<P: Program + Send + 'static> SpaceElement for IcedElement<P> {
Transform::Normal,
None,
),
true,
None,
),
);
}
@ -570,64 +582,80 @@ where
alpha: f32,
) -> Vec<C> {
let mut internal = self.0.lock().unwrap();
let _ = internal.update(false); // TODO
let _ = internal.update(false);
// makes partial borrows easier
let internal_ref = &mut *internal;
if let Some((buffer, ref mut needs_redraw)) =
if let Some((buffer, ref mut old_primitives)) =
internal_ref.buffers.get_mut(&OrderedFloat(scale.x))
{
let size = internal_ref
let size: Size<i32, BufferCoords> = internal_ref
.size
.to_f64()
.to_buffer(scale.x, Transform::Normal)
.to_i32_round();
if *needs_redraw && size.w > 0 && size.h > 0 {
if size.w > 0 && size.h > 0 {
let renderer = &mut internal_ref.renderer;
let state_ref = &internal_ref.state;
let mut clip_mask = state_ref.program().0.clip_mask(size, scale.x as f32);
let overlay = internal_ref.debug.overlay();
buffer
.render()
.draw(move |buf| {
let mut target = raqote::DrawTarget::from_backing(
size.w,
size.h,
bytemuck::cast_slice_mut::<_, u32>(buf),
);
target.clear(raqote::SolidSource::from_unpremultiplied_argb(0, 0, 0, 0));
state_ref.program().0.background(&mut target);
let draw_options = raqote::DrawOptions {
// Default to antialiasing off for now
antialias: raqote::AntialiasMode::None,
..Default::default()
};
// Having at least one clip fixes some font rendering issues
target.push_clip_rect(raqote::IntRect::new(
raqote::IntPoint::new(0, 0),
raqote::IntPoint::new(size.w, size.h),
));
let mut pixels =
tiny_skia::PixmapMut::from_bytes(buf, size.w as u32, size.h as u32)
.expect("Failed to create pixel map");
renderer.with_primitives(|backend, primitives| {
for primitive in primitives.iter() {
draw_primitive(
&mut target,
&draw_options,
backend,
scale.x as f32,
primitive,
);
}
});
let BackendWrapper::TinySkia(ref mut backend) = backend;
let background_color = state_ref.program().0.background_color();
let bounds = IcedSize::new(size.w as u32, size.h as u32);
let viewport = Viewport::with_physical_size(bounds, scale.x);
state_ref.program().0.foreground(&mut target);
Result::<_, ()>::Ok(vec![Rectangle::from_loc_and_size((0, 0), size)])
let mut damage = old_primitives
.as_ref()
.and_then(|(last_primitives, last_color)| {
(last_color == &background_color)
.then(|| damage::list(last_primitives, primitives))
})
.unwrap_or_else(|| {
vec![IcedRectangle::with_size(viewport.logical_size())]
});
damage = damage::group(damage, scale.x as f32, bounds);
if !damage.is_empty() {
backend.draw(
&mut pixels,
&mut clip_mask,
primitives,
&viewport,
&damage,
background_color,
&overlay,
);
*old_primitives = Some((primitives.to_vec(), background_color));
}
let damage = damage
.into_iter()
.map(|x| x.snap())
.map(|damage_rect| {
Rectangle::from_loc_and_size(
(damage_rect.x as i32, damage_rect.y as i32),
(damage_rect.width as i32, damage_rect.height as i32),
)
})
.collect::<Vec<_>>();
state_ref.program().0.foreground(&mut pixels, &damage);
Result::<_, ()>::Ok(damage)
})
})
.unwrap();
*needs_redraw = false;
}
if let Ok(buffer) = MemoryRenderBufferRenderElement::from_buffer(