chore: format for Rust 2024

This commit is contained in:
Vukašin Vojinović 2025-10-16 18:53:57 +02:00 committed by Victoria Brekenfeld
parent 0a8da05847
commit 1f7f0c70b7
99 changed files with 414 additions and 442 deletions

View file

@ -3,12 +3,12 @@ use crate::shell::layout::tiling::RestoreTilingState;
use crate::wayland::handlers::xdg_activation::ActivationContext;
use crate::{
backend::render::{
element::{AsGlowRenderer, FromGlesError},
BackdropShader,
element::{AsGlowRenderer, FromGlesError},
},
shell::{
ANIMATION_DURATION, OverviewMode,
layout::{floating::FloatingLayout, tiling::TilingLayout},
OverviewMode, ANIMATION_DURATION,
},
state::State,
utils::{prelude::*, tween::EaseRectangle},
@ -30,16 +30,16 @@ use keyframe::{ease, functions::EaseInOutCubic};
use smithay::output::WeakOutput;
use smithay::{
backend::renderer::{
ImportAll, ImportMem, Renderer,
element::{
surface::WaylandSurfaceRenderElement, texture::TextureRenderElement,
utils::RescaleRenderElement, Element, Id, RenderElement,
Element, Id, RenderElement, surface::WaylandSurfaceRenderElement,
texture::TextureRenderElement, utils::RescaleRenderElement,
},
gles::GlesTexture,
glow::GlowRenderer,
utils::{DamageSet, OpaqueRegions},
ImportAll, ImportMem, Renderer,
},
desktop::{layer_map_for_output, space::SpaceElement, WindowSurfaceType},
desktop::{WindowSurfaceType, layer_map_for_output, space::SpaceElement},
input::Seat,
output::Output,
reexports::wayland_server::Client,
@ -54,18 +54,18 @@ use std::{
use wayland_backend::server::ClientId;
use super::{
CosmicMappedRenderElement, CosmicSurface, ResizeDirection, ResizeMode,
element::{
resize_indicator::ResizeIndicator, stack::CosmicStackRenderElement,
swap_indicator::SwapIndicator, window::CosmicWindowRenderElement, CosmicMapped,
MaximizedState,
CosmicMapped, MaximizedState, resize_indicator::ResizeIndicator,
stack::CosmicStackRenderElement, swap_indicator::SwapIndicator,
window::CosmicWindowRenderElement,
},
focus::{
target::{KeyboardFocusTarget, PointerFocusTarget, WindowGroup},
FocusStack, FocusStackMut,
target::{KeyboardFocusTarget, PointerFocusTarget, WindowGroup},
},
grabs::ResizeEdge,
layout::tiling::{Data, NodeDesc},
CosmicMappedRenderElement, CosmicSurface, ResizeDirection, ResizeMode,
};
const FULLSCREEN_ANIMATION_DURATION: Duration = Duration::from_millis(200);