chore: format for Rust 2024

This commit is contained in:
Vukašin Vojinović 2025-10-16 18:53:57 +02:00 committed by Victoria Brekenfeld
parent 0a8da05847
commit 1f7f0c70b7
99 changed files with 414 additions and 442 deletions

View file

@ -13,8 +13,9 @@ use crate::{
};
use smithay::{
backend::input::ButtonState,
desktop::{space::SpaceElement, WindowSurface},
desktop::{WindowSurface, space::SpaceElement},
input::{
Seat,
pointer::{
AxisFrame, ButtonEvent, CursorIcon, GestureHoldBeginEvent, GestureHoldEndEvent,
GesturePinchBeginEvent, GesturePinchEndEvent, GesturePinchUpdateEvent,
@ -26,7 +27,6 @@ use smithay::{
DownEvent, GrabStartData as TouchGrabStartData, MotionEvent as TouchMotionEvent,
OrientationEvent, ShapeEvent, TouchGrab, TouchInnerHandle, UpEvent,
},
Seat,
},
output::Output,
utils::{IsAlive, Logical, Point, Rectangle, Serial, Size},

View file

@ -10,13 +10,13 @@ use cosmic_settings_config::shortcuts::action::ResizeDirection;
use keyframe::{ease, functions::EaseInOutCubic};
use smithay::{
backend::renderer::{
element::{
utils::{Relocate, RelocateRenderElement, RescaleRenderElement},
AsRenderElements, RenderElement,
},
ImportAll, ImportMem, Renderer,
element::{
AsRenderElements, RenderElement,
utils::{Relocate, RelocateRenderElement, RescaleRenderElement},
},
},
desktop::{layer_map_for_output, space::SpaceElement, PopupKind, Space, WindowSurfaceType},
desktop::{PopupKind, Space, WindowSurfaceType, layer_map_for_output, space::SpaceElement},
input::Seat,
output::Output,
utils::{IsAlive, Logical, Point, Rectangle, Scale, Size},
@ -24,20 +24,20 @@ use smithay::{
};
use crate::{
backend::render::{element::AsGlowRenderer, IndicatorShader, Key, Usage},
backend::render::{IndicatorShader, Key, Usage, element::AsGlowRenderer},
shell::{
CosmicSurface, Direction, ManagedLayer, MoveResult, ResizeMode,
element::{
CosmicMapped, CosmicMappedRenderElement, CosmicWindow, MaximizedState,
resize_indicator::ResizeIndicator,
stack::{CosmicStackRenderElement, MoveResult as StackMoveResult, TAB_HEIGHT},
window::CosmicWindowRenderElement,
CosmicMapped, CosmicMappedRenderElement, CosmicWindow, MaximizedState,
},
focus::{
target::{KeyboardFocusTarget, PointerFocusTarget},
FocusStackMut,
target::{KeyboardFocusTarget, PointerFocusTarget},
},
grabs::{GrabStartData, ReleaseMode, ResizeEdge},
CosmicSurface, Direction, ManagedLayer, MoveResult, ResizeMode,
},
state::State,
utils::{prelude::*, tween::EaseRectangle},