debug: Add image support and gpu vendor logos

This commit is contained in:
Victoria Brekenfeld 2022-11-21 10:10:50 +01:00
parent cd5c185440
commit 1de4b97bca
11 changed files with 541 additions and 71 deletions

View file

@ -504,22 +504,32 @@ impl State {
let outputs = device.enumerate_surfaces()?.added; // There are no removed outputs on newly added devices
let mut wl_outputs = Vec::new();
let mut w = self.common.shell.global_space().size.w;
for (crtc, conn) in outputs {
match device.setup_surface(crtc, conn, (w, 0)) {
Ok(output) => {
w += output
.user_data()
.get::<RefCell<OutputConfig>>()
.unwrap()
.borrow()
.mode_size()
.w;
wl_outputs.push(output);
}
Err(err) => slog_scope::warn!("Failed to initialize output: {}", err),
};
{
let backend = self.backend.kms();
for (crtc, conn) in outputs {
let mut renderer = match backend.api.renderer(&render_node, &render_node) {
Ok(renderer) => renderer,
Err(err) => {
slog_scope::warn!("Failed to initialize output: {}", err);
continue;
}
};
match device.setup_surface(crtc, conn, (w, 0), &mut renderer) {
Ok(output) => {
w += output
.user_data()
.get::<RefCell<OutputConfig>>()
.unwrap()
.borrow()
.mode_size()
.w;
wl_outputs.push(output);
}
Err(err) => slog_scope::warn!("Failed to initialize output: {}", err),
};
}
backend.devices.insert(drm_node, device);
}
self.backend.kms().devices.insert(drm_node, device);
self.common
.output_configuration_state
@ -542,32 +552,45 @@ impl State {
let drm_node = DrmNode::from_dev_id(dev)?;
let mut outputs_removed = Vec::new();
let mut outputs_added = Vec::new();
if let Some(device) = self.backend.kms().devices.get_mut(&drm_node) {
let changes = device.enumerate_surfaces()?;
let mut w = self.common.shell.global_space().size.w;
for crtc in changes.removed {
if let Some(surface) = device.surfaces.remove(&crtc) {
if let Some(token) = surface.render_timer_token {
self.common.event_loop_handle.remove(token);
{
let backend = self.backend.kms();
if let Some(device) = backend.devices.get_mut(&drm_node) {
let changes = device.enumerate_surfaces()?;
let mut w = self.common.shell.global_space().size.w;
for crtc in changes.removed {
if let Some(surface) = device.surfaces.remove(&crtc) {
if let Some(token) = surface.render_timer_token {
self.common.event_loop_handle.remove(token);
}
w -= surface.output.current_mode().map(|m| m.size.w).unwrap_or(0);
outputs_removed.push(surface.output.clone());
}
w -= surface.output.current_mode().map(|m| m.size.w).unwrap_or(0);
outputs_removed.push(surface.output.clone());
}
}
for (crtc, conn) in changes.added {
match device.setup_surface(crtc, conn, (w, 0)) {
Ok(output) => {
w += output
.user_data()
.get::<RefCell<OutputConfig>>()
.unwrap()
.borrow()
.mode_size()
.w;
outputs_added.push(output);
}
Err(err) => slog_scope::warn!("Failed to initialize output: {}", err),
};
for (crtc, conn) in changes.added {
let mut renderer = match backend
.api
.renderer(&device.render_node, &device.render_node)
{
Ok(renderer) => renderer,
Err(err) => {
slog_scope::warn!("Failed to initialize output: {}", err);
continue;
}
};
match device.setup_surface(crtc, conn, (w, 0), &mut renderer) {
Ok(output) => {
w += output
.user_data()
.get::<RefCell<OutputConfig>>()
.unwrap()
.borrow()
.mode_size()
.w;
outputs_added.push(output);
}
Err(err) => slog_scope::warn!("Failed to initialize output: {}", err),
};
}
}
}
@ -671,6 +694,7 @@ impl Device {
crtc: crtc::Handle,
conn: connector::Handle,
position: (i32, i32),
renderer: &mut GlMultiRenderer<'_>,
) -> Result<Output> {
let drm = &mut *self.drm.as_source_mut();
let crtc_info = drm.get_crtc(crtc)?;
@ -745,7 +769,7 @@ impl Device {
dirty: false,
render_timer_token: None,
#[cfg(feature = "debug")]
fps: Fps::default(),
fps: Fps::new(renderer.as_mut()),
};
self.surfaces.insert(crtc, data);

View file

@ -237,6 +237,7 @@ where
}
}
#[cfg(feature = "debug")]
impl<R> From<TextureRenderElement<Gles2Texture>> for CosmicElement<R>
where
R: Renderer + ImportAll + AsGlowRenderer,

View file

@ -221,13 +221,16 @@ pub fn init_backend(
.map_err(|_| anyhow::anyhow!("Failed to init eventloop timer for winit"))?;
event_ping.ping();
#[cfg(feature = "debug")]
let fps = Fps::new(backend.renderer());
state.backend = BackendData::Winit(WinitState {
backend,
output: output.clone(),
damage_tracker: DamageTrackedRenderer::from_output(&output),
screencopy: Vec::new(),
#[cfg(feature = "debug")]
fps: Fps::default(),
fps,
});
state
.common

View file

@ -126,7 +126,7 @@ impl X11State {
pending: true,
screencopy: Vec::new(),
#[cfg(feature = "debug")]
fps: Fps::default(),
fps: Fps::new(&mut self.renderer),
});
// schedule first render