debug: Add image support and gpu vendor logos

This commit is contained in:
Victoria Brekenfeld 2022-11-21 10:10:50 +01:00
parent cd5c185440
commit 1de4b97bca
11 changed files with 541 additions and 71 deletions

View file

@ -504,22 +504,32 @@ impl State {
let outputs = device.enumerate_surfaces()?.added; // There are no removed outputs on newly added devices
let mut wl_outputs = Vec::new();
let mut w = self.common.shell.global_space().size.w;
for (crtc, conn) in outputs {
match device.setup_surface(crtc, conn, (w, 0)) {
Ok(output) => {
w += output
.user_data()
.get::<RefCell<OutputConfig>>()
.unwrap()
.borrow()
.mode_size()
.w;
wl_outputs.push(output);
}
Err(err) => slog_scope::warn!("Failed to initialize output: {}", err),
};
{
let backend = self.backend.kms();
for (crtc, conn) in outputs {
let mut renderer = match backend.api.renderer(&render_node, &render_node) {
Ok(renderer) => renderer,
Err(err) => {
slog_scope::warn!("Failed to initialize output: {}", err);
continue;
}
};
match device.setup_surface(crtc, conn, (w, 0), &mut renderer) {
Ok(output) => {
w += output
.user_data()
.get::<RefCell<OutputConfig>>()
.unwrap()
.borrow()
.mode_size()
.w;
wl_outputs.push(output);
}
Err(err) => slog_scope::warn!("Failed to initialize output: {}", err),
};
}
backend.devices.insert(drm_node, device);
}
self.backend.kms().devices.insert(drm_node, device);
self.common
.output_configuration_state
@ -542,32 +552,45 @@ impl State {
let drm_node = DrmNode::from_dev_id(dev)?;
let mut outputs_removed = Vec::new();
let mut outputs_added = Vec::new();
if let Some(device) = self.backend.kms().devices.get_mut(&drm_node) {
let changes = device.enumerate_surfaces()?;
let mut w = self.common.shell.global_space().size.w;
for crtc in changes.removed {
if let Some(surface) = device.surfaces.remove(&crtc) {
if let Some(token) = surface.render_timer_token {
self.common.event_loop_handle.remove(token);
{
let backend = self.backend.kms();
if let Some(device) = backend.devices.get_mut(&drm_node) {
let changes = device.enumerate_surfaces()?;
let mut w = self.common.shell.global_space().size.w;
for crtc in changes.removed {
if let Some(surface) = device.surfaces.remove(&crtc) {
if let Some(token) = surface.render_timer_token {
self.common.event_loop_handle.remove(token);
}
w -= surface.output.current_mode().map(|m| m.size.w).unwrap_or(0);
outputs_removed.push(surface.output.clone());
}
w -= surface.output.current_mode().map(|m| m.size.w).unwrap_or(0);
outputs_removed.push(surface.output.clone());
}
}
for (crtc, conn) in changes.added {
match device.setup_surface(crtc, conn, (w, 0)) {
Ok(output) => {
w += output
.user_data()
.get::<RefCell<OutputConfig>>()
.unwrap()
.borrow()
.mode_size()
.w;
outputs_added.push(output);
}
Err(err) => slog_scope::warn!("Failed to initialize output: {}", err),
};
for (crtc, conn) in changes.added {
let mut renderer = match backend
.api
.renderer(&device.render_node, &device.render_node)
{
Ok(renderer) => renderer,
Err(err) => {
slog_scope::warn!("Failed to initialize output: {}", err);
continue;
}
};
match device.setup_surface(crtc, conn, (w, 0), &mut renderer) {
Ok(output) => {
w += output
.user_data()
.get::<RefCell<OutputConfig>>()
.unwrap()
.borrow()
.mode_size()
.w;
outputs_added.push(output);
}
Err(err) => slog_scope::warn!("Failed to initialize output: {}", err),
};
}
}
}
@ -671,6 +694,7 @@ impl Device {
crtc: crtc::Handle,
conn: connector::Handle,
position: (i32, i32),
renderer: &mut GlMultiRenderer<'_>,
) -> Result<Output> {
let drm = &mut *self.drm.as_source_mut();
let crtc_info = drm.get_crtc(crtc)?;
@ -745,7 +769,7 @@ impl Device {
dirty: false,
render_timer_token: None,
#[cfg(feature = "debug")]
fps: Fps::default(),
fps: Fps::new(renderer.as_mut()),
};
self.surfaces.insert(crtc, data);

View file

@ -237,6 +237,7 @@ where
}
}
#[cfg(feature = "debug")]
impl<R> From<TextureRenderElement<Gles2Texture>> for CosmicElement<R>
where
R: Renderer + ImportAll + AsGlowRenderer,

View file

@ -221,13 +221,16 @@ pub fn init_backend(
.map_err(|_| anyhow::anyhow!("Failed to init eventloop timer for winit"))?;
event_ping.ping();
#[cfg(feature = "debug")]
let fps = Fps::new(backend.renderer());
state.backend = BackendData::Winit(WinitState {
backend,
output: output.clone(),
damage_tracker: DamageTrackedRenderer::from_output(&output),
screencopy: Vec::new(),
#[cfg(feature = "debug")]
fps: Fps::default(),
fps,
});
state
.common

View file

@ -126,7 +126,7 @@ impl X11State {
pending: true,
screencopy: Vec::new(),
#[cfg(feature = "debug")]
fps: Fps::default(),
fps: Fps::new(&mut self.renderer),
});
// schedule first render

View file

@ -1,7 +1,9 @@
// SPDX-License-Identifier: GPL-3.0-only
use std::collections::HashMap;
use crate::state::{Common, Fps};
use egui::Color32;
use egui::{Color32, Vec2};
use smithay::{
backend::{
drm::DrmNode,
@ -29,7 +31,7 @@ pub fn fps_ui(
area: Rectangle<i32, Logical>,
scale: f64,
) -> Result<TextureRenderElement<Gles2Texture>, Gles2Error> {
use egui::widgets::plot::{Bar, BarChart, HLine, Legend, Plot};
use egui::widgets::plot::{Bar, BarChart, Legend, Plot};
let (max, min, avg, avg_fps) = (
fps.max_frametime().as_secs_f64(),
@ -84,6 +86,33 @@ pub fn fps_ui(
})
.unzip();
let vendors = HashMap::from([
(
"0x10de",
fps.state
.with_image(renderer, "nvidia", |image, ctx| {
(image.texture_id(ctx), image.size_vec2())
})
.expect("Logo images not loaded?"),
),
(
"0x1002",
fps.state
.with_image(renderer, "amd", |image, ctx| {
(image.texture_id(ctx), image.size_vec2())
})
.expect("Logo images not loaded?"),
),
(
"0x8086",
fps.state
.with_image(renderer, "intel", |image, ctx| {
(image.texture_id(ctx), image.size_vec2())
})
.expect("Logo images not loaded?"),
),
]);
fps.state.render(
|ctx| {
egui::Area::new("main")
@ -104,7 +133,22 @@ pub fn fps_ui(
ui.separator();
if let Some(gpu) = gpu {
ui.label(egui::RichText::new(format!("renderD{}", gpu.minor())).code());
ui.horizontal(|ui| {
let resp = ui.label(
egui::RichText::new(format!("renderD{}", gpu.minor())).code(),
);
if let Ok(vendor) = std::fs::read_to_string(format!(
"/sys/class/drm/renderD{}/device/vendor",
gpu.minor()
)) {
if let Some((texture_id, mut size)) = vendors.get(vendor.trim())
{
let factor = resp.rect.height() / size.y;
size = Vec2::from([size.x * factor, resp.rect.height()]);
ui.image(*texture_id, size);
}
}
});
}
ui.label(egui::RichText::new(format!("FPS: {:>7.3}", avg_fps)).heading());
ui.label("Frame Times:");

View file

@ -14,6 +14,8 @@ use crate::{
},
};
use cosmic_protocols::screencopy::v1::server::zcosmic_screencopy_manager_v1::CursorMode;
#[cfg(feature = "debug")]
use smithay::backend::renderer::glow::GlowRenderer;
use smithay::{
backend::{
drm::DrmNode,
@ -465,6 +467,7 @@ pub struct Frame {
pub duration_displayed: Duration,
}
#[cfg(feature = "debug")]
impl Frame {
fn frame_time(&self) -> Duration {
self.duration_elements
@ -480,6 +483,7 @@ impl Frame {
}
}
#[cfg(feature = "debug")]
impl From<PendingFrame> for Frame {
fn from(pending: PendingFrame) -> Self {
Frame {
@ -541,7 +545,7 @@ impl Fps {
);
self.frames.push_back(frame.into());
if self.frames.len() > Fps::WINDOW_SIZE {
while self.frames.len() > Fps::WINDOW_SIZE {
self.frames.pop_front();
}
}
@ -601,18 +605,34 @@ impl Fps {
}
}
static INTEL_LOGO: &'static [u8] = include_bytes!("../resources/icons/intel.svg");
static AMD_LOGO: &'static [u8] = include_bytes!("../resources/icons/amd.svg");
static NVIDIA_LOGO: &'static [u8] = include_bytes!("../resources/icons/nvidia.svg");
#[cfg(feature = "debug")]
impl Default for Fps {
fn default() -> Fps {
impl Fps {
pub fn new(renderer: &mut GlowRenderer) -> Fps {
let state = {
let state =
smithay_egui::EguiState::new(Rectangle::from_loc_and_size((0, 0), (400, 800)));
let mut visuals: egui::style::Visuals = Default::default();
visuals.window_shadow.extrusion = 0.0;
state.context().set_visuals(visuals);
state
};
state
.load_svg(renderer, String::from("intel"), INTEL_LOGO)
.unwrap();
state
.load_svg(renderer, String::from("amd"), AMD_LOGO)
.unwrap();
state
.load_svg(renderer, String::from("nvidia"), NVIDIA_LOGO)
.unwrap();
Fps {
state: {
let state =
smithay_egui::EguiState::new(Rectangle::from_loc_and_size((0, 0), (400, 800)));
let mut visuals: egui::style::Visuals = Default::default();
visuals.window_shadow.extrusion = 0.0;
state.context().set_visuals(visuals);
state
},
state,
pending_frame: None,
frames: VecDeque::with_capacity(Fps::WINDOW_SIZE + 1),
}