debug: Add actual profiling for rendeirng
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26743d6bdc
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1c62d6d061
10 changed files with 184 additions and 1 deletions
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@ -172,6 +172,9 @@ where
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R: Renderer + ImportAll,
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<R as Renderer>::TextureId: 'static,
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{
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#[cfg(feature = "debug")]
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puffin::profile_function!();
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if get_role(&surface) != Some("dnd_icon") {
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warn!(
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?surface,
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@ -215,6 +218,8 @@ where
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R: Renderer + ImportMem + ImportAll,
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<R as Renderer>::TextureId: Clone + 'static,
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{
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#[cfg(feature = "debug")]
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puffin::profile_function!();
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// draw the cursor as relevant
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// reset the cursor if the surface is no longer alive
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let cursor_status = seat
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@ -168,6 +168,9 @@ where
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CosmicMappedRenderElement<R>: RenderElement<R>,
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E: From<CursorRenderElement<R>> + From<CosmicMappedRenderElement<R>>,
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{
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#[cfg(feature = "debug")]
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puffin::profile_function!();
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let scale = output.current_scale().fractional_scale();
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let mut elements = Vec::new();
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@ -293,6 +296,9 @@ where
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CosmicMappedRenderElement<R>: RenderElement<R>,
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Source: Clone,
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{
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#[cfg(feature = "debug")]
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puffin::profile_function!();
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if let Some(ref mut fps) = fps {
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fps.start();
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#[cfg(feature = "debug")]
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@ -448,6 +454,8 @@ where
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std::ptr::null(),
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);
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}
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puffin::GlobalProfiler::lock().new_frame();
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}
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res
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