kms: Refactor out postprocessing helpers

This commit is contained in:
Victoria Brekenfeld 2025-03-19 14:15:47 +01:00 committed by Victoria Brekenfeld
parent a748ea885e
commit 18335c6758
4 changed files with 236 additions and 118 deletions

View file

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#version 100
//_DEFINES_
#if defined(EXTERNAL)
#extension GL_OES_EGL_image_external : require
#endif
precision mediump float;
#if defined(EXTERNAL)
uniform samplerExternalOES tex;
#else
uniform sampler2D tex;
#endif
uniform float alpha;
varying vec2 v_coords;
#if defined(DEBUG_FLAGS)
uniform float tint;
#endif
uniform float invert;
uniform float color_mode;
void main() {
vec4 color = texture2D(tex, v_coords);
#if defined(NO_ALPHA)
color = vec4(color.rgb, 1.0) * alpha;
#else
color = color * alpha;
#endif
// un-multiply
color.rgb /= color.a;
// First invert then filter
if (invert == 1.0) {
color.rgb = 1.0 - color.rgb;
}
if (color_mode == 1.0) { // greyscale
float value = (color.r + color.g + color.b) / 3.0;
color = vec4(value, value, value, color.a);
} else if (color_mode >= 2.0) {
float L = (17.8824 * color.r) + (43.5161 * color.g) + (4.11935 * color.b);
float M = (3.45565 * color.r) + (27.1554 * color.g) + (3.86714 * color.b);
float S = (0.0299566 * color.r) + (0.184309 * color.g) + (1.46709 * color.b);
float l, m, s;
if (color_mode == 2.0) { // Protanopia
l = 0.0 * L + 2.02344 * M + -2.52581 * S;
m = 0.0 * L + 1.0 * M + 0.0 * S;
s = 0.0 * L + 0.0 * M + 1.0 * S;
} else if (color_mode == 3.0) { // Deuteranopia
l = 1.0 * L + 0.0 * M + 0.0 * S;
m = 0.494207 * L + 0.0 * M + 1.24827 * S;
s = 0.0 * L + 0.0 * M + 1.0 * S;
} else if (color_mode == 4.0) { // Tritanopia
l = 1.0 * L + 0.0 * M + 0.0 * S;
m = 0.0 * L + 1.0 * M + 0.0 * S;
s = -0.395913 * L + 0.801109 * M + 0.0 * S;
} else {
// unknown
l = L;
m = M;
s = S;
}
vec3 error;
error.r = (0.0809444479 * l) + (-0.130504409 * m) + (0.116721066 * s);
error.g = (-0.0102485335 * l) + (0.0540193266 * m) + (-0.113614708 * s);
error.b = (-0.000365296938 * l) + (-0.00412161469 * m) + (0.693511405 * s);
vec3 diff = color.rgb - error;
vec3 correction;
correction.r = 0.0;
correction.g = (diff.r * 0.7) + (diff.g * 1.0);
correction.b = (diff.r * 0.7) + (diff.b * 1.0);
color.rgb += correction;
}
// re-multiply
color.rgb *= color.a;
gl_FragColor = color;
}