shell: Properly restore maximized state from minimize/fullscreen

This commit is contained in:
Victoria Brekenfeld 2025-07-02 15:09:06 +02:00 committed by Victoria Brekenfeld
parent b11456614f
commit 165f83fa38
3 changed files with 142 additions and 60 deletions

View file

@ -274,6 +274,7 @@ impl From<ManagedLayer> for WorkspaceRestoreData {
pub struct FloatingRestoreData {
pub geometry: Rectangle<i32, Local>,
pub output_size: Size<i32, Logical>,
pub was_maximized: bool,
}
impl FloatingRestoreData {
@ -571,10 +572,13 @@ impl Workspace {
}
pub fn unmap_element(&mut self, mapped: &CosmicMapped) -> Option<WorkspaceRestoreData> {
if mapped.maximized_state.lock().unwrap().is_some() {
let was_maximized = if mapped.maximized_state.lock().unwrap().is_some() {
// If surface is maximized then unmaximize it, so it is assigned to only one layer
let _ = self.unmaximize_request(&mapped);
}
true
} else {
false
};
self.focus_stack
.0
@ -594,18 +598,13 @@ impl Workspace {
});
}
let was_maximized =
if let Some(floating_geometry) = self.floating_layer.unmap(&mapped, None) {
if mapped.maximized_state.lock().unwrap().is_none() {
return Some(WorkspaceRestoreData::Floating(Some(FloatingRestoreData {
geometry: floating_geometry,
output_size: self.output.geometry().size.as_logical(),
})));
}
true
} else {
false
};
if let Some(floating_geometry) = self.floating_layer.unmap(&mapped, None) {
return Some(WorkspaceRestoreData::Floating(Some(FloatingRestoreData {
geometry: floating_geometry,
output_size: self.output.geometry().size.as_logical(),
was_maximized,
})));
};
if let Ok(state) = self.tiling_layer.unmap(&mapped, None) {
return Some(WorkspaceRestoreData::Tiling(Some(TilingRestoreData {
state,
@ -1012,37 +1011,37 @@ impl Workspace {
});
}
let maybe_elem = self
.tiling_layer
let mapped = self
.mapped()
.find(|(m, _)| m.windows().any(|(ref s, _)| s == surface))
.map(|(s, _)| s.clone());
if let Some(elem) = maybe_elem {
let was_maximized = self.floating_layer.unmap(&elem, None).is_some();
let previous_state = self.tiling_layer.unmap(&elem, Some(to)).unwrap();
elem.set_minimized(true);
return Some(MinimizedWindow::Tiling {
window: elem,
previous: TilingRestoreData {
state: previous_state,
.find(|m| m.windows().any(|(ref s, _)| s == surface))
.cloned()?;
let was_maximized = if mapped.maximized_state.lock().unwrap().is_some() {
// If surface is maximized then unmaximize it, so it is assigned to only one layer
let _ = self.unmaximize_request(&mapped);
true
} else {
false
};
if let Some(geometry) = self.floating_layer.unmap(&mapped, Some(to)) {
mapped.set_minimized(true);
return Some(MinimizedWindow::Floating {
window: mapped,
previous: FloatingRestoreData {
geometry,
output_size: self.output.geometry().size.as_logical(),
was_maximized,
},
});
}
let maybe_elem = self
.floating_layer
.mapped()
.find(|m| m.windows().any(|(ref s, _)| s == surface))
.cloned();
if let Some(elem) = maybe_elem {
let geometry = self.floating_layer.unmap(&elem, Some(to)).unwrap();
elem.set_minimized(true);
return Some(MinimizedWindow::Floating {
window: elem,
previous: FloatingRestoreData {
geometry,
output_size: self.output.geometry().size.as_logical(),
if let Ok(state) = self.tiling_layer.unmap(&mapped, Some(to)) {
mapped.set_minimized(true);
return Some(MinimizedWindow::Tiling {
window: mapped,
previous: TilingRestoreData {
state,
was_maximized,
},
});
}
@ -1079,7 +1078,19 @@ impl Workspace {
window.set_minimized(false);
self.floating_layer
.remap_minimized(window, from, previous_position);
.remap_minimized(window.clone(), from, previous_position);
if previous.was_maximized {
let geometry = self.floating_layer.element_geometry(&window).unwrap();
let mut state = window.maximized_state.lock().unwrap();
*state = Some(MaximizedState {
original_geometry: geometry,
original_layer: ManagedLayer::Floating,
});
std::mem::drop(state);
self.floating_layer.map_maximized(window, geometry, false);
}
None
}
MinimizedWindow::Tiling {
@ -1098,16 +1109,29 @@ impl Workspace {
if was_maximized {
let previous_geometry =
self.tiling_layer.element_geometry(&window).unwrap();
let mut state = window.maximized_state.lock().unwrap();
*state = Some(MaximizedState {
original_geometry: previous_geometry,
original_layer: ManagedLayer::Tiling,
});
std::mem::drop(state);
self.floating_layer
.map_maximized(window, previous_geometry, true);
}
} else {
self.floating_layer.map(window.clone(), None);
let geometry = self.floating_layer.element_geometry(&window).unwrap();
if was_maximized {
let mut state = window.maximized_state.lock().unwrap();
*state = Some(MaximizedState {
original_geometry: geometry,
original_layer: ManagedLayer::Floating,
});
std::mem::drop(state);
self.floating_layer.map_maximized(window, from, true);
} else {
self.floating_layer.map(window.clone(), None);
// get the right animation
let geometry = self.floating_layer.element_geometry(&window).unwrap();
self.floating_layer
.remap_minimized(window.clone(), from, geometry.loc);
}